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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using log4net;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
class SPAvatar : System.MarshalByRefObject, IAvatar
{
private readonly Scene m_rootScene;
private readonly UUID m_ID;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public SPAvatar(Scene scene, UUID ID)
{
m_rootScene = scene;
m_ID = ID;
}
private ScenePresence GetSP()
{
return m_rootScene.GetScenePresence(m_ID);
}
public string Name
{
get { return GetSP().Name; }
set { throw new InvalidOperationException("Avatar Names are a read-only property."); }
}
public UUID GlobalID
{
get { return m_ID; }
}
public Vector3 WorldPosition
{
get { return GetSP().AbsolutePosition; }
set { GetSP().TeleportWithMomentum(value); }
}
#region IAvatar implementation
public IAvatarAttachment[] Attachments
{
get {
List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
Hashtable internalAttachments = GetSP().Appearance.GetAttachments();
if(internalAttachments != null)
{
foreach(DictionaryEntry element in internalAttachments)
{
Hashtable attachInfo = (Hashtable)element.Value;
attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int)element.Key, new UUID((string)attachInfo["item"]), new UUID((string)attachInfo["asset"])));
}
}
return attachments.ToArray();
}
}
public void LoadUrl(IObject sender, string message, string url)
{
IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
if(dm != null)
dm.SendUrlToUser(GetSP().UUID, sender.Name, sender.GlobalID, GetSP().UUID, false, message, url);
}
#endregion
}
}
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