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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularExpressions;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Avatar.Chat
{
// An instance of this class exists for every active region
internal class RegionState
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
private const int DEBUG_CHANNEL = 2147483647;
private static int _idk_ = 0;
// Runtime variables; these values are assigned when the
// IrcState is created and remain constant thereafter.
internal string Region = String.Empty;
internal string Host = String.Empty;
internal string LocX = String.Empty;
internal string LocY = String.Empty;
internal string IDK = String.Empty;
// System values - used only be the IRC classes themselves
internal ChannelState cs = null; // associated IRC configuration
internal Scene scene = null; // associated scene
internal IConfig config = null; // configuration file reference
internal bool enabled = true;
//AgentAlert
internal bool showAlert = false;
internal string alertMessage = String.Empty;
internal IDialogModule dialogModule = null;
// This list is used to keep track of who is here, and by
// implication, who is not.
internal List<IClientAPI> clients = new List<IClientAPI>();
// Setup runtime variable values
public RegionState(Scene p_scene, IConfig p_config)
{
scene = p_scene;
config = p_config;
Region = scene.RegionInfo.RegionName;
Host = scene.RegionInfo.ExternalHostName;
LocX = Convert.ToString(scene.RegionInfo.LegacyRegionLocX);
LocY = Convert.ToString(scene.RegionInfo.LegacyRegionLocY);
IDK = Convert.ToString(_idk_++);
showAlert = config.GetBoolean("alert_show", false);
string alertServerInfo = String.Empty;
if (showAlert)
{
bool showAlertServerInfo = config.GetBoolean("alert_show_serverinfo", true);
if (showAlertServerInfo)
alertServerInfo = String.Format("\nServer: {0}\nPort: {1}\nChannel: {2}\n\n",
config.GetString("server", ""), config.GetString("port", ""), config.GetString("channel", ""));
string alertPreMessage = config.GetString("alert_msg_pre", "This region is linked to Irc.");
string alertPostMessage = config.GetString("alert_msg_post", "Everything you say in public chat can be listened.");
alertMessage = String.Format("{0}\n{1}{2}", alertPreMessage, alertServerInfo, alertPostMessage);
dialogModule = scene.RequestModuleInterface<IDialogModule>();
}
// OpenChannel conditionally establishes a connection to the
// IRC server. The request will either succeed, or it will
// throw an exception.
ChannelState.OpenChannel(this, config);
// Connect channel to world events
scene.EventManager.OnChatFromWorld += OnSimChat;
scene.EventManager.OnChatFromClient += OnSimChat;
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
m_log.InfoFormat("[IRC-Region {0}] Initialization complete", Region);
}
// Auto cleanup when abandoned
~RegionState()
{
if (cs != null)
cs.RemoveRegion(this);
}
// Called by PostInitialize after all regions have been created
public void Open()
{
cs.Open(this);
enabled = true;
}
// Called by IRCBridgeModule.Close immediately prior to unload
// of the module for this region. This happens when the region
// is being removed or the server is terminating. The IRC
// BridgeModule will remove the region from the region list
// when control returns.
public void Close()
{
enabled = false;
cs.Close(this);
}
// The agent has disconnected, cleanup associated resources
private void OnClientLoggedOut(IClientAPI client)
{
try
{
if (clients.Contains(client))
{
if (enabled && (cs.irc.Enabled) && (cs.irc.Connected) && (cs.ClientReporting))
{
m_log.InfoFormat("[IRC-Region {0}]: {1} has left", Region, client.Name);
//Check if this person is excluded from IRC
if (!cs.ExcludeList.Contains(client.Name.ToLower()))
{
cs.irc.PrivMsg(cs.NoticeMessageFormat, cs.irc.Nick, Region, String.Format("{0} has left", client.Name));
}
}
client.OnLogout -= OnClientLoggedOut;
client.OnConnectionClosed -= OnClientLoggedOut;
clients.Remove(client);
}
}
catch (Exception ex)
{
m_log.ErrorFormat("[IRC-Region {0}]: ClientLoggedOut exception: {1}", Region, ex.Message);
m_log.Debug(ex);
}
}
// This event indicates that the agent has left the building. We should treat that the same
// as if the agent has logged out (we don't want cross-region noise - or do we?)
