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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
class RaiseSphere : ITerrainPaintableEffect
{
#region ITerrainPaintableEffect Members
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength)
{
int x, y;
for (x = 0; x < map.Width; x++)
{
// Skip everything unlikely to be affected
if (Math.Abs(x - rx) > strength * 1.1)
continue;
for (y = 0; y < map.Height; y++)
{
// Skip everything unlikely to be affected
if (Math.Abs(y - ry) > strength * 1.1)
continue;
// Calculate a sphere and add it to the heighmap
double z = strength;
z *= z;
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
if (z > 0.0)
map[x, y] += z;
}
}
}
#endregion
}
}
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