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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Land
{
/// <summary>
/// Keeps track of a specific piece of land's information
/// </summary>
public class LandObject : ILandObject
{
#region Member Variables
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool[,] m_landBitmap = new bool[64,64];
protected LandData m_landData = new LandData();
protected Scene m_scene;
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
public bool[,] landBitmap
{
get { return m_landBitmap; }
set { m_landBitmap = value; }
}
#endregion
#region ILandObject Members
public LandData landData
{
get { return m_landData; }
set { m_landData = value; }
}
public LLUUID regionUUID
{
get { return m_scene.RegionInfo.RegionID; }
}
#region Constructors
public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
{
m_scene = scene;
landData.ownerID = owner_id;
landData.isGroupOwned = is_group_owned;
}
#endregion
#region Member Functions
#region General Functions
/// <summary>
/// Checks to see if this land object contains a point
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>Returns true if the piece of land contains the specified point</returns>
public bool containsPoint(int x, int y)
{
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
{
return (landBitmap[x / 4, y / 4] == true);
}
else
{
return false;
}
}
public ILandObject Copy()
{
ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene);
//Place all new variables here!
newLand.landBitmap = (bool[,]) (landBitmap.Clone());
newLand.landData = landData.Copy();
return newLand;
}
#endregion
#region Packet Request Handling
public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
{
remote_client.sendLandProperties(remote_client, sequence_id, snap_selection, request_result, landData, m_scene.RegionInfo.EstateSettings.objectBonusFactor, m_scene.objectCapacity);
}
public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
{
if (remote_client.AgentId == landData.ownerID)
{
//Needs later group support
LandData newData = landData.Copy();
newData.authBuyerID = args.AuthBuyerID;
newData.category = args.Category;
newData.landDesc = args.Desc;
newData.groupID = args.GroupID;
newData.landingType = args.LandingType;
newData.mediaAutoScale = args.MediaAutoScale;
newData.mediaID = args.MediaID;
newData.mediaURL = args.MediaURL;
newData.musicURL = args.MusicURL;
newData.landName = args.Name;
newData.landFlags = args.ParcelFlags;
newData.passHours = args.PassHours;
newData.passPrice = args.PassPrice;
newData.salePrice = args.SalePrice;
newData.snapshotID = args.SnapshotID;
newData.userLocation = args.UserLocation;
newData.userLookAt = args.UserLookAt;
m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
sendLandUpdateToAvatarsOverMe();
}
}
public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
{
LandData newData = landData.Copy();
newData.ownerID = avatarID;
newData.groupID = groupID;
newData.isGroupOwned = groupOwned;
//newData.auctionID = AuctionID;
newData.claimDate = Util.UnixTimeSinceEpoch();
newData.claimPrice = claimprice;
newData.salePrice = 0;
newData.authBuyerID = LLUUID.Zero;
newData.landFlags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
sendLandUpdateToAvatarsOverMe();
}
public bool isEitherBannedOrRestricted(LLUUID avatar)
{
if (isBannedFromLand(avatar))
{
return true;
}
else if (isRestrictedFromLand(avatar))
{
return true;
}
return false;
}
public bool isBannedFromLand(LLUUID avatar)
{
if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = avatar;
entry.Flags = ParcelManager.AccessList.Ban;
entry.Time = new DateTime();
if (landData.parcelAccessList.Contains(entry))
{
//They are banned, so lets send them a notice about this parcel
return true;
}
}
return false;
}
public bool isRestrictedFromLand(LLUUID avatar)
{
if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = avatar;
entry.Flags = ParcelManager.AccessList.Access;
entry.Time = new DateTime();
if (!landData.parcelAccessList.Contains(entry))
{
//They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
return true;
}
}
return false;
}
public void sendLandUpdateToClient(IClientAPI remote_client)
{
sendLandProperties(0, false, 0, remote_client);
}
public void sendLandUpdateToAvatarsOverMe()
{
List<ScenePresence> avatars = m_scene.GetAvatars();
ILandObject over = null;
for (int i = 0; i < avatars.Count; i++)
{
try
{
over =
m_scene.LandChannel.GetLandObject((int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.X))),
(int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.Y))));
}
catch (Exception)
{
m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " +
Math.Round(avatars[i].AbsolutePosition.Y));
}
if (over != null)
{
if (over.landData.localID == landData.localID)
{
if ((over.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0)
avatars[i].Invulnerable = false;
else
avatars[i].Invulnerable = true;
sendLandUpdateToClient(avatars[i].ControllingClient);
}
}
}
}
#endregion
#region AccessList Functions
public List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag)
{
List<LLUUID> list = new List<LLUUID>();
foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList)
{
if (entry.Flags == flag)
{
list.Add(entry.AgentID);
}
}
if(list.Count == 0)
{
list.Add(LLUUID.Zero);
}
return list;
}
public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
IClientAPI remote_client)
{
if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
{
List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
remote_client.sendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.localID);
}
if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
{
List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
remote_client.sendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.localID);
}
}
public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
{
LandData newData = landData.Copy();
if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero)
{
entries.Clear();
}
List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList)
{
if (entry.Flags == (ParcelManager.AccessList) flags)
{
toRemove.Add(entry);
}
}
foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
{
newData.parcelAccessList.Remove(entry);
}
foreach (ParcelManager.ParcelAccessEntry entry in entries)
{
ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
temp.AgentID = entry.AgentID;
temp.Time = new DateTime(); //Pointless? Yes.
