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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Avatar.Attachments
{
/// <summary>
/// A module that just holds commands for inspecting avatar appearance.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")]
public class AttachmentsCommandModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_scenes = new List<Scene>();
// private IAvatarFactoryModule m_avatarFactory;
public string Name { get { return "Attachments Command Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Add(scene);
scene.AddCommand(
"Users", this, "attachments show",
"attachments show [<first-name> <last-name>]",
"Show attachment information for avatars in this simulator.",
HandleShowAttachmentsCommand);
}
protected void HandleShowAttachmentsCommand(string module, string[] cmd)
{
if (cmd.Length != 2 && cmd.Length < 4)
{
MainConsole.Instance.OutputFormat("Usage: attachments show [<first-name> <last-name>]");
return;
}
bool targetNameSupplied = false;
string optionalTargetFirstName = null;
string optionalTargetLastName = null;
if (cmd.Length >= 4)
{
targetNameSupplied = true;
optionalTargetFirstName = cmd[2];
optionalTargetLastName = cmd[3];
}
StringBuilder sb = new StringBuilder();
lock (m_scenes)
{
foreach (Scene scene in m_scenes)
{
if (targetNameSupplied)
{
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
if (sp != null && !sp.IsChildAgent)
GetAttachmentsReport(sp, sb);
}
else
{
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
}
}
}
MainConsole.Instance.Output(sb.ToString());
}
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
{
sb.AppendFormat("Attachments for {0}\n", sp.Name);
ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 };
ct.Columns.Add(new ConsoleTableColumn("Attachment Name", 36));
ct.Columns.Add(new ConsoleTableColumn("Local ID", 10));
ct.Columns.Add(new ConsoleTableColumn("Item ID", 36));
ct.Columns.Add(new ConsoleTableColumn("Attach Point", 14));
ct.Columns.Add(new ConsoleTableColumn("Position", 15));
// sb.AppendFormat(
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
foreach (SceneObjectGroup attachmentObject in attachmentObjects)
{
// InventoryItemBase attachmentItem
// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID));
// if (attachmentItem == null)
// {
// sb.AppendFormat(
// "WARNING: Couldn't find attachment for item {0} at point {1}\n",
// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint);
// continue;
// }
// else
// {
// sb.AppendFormat(
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
ct.Rows.Add(
new ConsoleTableRow(
new List<string>()
{
attachmentObject.Name,
attachmentObject.LocalId.ToString(),
attachmentObject.FromItemID.ToString(),
((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(),
attachmentObject.RootPart.AttachedPos.ToString()
}));
// }
}
ct.AddToStringBuilder(sb);
sb.Append("\n");
}
}
}
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