blob: 15df619b6c847111480ca5d3617b8d0026c01697 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
|
using System;
using System.Collections.Generic;
using System.Text;
using System.Timers;
using libsecondlife.Packets;
using OpenSim.Framework;
using Timer = System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
public class SimStatsReporter
{
public delegate void SendStatResult(SimStatsPacket pack);
public event SendStatResult OnSendStatsResult;
private enum Stats : uint
{
TimeDilation = 0,
SimFPS = 1,
PhysicsFPS = 2,
AgentUpdates = 3,
TotalPrim = 11,
ActivePrim = 12,
Agents = 13,
ChildAgents = 14,
InPacketsPerSecond = 17,
OutPacketsPerSecond = 18,
UnAckedBytes = 24
}
private int statsUpdatesEveryMS = 1000;
private float m_timeDilation = 0;
private int m_fps = 0;
private float m_pfps = 0;
private float m_agentUpdates = 0;
private int m_rootAgents = 0;
private int m_childAgents = 0;
private int m_numPrim = 0;
private int m_inPacketsPerSecond = 0;
private int m_outPacketsPerSecond = 0;
private int m_activePrim = 0;
private int m_unAckedBytes = 0;
private RegionInfo ReportingRegion;
private Timer m_report = new Timer();
public SimStatsReporter(RegionInfo regionData)
{
ReportingRegion = regionData;
m_report.AutoReset = true;
m_report.Interval = statsUpdatesEveryMS;
m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
m_report.Enabled = true;
}
private void statsHeartBeat(object sender, EventArgs e)
{
m_report.Enabled = false;
SimStatsPacket statpack = new SimStatsPacket();
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11];
statpack.Region = new SimStatsPacket.RegionBlock();
statpack.Region.RegionX = ReportingRegion.RegionLocX;
statpack.Region.RegionY = ReportingRegion.RegionLocY;
try
{
statpack.Region.RegionFlags = (uint)ReportingRegion.EstateSettings.regionFlags;
}
catch(System.Exception)
{
statpack.Region.RegionFlags = (uint)0;
}
statpack.Region.ObjectCapacity = (uint)15000;
sb[0] = new SimStatsPacket.StatBlock();
sb[0].StatID = (uint)Stats.TimeDilation;
sb[0].StatValue = (m_timeDilation);
sb[1] = new SimStatsPacket.StatBlock();
sb[1].StatID = (uint)Stats.SimFPS;
sb[1].StatValue = (int)(m_fps * 5);
sb[2] = new SimStatsPacket.StatBlock();
sb[2].StatID = (uint)Stats.PhysicsFPS;
sb[2].StatValue = (m_pfps / statsUpdatesEveryMS);
sb[3] = new SimStatsPacket.StatBlock();
sb[3].StatID = (uint)Stats.AgentUpdates;
sb[3].StatValue = (m_agentUpdates / statsUpdatesEveryMS);
sb[4] = new SimStatsPacket.StatBlock();
sb[4].StatID = (uint)Stats.Agents;
sb[4].StatValue = m_rootAgents;
sb[5] = new SimStatsPacket.StatBlock();
sb[5].StatID = (uint)Stats.ChildAgents;
sb[5].StatValue = m_childAgents;
sb[6] = new SimStatsPacket.StatBlock();
sb[6].StatID = (uint)Stats.TotalPrim;
sb[6].StatValue = m_numPrim;
sb[7] = new SimStatsPacket.StatBlock();
sb[7].StatID = (uint)Stats.ActivePrim;
sb[7].StatValue = m_activePrim;
sb[8] = new SimStatsPacket.StatBlock();
sb[8].StatID = (uint)Stats.InPacketsPerSecond;
sb[8].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS);
sb[9] = new SimStatsPacket.StatBlock();
sb[9].StatID = (uint)Stats.OutPacketsPerSecond;
sb[9].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS);
sb[10] = new SimStatsPacket.StatBlock();
sb[10].StatID = (uint)Stats.UnAckedBytes;
sb[10].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS);
statpack.Stat = sb;
if (OnSendStatsResult != null)
{
OnSendStatsResult(statpack);
}
resetvalues();
m_report.Enabled = true;
}
private void resetvalues()
{
m_fps = 0;
m_pfps = 0;
m_agentUpdates = 0;
m_inPacketsPerSecond = 0;
m_outPacketsPerSecond = 0;
m_unAckedBytes = 0;
}
public void SetTimeDilation(float td)
{
m_timeDilation = td;
}
public void SetRootAgents(int rootAgents)
{
m_rootAgents = rootAgents;
}
public void SetChildAgents(int childAgents)
{
m_childAgents = childAgents;
}
public void SetObjects(int objects)
{
m_numPrim = objects;
}
public void SetActiveObjects(int objects)
{
m_activePrim = objects;
}
public void AddFPS(int frames)
{
m_fps += frames;
}
public void AddPhysicsFPS(float frames)
{
m_pfps += frames;
}
public void AddAgentUpdates(float numUpdates)
{
m_agentUpdates += numUpdates;
}
public void AddInPackets(int numPackets)
{
m_inPacketsPerSecond += numPackets;
}
public void AddOutPackets(int numPackets)
{
m_outPacketsPerSecond += numPackets;
}
public void AddunAckedBytes(int numBytes)
{
m_unAckedBytes += numBytes;
}
}
}
|