temp.Flags = (ParcelManager.AccessList) flags;
if (!newData.parcelAccessList.Contains(temp))
{
newData.parcelAccessList.Add(temp);
}
}
m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
}
#endregion
#region Update Functions
public void updateLandBitmapByteArray()
{
landData.landBitmapByteArray = convertLandBitmapToBytes();
}
/// <summary>
/// Update all settings in land such as area, bitmap byte array, etc
/// </summary>
public void forceUpdateLandInfo()
{
updateAABBAndAreaValues();
updateLandBitmapByteArray();
}
public void setLandBitmapFromByteArray()
{
landBitmap = convertBytesToLandBitmap();
}
/// <summary>
/// Updates the AABBMin and AABBMax values after area/shape modification of the land object
/// </summary>
private void updateAABBAndAreaValues()
{
int min_x = 64;
int min_y = 64;
int max_x = 0;
int max_y = 0;
int tempArea = 0;
int x, y;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (landBitmap[x, y] == true)
{
if (min_x > x) min_x = x;
if (min_y > y) min_y = y;
if (max_x < x) max_x = x;
if (max_y < y) max_y = y;
tempArea += 16; //16sqm peice of land
}
}
}
int tx = min_x * 4;
if (tx > 255)
tx = 255;
int ty = min_y * 4;
if (ty > 255)
ty = 255;
landData.AABBMin =
new LLVector3((float) (min_x * 4), (float) (min_y * 4),
(float) m_scene.Heightmap[tx, ty]);
tx = max_x * 4;
if (tx > 255)
tx = 255;
ty = max_y * 4;
if (ty > 255)
ty = 255;
landData.AABBMax =
new LLVector3((float) (max_x * 4), (float) (max_y * 4),
(float) m_scene.Heightmap[tx, ty]);
landData.area = tempArea;
}
#endregion
#region Land Bitmap Functions
/// <summary>
/// Sets the land's bitmap manually
/// </summary>
/// <param name="bitmap">64x64 block representing where this land is on a map</param>
public void setLandBitmap(bool[,] bitmap)
{
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
//throw new Exception("Error: Invalid Parcel Bitmap");
}
else
{
//Valid: Lets set it
landBitmap = bitmap;
forceUpdateLandInfo();
}
}
/// <summary>
/// Gets the land's bitmap manually
/// </summary>
/// <returns></returns>
public bool[,] getLandBitmap()
{
return landBitmap;
}
/// <summary>
/// Full sim land object creation
/// </summary>
/// <returns></returns>
public bool[,] basicFullRegionLandBitmap()
{
return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
}
/// <summary>
/// Used to modify the bitmap between the x and y points. Points use 64 scale
/// </summary>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <returns></returns>
public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
{
bool[,] tempBitmap = new bool[64,64];
tempBitmap.Initialize();
tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
return tempBitmap;
}
/// <summary>
/// Change a land bitmap at within a square and set those points to a specific value
/// </summary>
/// <param name="land_bitmap"></param>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <param name="set_value"></param>
/// <returns></returns>
public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
bool set_value)
{
if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
//throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
}
int x, y;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (x >= start_x / 4 && x < end_x / 4
&& y >= start_y / 4 && y < end_y / 4)
{
land_bitmap[x, y] = set_value;
}
}
}
return land_bitmap;
}
/// <summary>
/// Join the true values of 2 bitmaps together
/// </summary>
/// <param name="bitmap_base"></param>
/// <param name="bitmap_add"></param>
/// <returns></returns>
public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
{
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
}
if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
}
int x, y;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (bitmap_add[x, y])
{
