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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
public partial class SceneObjectGroup : EntityBase
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Start a given script.
/// </summary>
/// <param name="localID">
/// A <see cref="System.UInt32"/>
/// </param>
public void StartScript(uint localID, LLUUID itemID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.StartScript(itemID);
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
localID, Name, UUID, itemID));
}
}
// /// Start a given script.
// /// </summary>
// /// <param name="localID">
// /// A <see cref="System.UInt32"/>
// /// </param>
// public void StartScript(LLUUID partID, LLUUID itemID)
// {
// SceneObjectPart part = GetChildPart(partID);
// if (part != null)
// {
// part.StartScript(itemID);
// }
// else
// {
// m_log.Error(String.Format(
// "[PRIMINVENTORY]: " +
// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
// localID, Name, UUID, itemID));
// }
// }
/// <summary>
/// Start the scripts contained in all the prims in this group.
/// </summary>
public void StartScripts()
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.StartScripts();
}
}
/// Start a given script.
/// </summary>
/// <param name="localID">
/// A <see cref="System.UInt32"/>
/// </param>
public void StopScript(uint partID, LLUUID itemID)
{
SceneObjectPart part = GetChildPart(partID);
if (part != null)
{
part.StopScript(itemID);
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
partID, Name, UUID, itemID));
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.GetInventoryFileName(remoteClient, localID);
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
localID, Name, UUID));
}
return false;
}
public void RequestInventoryFile(uint localID, IXfer xferManager)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.RequestInventoryFile(xferManager);
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
localID, Name, UUID));
}
}
/// <summary>
/// Add an inventory item to a prim in this group.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
/// <param name="item"></param>
/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
/// <returns></returns>
public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
InventoryItemBase item, LLUUID copyItemID)
{
LLUUID newItemId = (!copyItemID.Equals(null)) ? copyItemID : item.inventoryID;
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ItemID = newItemId;
taskItem.AssetID = item.assetID;
taskItem.Name = item.inventoryName;
taskItem.Description = item.inventoryDescription;
taskItem.OwnerID = item.avatarID;
taskItem.CreatorID = item.creatorsID;
taskItem.Type = item.assetType;
taskItem.InvType = item.invType;
part.AddInventoryItem(taskItem);
return true;
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
localID, Name, UUID, newItemId));
}
return false;
}
/// <summary>
/// Returns an existing inventory item. Returns the original, so any changes will be live.
/// </summary>
/// <param name="primID"></param>
/// <param name="itemID"></param>
/// <returns>null if the item does not exist</returns>
public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID)
{
SceneObjectPart part = GetChildPart(primID);
if (part != null)
{
return part.GetInventoryItem(itemID);
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
primID, part.Name, part.UUID, itemID));
}
return null;
}
/// <summary>
/// Update an existing inventory item.
/// </summary>
/// <param name="item">The updated item. An item with the same id must already exist
/// in this prim's inventory</param>
/// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
public bool UpdateInventoryItem(TaskInventoryItem item)
{
SceneObjectPart part = GetChildPart(item.ParentPartID);
if (part != null)
{
part.UpdateInventoryItem(item);
return true;
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find prim ID {0} to update item {1}, {2}",
item.ParentPartID, item.Name, item.ItemID));
}
return false;
}
public int RemoveInventoryItem(uint localID, LLUUID itemID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
int type = part.RemoveInventoryItem(itemID);
return type;
}
return -1;
}
}
}
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