private void OnMakeChildAgent(ScenePresence presence)
{
IClientAPI client = presence.ControllingClient;
try
{
if (clients.Contains(client))
{
if (enabled && (cs.irc.Enabled) && (cs.irc.Connected) && (cs.ClientReporting))
{
string clientName = String.Format("{0} {1}", presence.Firstname, presence.Lastname);
m_log.DebugFormat("[IRC-Region {0}] {1} has left", Region, clientName);
cs.irc.PrivMsg(cs.NoticeMessageFormat, cs.irc.Nick, Region, String.Format("{0} has left", clientName));
}
client.OnLogout -= OnClientLoggedOut;
client.OnConnectionClosed -= OnClientLoggedOut;
clients.Remove(client);
}
}
catch (Exception ex)
{
m_log.ErrorFormat("[IRC-Region {0}]: MakeChildAgent exception: {1}", Region, ex.Message);
m_log.Debug(ex);
}
}
// An agent has entered the region (from another region). Add the client to the locally
// known clients list
private void OnMakeRootAgent(ScenePresence presence)
{
IClientAPI client = presence.ControllingClient;
try
{
if (!clients.Contains(client))
{
client.OnLogout += OnClientLoggedOut;
client.OnConnectionClosed += OnClientLoggedOut;
clients.Add(client);
if (enabled && (cs.irc.Enabled) && (cs.irc.Connected) && (cs.ClientReporting))
{
string clientName = String.Format("{0} {1}", presence.Firstname, presence.Lastname);
m_log.DebugFormat("[IRC-Region {0}] {1} has arrived", Region, clientName);
//Check if this person is excluded from IRC
if (!cs.ExcludeList.Contains(clientName.ToLower()))
{
cs.irc.PrivMsg(cs.NoticeMessageFormat, cs.irc.Nick, Region, String.Format("{0} has arrived", clientName));
}
}
}
if (dialogModule != null && showAlert)
dialogModule.SendAlertToUser(client, alertMessage, true);
}
catch (Exception ex)
{
m_log.ErrorFormat("[IRC-Region {0}]: MakeRootAgent exception: {1}", Region, ex.Message);
m_log.Debug(ex);
}
}
// This handler detects chat events int he virtual world.
public void OnSimChat(Object sender, OSChatMessage msg)
{
// early return if this comes from the IRC forwarder
if (cs.irc.Equals(sender)) return;
// early return if nothing to forward
if (msg.Message.Length == 0) return;
// check for commands coming from avatars or in-world
// object (if commands are enabled)
if (cs.CommandsEnabled && msg.Channel == cs.CommandChannel)
{
m_log.DebugFormat("[IRC-Region {0}] command on channel {1}: {2}", Region, msg.Channel, msg.Message);
string[] messages = msg.Message.Split(' ');
string command = messages[0].ToLower();
try
{
switch (command)
{
// These commands potentially require a change in the
// underlying ChannelState.
case "server":
cs.Close(this);
cs = cs.UpdateServer(this, messages[1]);
cs.Open(this);
break;
case "port":
cs.Close(this);
cs = cs.UpdatePort(this, messages[1]);
cs.Open(this);
break;
case "channel":
cs.Close(this);
cs = cs.UpdateChannel(this, messages[1]);
cs.Open(this);
break;
case "nick":
cs.Close(this);
cs = cs.UpdateNickname(this, messages[1]);
cs.Open(this);
break;
// These may also (but are less likely) to require a
// change in ChannelState.