bitmap_base[x, y] = true;
}
}
}
return bitmap_base;
}
/// <summary>
/// Converts the land bitmap to a packet friendly byte array
/// </summary>
/// <returns></returns>
private byte[] convertLandBitmapToBytes()
{
byte[] tempConvertArr = new byte[512];
byte tempByte = 0;
int x, y, i, byteNum = 0;
i = 0;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
if (i % 8 == 0)
{
tempConvertArr[byteNum] = tempByte;
tempByte = (byte) 0;
i = 0;
byteNum++;
}
}
}
return tempConvertArr;
}
private bool[,] convertBytesToLandBitmap()
{
bool[,] tempConvertMap = new bool[64,64];
tempConvertMap.Initialize();
byte tempByte = 0;
int x = 0, y = 0, i = 0, bitNum = 0;
for (i = 0; i < 512; i++)
{
tempByte = landData.landBitmapByteArray[i];
for (bitNum = 0; bitNum < 8; bitNum++)
{
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
tempConvertMap[x, y] = bit;
x++;
if (x > 63)
{
x = 0;
y++;
}
}
}
return tempConvertMap;
}
#endregion
#region Object Select and Object Owner Listing
public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
{
List<uint> resultLocalIDs = new List<uint>();
foreach (SceneObjectGroup obj in primsOverMe)
{
if (obj.LocalId > 0)
{
if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
{
resultLocalIDs.Add(obj.LocalId);
}
// else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support
// {
// }
else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
obj.OwnerID != remote_client.AgentId)
{
resultLocalIDs.Add(obj.LocalId);
}
}
}
remote_client.sendForceClientSelectObjects(resultLocalIDs);
}
/// <summary>
/// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes
/// aggreagete details such as the number of prims.
///
/// </summary>
/// <param name="remote_client">
/// A <see cref="IClientAPI"/>
/// </param>
public void sendLandObjectOwners(IClientAPI remote_client)
{
Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>();
foreach (SceneObjectGroup obj in primsOverMe)
{
try
{
if (!primCount.ContainsKey(obj.OwnerID))
{
primCount.Add(obj.OwnerID, 0);
}
}
catch (NullReferenceException)
{
m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
}
try
{
primCount[obj.OwnerID] += obj.PrimCount;
}
catch (KeyNotFoundException)
{
m_log.Error("[LAND]: Unable to match a prim with it's owner.");
}
}
remote_client.sendLandObjectOwners(primCount);
}
public Dictionary<LLUUID, int> getLandObjectOwners()
{
Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
foreach (SceneObjectGroup obj in primsOverMe)
{
if (!ownersAndCount.ContainsKey(obj.OwnerID))
{
ownersAndCount.Add(obj.OwnerID, 0);
}
ownersAndCount[obj.OwnerID] += obj.PrimCount;
}
return ownersAndCount;
}
#endregion
#region Object Returning
public void returnObject(SceneObjectGroup obj)
{
}
public void returnLandObjects(int type, LLUUID owner)
{
}
#endregion
#region Object Adding/Removing from Parcel
public void resetLandPrimCounts()
{
landData.groupPrims = 0;
landData.ownerPrims = 0;
landData.otherPrims = 0;
landData.selectedPrims = 0;
primsOverMe.Clear();
}
public void addPrimToCount(SceneObjectGroup obj)
{
LLUUID prim_owner = obj.OwnerID;
int prim_count = obj.PrimCount;
if (obj.IsSelected)
{
landData.selectedPrims += prim_count;
}
else
{
if (prim_owner == landData.ownerID)
{
landData.ownerPrims += prim_count;
}
else
{
landData.otherPrims += prim_count;
}
}
primsOverMe.Add(obj);
}
public void removePrimFromCount(SceneObjectGroup obj)
{
if (primsOverMe.Contains(obj))
{
LLUUID prim_owner = obj.OwnerID;
int prim_count = obj.PrimCount;
if (prim_owner == landData.ownerID)
{
landData.ownerPrims -= prim_count;
}
else if (prim_owner == landData.groupID)
{
landData.groupPrims -= prim_count;
}
else
{
landData.otherPrims -= prim_count;
}
primsOverMe.Remove(obj);
}
}
#endregion
#endregion
#endregion
}
}
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