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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Region.Environment.Scenes
{
public partial class SceneObjectPart : IScriptHost
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_inventoryFileName = String.Empty;
private int m_inventoryFileNameSerial = 0;
/// <summary>
/// Serial count for inventory file , used to tell if inventory has changed
/// no need for this to be part of Database backup
/// </summary>
protected uint m_inventorySerial = 0;
/// <summary>
/// Holds in memory prim inventory
/// </summary>
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
/// <summary>
/// Tracks whether inventory has changed since the last persistent backup
/// </summary>
protected bool HasInventoryChanged;
/// <summary>
/// Force the task inventory of this prim to persist at the next update sweep
/// </summary>
public void ForceInventoryPersistence()
{
HasInventoryChanged = true;
}
/// <summary>
/// Reset UUIDs for all the items in the prim's inventory. This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs.
///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
/// </summary>
/// <param name="linkNum">Link number for the part</param>
public void ResetInventoryIDs()
{
lock (TaskInventory)
{
if (0 == TaskInventory.Count)
return;
HasInventoryChanged = true;
ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
TaskInventory.Clear();
foreach (TaskInventoryItem item in items)
{
item.ResetIDs(UUID);
TaskInventory.Add(item.ItemID, item);
}
}
}
/// <summary>
/// Change every item in this prim's inventory to a new owner.
/// </summary>
/// <param name="ownerId"></param>
public void ChangeInventoryOwner(UUID ownerId)
{
lock (TaskInventory)
{
if (0 == TaskInventory.Count)
{
return;
}
HasInventoryChanged = true;
ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
foreach (TaskInventoryItem item in items)
{
if (ownerId != item.OwnerID)
{
item.LastOwnerID = item.OwnerID;
item.OwnerID = ownerId;
}
}
}
}
public void ChangeInventoryGroup(UUID groupID)
{
lock (TaskInventory)
{
if (0 == TaskInventory.Count)
{
return;
}
HasInventoryChanged = true;
ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
foreach (TaskInventoryItem item in items)
{
if (groupID != item.GroupID)
{
item.GroupID = groupID;
}
}
}
}
/// <summary>
/// Start all the scripts contained in this prim's inventory
/// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{
lock (m_taskInventory)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if ((int)InventoryType.LSL == item.InvType)
{
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
}
}
}
}
/// <summary>
/// Stop all the scripts in this prim.
/// </summary>
public void RemoveScriptInstances()
{
lock (m_taskInventory)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if ((int)InventoryType.LSL == item.InvType)
{
RemoveScriptInstance(item.ItemID);
RemoveScriptEvents(item.ItemID);
}
}
}
}
/// <summary>
/// Start a script which is in this prim's inventory.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
{
// m_log.InfoFormat(
// "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID);
if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID))
return;
AddFlag(PrimFlags.Scripted);
if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
{
AssetCache cache = m_parentGroup.Scene.AssetCache;
cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
{
if (null == asset)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
item.Name, item.ItemID, item.AssetID);
}
else
{
m_taskInventory[item.ItemID].PermsMask = 0;
m_taskInventory[item.ItemID].PermsGranter = UUID.Zero;
string script = Utils.BytesToString(asset.Data);
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script,
startParam, postOnRez, engine, stateSource);
m_parentGroup.AddActiveScriptCount(1);
ScheduleFullUpdate();
}
}, false);
}
}
/// <summary>
/// Start a script which is in this prim's inventory.
/// </summary>
/// <param name="itemId">
/// A <see cref="UUID"/>
/// </param>
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{
lock (m_taskInventory)
{
if (m_taskInventory.ContainsKey(itemId))
{
CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez, engine, stateSource);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
}
}
}
/// <summary>
/// Stop a script which is in this prim's inventory.
/// </summary>
/// <param name="itemId"></param>
public void RemoveScriptInstance(UUID itemId)
{
if (m_taskInventory.ContainsKey(itemId))
{
m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalId, itemId);
m_parentGroup.AddActiveScriptCount(-1);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
}
}
/// <summary>
/// Check if the inventory holds an item with a given name.
/// This method assumes that the task inventory is already locked.
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
private bool InventoryContainsName(string name)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if (item.Name == name)
return true;
}
return false;
}
/// <summary>
/// For a given item name, return that name if it is available. Otherwise, return the next available
/// similar name (which is currently the original name with the next available numeric suffix).
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
private string FindAvailableInventoryName(string name)
{
if (!InventoryContainsName(name))
return name;
int suffix=1;
while (suffix < 256)
{
string tryName=String.Format("{0} {1}", name, suffix);
if (!InventoryContainsName(tryName))
return tryName;
suffix++;
}
return String.Empty;
}
/// <summary>
/// Add an item to this prim's inventory. If an item with the same name already exists, then an alternative
/// name is chosen.
/// </summary>
/// <param name="item"></param>
public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop)
{
AddInventoryItem(item.Name, item, allowedDrop);
}
/// <summary>
/// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced.
