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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class SceneGraphTests
{
[Test]
public void TestDuplicateObject()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
string part1Name = "part1";
UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001");
string part2Name = "part2";
UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002");
SceneObjectPart part1
= new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = part1Name, UUID = part1Id };
SceneObjectGroup so = new SceneObjectGroup(part1);
SceneObjectPart part2
= new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = part2Name, UUID = part2Id };
so.AddPart(part2);
scene.AddNewSceneObject(so, false);
SceneObjectGroup dupeSo
= scene.SceneGraph.DuplicateObject(
part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity);
Assert.That(dupeSo.Parts.Length, Is.EqualTo(2));
SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId));
Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId));
Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags));
Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags));
/*
Assert.That(part1.PhysActor, Is.Not.Null);
Assert.That(part2.PhysActor, Is.Not.Null);
Assert.That(dupePart1.PhysActor, Is.Not.Null);
Assert.That(dupePart2.PhysActor, Is.Not.Null);
*/
}
}
}
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