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using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
class LOParcel : IParcel
{
private readonly Scene m_scene;
private readonly int m_parcelID;
public LOParcel(Scene m_scene, int m_parcelID)
{
this.m_scene = m_scene;
this.m_parcelID = m_parcelID;
}
private ILandObject GetLO()
{
return m_scene.LandChannel.GetLandObject(m_parcelID);
}
public string Name
{
get { return GetLO().landData.Name; }
set { GetLO().landData.Name = value; }
}
public string Description
{
get { return GetLO().landData.Description; }
set { GetLO().landData.Description = value; }
}
public ISocialEntity Owner
{
get { throw new System.NotImplementedException(); }
set { throw new System.NotImplementedException(); }
}
public bool[,] Bitmap
{
get { return GetLO().landBitmap; }
}
}
}
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