/// </summary>
/// <param name="item"></param>
public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
{
List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values);
foreach (TaskInventoryItem i in il)
{
if (i.Name == item.Name)
{
if (i.InvType == (int)InventoryType.LSL)
RemoveScriptInstance(i.ItemID);
RemoveInventoryItem(i.ItemID);
break;
}
}
AddInventoryItem(item.Name, item, allowedDrop);
}
/// <summary>
/// Add an item to this prim's inventory.
/// </summary>
/// <param name="name">The name that the new item should have.</param>
/// <param name="item">
/// The item itself. The name within this structure is ignored in favour of the name
/// given in this method's arguments
/// </param>
/// <param name="allowedDrop">
/// Item was only added to inventory because AllowedDrop is set
/// </param>
protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop)
{
name = FindAvailableInventoryName(name);
if (name == String.Empty)
return;
item.ParentID = UUID;
item.ParentPartID = UUID;
item.Name = name;
lock (m_taskInventory)
{
m_taskInventory.Add(item.ItemID, item);
if (allowedDrop)
TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
else
TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_inventorySerial++;
//m_inventorySerial += 2;
HasInventoryChanged = true;
ParentGroup.HasGroupChanged = true;
}
/// <summary>
/// Restore a whole collection of items to the prim's inventory at once.
/// We assume that the items already have all their fields correctly filled out.
/// The items are not flagged for persistence to the database, since they are being restored
/// from persistence rather than being newly added.
/// </summary>
/// <param name="items"></param>
public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
{
lock (m_taskInventory)
{
foreach (TaskInventoryItem item in items)
{
m_taskInventory.Add(item.ItemID, item);
TriggerScriptChangedEvent(Changed.INVENTORY);
}
}
m_inventorySerial++;
}
/// <summary>
/// Returns an existing inventory item. Returns the original, so any changes will be live.
/// </summary>
/// <param name="itemID"></param>
/// <returns>null if the item does not exist</returns>
public TaskInventoryItem GetInventoryItem(UUID itemId)
{
TaskInventoryItem item;
m_taskInventory.TryGetValue(itemId, out item);
return item;
}
/// <summary>
/// Update an existing inventory item.
/// </summary>
/// <param name="item">The updated item. An item with the same id must already exist
/// in this prim's inventory.</param>
/// <returns>false if the item did not exist, true if the update occurred successfully</returns>
public bool UpdateInventoryItem(TaskInventoryItem item)
{
lock (m_taskInventory)
{
if (m_taskInventory.ContainsKey(item.ItemID))
{
item.ParentID = UUID;
item.ParentPartID = UUID;
item.Flags=m_taskInventory[item.ItemID].Flags;
if (item.AssetID == UUID.Zero)
{
item.AssetID = m_taskInventory[item.ItemID].AssetID;
}
else if ((InventoryType)item.Type == InventoryType.Notecard)
{
ScenePresence presence =
m_parentGroup.Scene.GetScenePresence(
item.OwnerID);
if (presence != null)
{
presence.ControllingClient.SendAgentAlertMessage(
"Notecard saved", false);
}
}
m_taskInventory[item.ItemID] = item;
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
ParentGroup.HasGroupChanged = true;
return true;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
item.ItemID, Name, UUID);
}
}
return false;
}
public void AddScriptLPS(int count)
{
m_parentGroup.AddScriptLPS(count);
}
/// <summary>
/// Remove an item from this prim's inventory
/// </summary>
/// <param name="itemID"></param>
/// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist
/// in this prim's inventory.</returns>
public int RemoveInventoryItem(UUID itemID)
{
lock (m_taskInventory)
{
if (m_taskInventory.ContainsKey(itemID))
{
int type = m_taskInventory[itemID].InvType;
m_taskInventory.Remove(itemID);
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
ParentGroup.HasGroupChanged = true;
int scriptcount = 0;
lock (m_taskInventory)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if (item.Type == 10)
{
scriptcount++;
}
}
}
if (scriptcount <= 0)
{
RemFlag(PrimFlags.Scripted);
}
ScheduleFullUpdate();
return type;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, Name, UUID);
}
}
return -1;
}
public string GetInventoryFileName()
{
if (m_inventoryFileName == String.Empty)
m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
if (m_inventoryFileNameSerial < m_inventorySerial)
{
m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
}
return m_inventoryFileName;
}
/// <summary>
/// Return the name with which a client can request a xfer of this prim's inventory metadata
/// </summary>
/// <param name="client"></param>
/// <param name="localID"></param>
public bool GetInventoryFileName(IClientAPI client, uint localID)
{
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}",
// client.AgentId, Name, UUID);
if (m_inventorySerial > 0)
{
client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
Utils.StringToBytes(GetInventoryFileName()));
return true;
}
else
{
client.SendTaskInventory(m_uuid, 0, new byte[0]);
return false;
}
}
/// <summary>
/// Serialize all the metadata for the items in this prim's inventory ready for sending to the client
/// </summary>
/// <param name="xferManager"></param>
public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
{
byte[] fileData = new byte[0];
// Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
// what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
// isn't available (such as drag from prim inventory to agent inventory)