case "client-reporting":
cs = cs.UpdateClientReporting(this, messages[1]);
break;
case "in-channel":
cs = cs.UpdateRelayIn(this, messages[1]);
break;
case "out-channel":
cs = cs.UpdateRelayOut(this, messages[1]);
break;
// These are all taken to be temporary changes in state
// so the underlying connector remains intact. But note
// that with regions sharing a connector, there could
// be interference.
case "close":
enabled = false;
cs.Close(this);
break;
case "connect":
enabled = true;
cs.Open(this);
break;
case "reconnect":
enabled = true;
cs.Close(this);
cs.Open(this);
break;
// This one is harmless as far as we can judge from here.
// If it is not, then the complaints will eventually make
// that evident.
default:
m_log.DebugFormat("[IRC-Region {0}] Forwarding unrecognized command to IRC : {1}",
Region, msg.Message);
cs.irc.Send(msg.Message);
break;
}
}
catch (Exception ex)
{
m_log.WarnFormat("[IRC-Region {0}] error processing in-world command channel input: {1}",
Region, ex.Message);
m_log.Debug(ex);
}
return;
}
// The command channel remains enabled, even if we have otherwise disabled the IRC
// interface.
if (!enabled)
return;
// drop messages unless they are on a valid in-world
// channel as configured in the ChannelState
if (!cs.ValidInWorldChannels.Contains(msg.Channel))
{
m_log.DebugFormat("[IRC-Region {0}] dropping message {1} on channel {2}", Region, msg, msg.Channel);
return;
}
ScenePresence avatar = null;
string fromName = msg.From;
if (msg.Sender != null)
{
avatar = scene.GetScenePresence(msg.Sender.AgentId);
if (avatar != null) fromName = avatar.Name;
}
if (!cs.irc.Connected)
{
m_log.WarnFormat("[IRC-Region {0}] IRCConnector not connected: dropping message from {1}", Region, fromName);
return;
}
m_log.DebugFormat("[IRC-Region {0}] heard on channel {1} : {2}", Region, msg.Channel, msg.Message);
if (null != avatar && cs.RelayChat && (msg.Channel == 0 || msg.Channel == DEBUG_CHANNEL))
{
string txt = msg.Message;
if (txt.StartsWith("/me "))
txt = String.Format("{0} {1}", fromName, msg.Message.Substring(4));
cs.irc.PrivMsg(cs.PrivateMessageFormat, fromName, Region, txt);
return;
}
if (null == avatar && cs.RelayPrivateChannels && null != cs.AccessPassword &&
msg.Channel == cs.RelayChannelOut)
{
Match m = cs.AccessPasswordRegex.Match(msg.Message);
if (null != m)
{
m_log.DebugFormat("[IRC] relaying message from {0}: {1}", m.Groups["avatar"].ToString(),
m.Groups["message"].ToString());
cs.irc.PrivMsg(cs.PrivateMessageFormat, m.Groups["avatar"].ToString(),
scene.RegionInfo.RegionName, m.Groups["message"].ToString());
}
}
}
// This method gives the region an opportunity to interfere with
// message delivery. For now we just enforce the enable/disable
// flag.
internal void OSChat(Object irc, OSChatMessage msg)
{
if (enabled)
{
// m_log.DebugFormat("[IRC-OSCHAT] Region {0} being sent message", region.Region);
msg.Scene = scene;
scene.EventManager.TriggerOnChatBroadcast(irc, msg);
}
}
// This supports any local message traffic that might be needed in
// support of command processing. At present there is none.
internal void LocalChat(string msg)
{
if (enabled)
{
OSChatMessage osm = new OSChatMessage();
osm.From = "IRC Agent";
osm.Message = msg;
osm.Type = ChatTypeEnum.Region;
osm.Position = CenterOfRegion;
osm.Sender = null;
osm.SenderUUID = OpenMetaverse.UUID.Zero; // Hmph! Still?
osm.Channel = 0;
OSChat(this, osm);
}
}
}
}
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