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path: root/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;

namespace OpenSim.Region.Environment.Scenes.Tests
{  
    /// <summary>
    /// Scene presence tests
    /// </summary>
    [TestFixture]    
    public class ScenePresenceTests
    {        
        [SetUp]
        public void Init()
        {
            try
            {
                log4net.Config.XmlConfigurator.Configure();
            }
            catch
            {
                // I don't care, just leave log4net off
            }            
        }
        
        /// <summary>
        /// Test adding a root agent to a scene.  Doesn't yet do what it says on the tin.
        /// </summary>
        [Test]
        public void TestAddRootAgent()
        {
            // Scene scene = SceneTestUtils.SetupScene();
            SceneTestUtils.SetupScene();
            
            AgentCircuitData agent = new AgentCircuitData();
            agent.AgentID = UUID.Zero;
            agent.firstname = "testfirstname";
            agent.lastname = "testlastname";
            agent.SessionID = UUID.Zero;
            agent.SecureSessionID = UUID.Zero;
            agent.circuitcode = 123;
            agent.BaseFolder = UUID.Zero;
            agent.InventoryFolder = UUID.Zero;
            agent.startpos = Vector3.Zero;
            agent.CapsPath = "http://wibble.com";
            
            //scene.NewUserConnection(agent);
            
            // There are going to be more parts to this.
        }
    }
}