InventoryStringBuilder invString = new InventoryStringBuilder(UUID, UUID.Zero);
lock (m_taskInventory)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
UUID ownerID = item.OwnerID;
uint everyoneMask = 0;
uint baseMask = item.BasePermissions;
uint ownerMask = item.CurrentPermissions;
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", UUID.ToString());
invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(baseMask));
invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(ownerMask));
invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(0));
invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(everyoneMask));
invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextPermissions));
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", ownerID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd();
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("flags", Helpers.UIntToHexString(item.Flags));
invString.AddSaleStart();
invString.AddNameValueLine("sale_type", "not");
invString.AddNameValueLine("sale_price", "0");
invString.AddSectionEnd();
invString.AddNameValueLine("name", item.Name + "|");
invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
invString.AddSectionEnd();
}
}
fileData = Utils.StringToBytes(invString.BuildString);
//Console.WriteLine(Utils.BytesToString(fileData));
//m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData));
if (fileData.Length > 2)
{
xferManager.AddNewFile(m_inventoryFileName, fileData);
}
}
/// <summary>
/// Process inventory backup
/// </summary>
/// <param name="datastore"></param>
public void ProcessInventoryBackup(IRegionDataStore datastore)
{
if (HasInventoryChanged)
{
lock (TaskInventory)
{
datastore.StorePrimInventory(UUID, TaskInventory.Values);
}
HasInventoryChanged = false;
}
}
public class InventoryStringBuilder
{
public string BuildString = String.Empty;
public InventoryStringBuilder(UUID folderID, UUID parentID)
{
BuildString += "\tinv_object\t0\n\t{\n";
AddNameValueLine("obj_id", folderID.ToString());
AddNameValueLine("parent_id", parentID.ToString());
AddNameValueLine("type", "category");
AddNameValueLine("name", "Contents|");
AddSectionEnd();
}
public void AddItemStart()
{
BuildString += "\tinv_item\t0\n";
AddSectionStart();
}
public void AddPermissionsStart()
{
BuildString += "\tpermissions 0\n";
AddSectionStart();
}
public void AddSaleStart()
{
BuildString += "\tsale_info\t0\n";
AddSectionStart();
}
protected void AddSectionStart()
{
BuildString += "\t{\n";
}
public void AddSectionEnd()
{
BuildString += "\t}\n";
}
public void AddLine(string addLine)
{
BuildString += addLine;
}
public void AddNameValueLine(string name, string value)
{
BuildString += "\t\t";
BuildString += name + "\t";
BuildString += value + "\n";
}
public void Close()
{
}
}
public uint MaskEffectivePermissions()
{
uint mask=0x7fffffff;
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if (item.InvType != 6)
{
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
mask &= ~((uint)PermissionMask.Copy >> 13);
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
mask &= ~((uint)PermissionMask.Transfer >> 13);
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
mask &= ~((uint)PermissionMask.Modify >> 13);
}
else
{
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
mask &= ~((uint)PermissionMask.Copy >> 13);
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
mask &= ~((uint)PermissionMask.Transfer >> 13);
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
mask &= ~((uint)PermissionMask.Modify >> 13);
}
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
mask &= ~(uint)PermissionMask.Copy;
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
mask &= ~(uint)PermissionMask.Transfer;
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
mask &= ~(uint)PermissionMask.Modify;
}
return mask;
}
public void ApplyNextOwnerPermissions()
{
_baseMask &= _nextOwnerMask;
_ownerMask &= _nextOwnerMask;
_everyoneMask &= _nextOwnerMask;
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if (item.InvType == 6 && (item.CurrentPermissions & 7) != 0)
{
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
}
item.CurrentPermissions &= item.NextPermissions;
item.BasePermissions &= item.NextPermissions;
item.EveryonePermissions &= item.NextPermissions;
}
TriggerScriptChangedEvent(Changed.OWNER);
}
public void ApplyGodPermissions(uint perms)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
item.CurrentPermissions = perms;
item.BasePermissions = perms;
}
}
public bool ContainsScripts()
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if (item.InvType == 10)
{
return true;
}
}
return false;
}
public List<UUID> GetInventoryList()
{
List<UUID> ret = new List<UUID>();
foreach (TaskInventoryItem item in m_taskInventory.Values)
ret.Add(item.ItemID);
return ret;
}
public string[] GetScriptAssemblies()
{
IScriptModule[] engines = m_parentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
List<string> ret = new List<string>();
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if (item.InvType == 10)
{
foreach (IScriptModule e in engines)
{
string n = e.GetAssemblyName(item.ItemID);
if (n != "")
{
if (!ret.Contains(n))
ret.Add(n);
break;
}
}
}
}
return ret.ToArray();
}
public Dictionary<UUID, string> GetScriptStates()
{
IScriptModule[] engines = m_parentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if (item.InvType == 10)
{
foreach (IScriptModule e in engines)
{
string n = e.GetXMLState(item.ItemID);
if (n != "")
{
if (!ret.ContainsKey(item.ItemID))
ret[item.ItemID] = n;
break;
}
}
}
}
return ret;
}
}
}
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