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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// Scene oriented tests
/// </summary>
[TestFixture]
public class SceneTests
{
[SetUp]
public void Init()
{
try
{
log4net.Config.XmlConfigurator.Configure();
}
catch
{
// I don't care, just leave log4net off
}
}
/// <summary>
/// Test adding an object to a scene. Doesn't yet do what it says on the tin.
/// </summary>
[Test]
public void TestAddSceneObject()
{
RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
regInfo.RegionName = "Unit test region";
AgentCircuitManager acm = new AgentCircuitManager();
//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
CommunicationsManager cm = null;
//SceneCommunicationService scs = new SceneCommunicationService(cm);
SceneCommunicationService scs = null;
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource();
Scene scene
= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
SceneObjectGroup sceneObject = new SceneObjectGroup();
SceneObjectPart part
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
//part.UpdatePrimFlags(false, false, true);
part.ObjectFlags |= (uint)PrimFlags.Phantom;
sceneObject.RootPart = part;
sceneObject.AddPart(part);
scene.AddNewSceneObject(sceneObject, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}
}
}
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