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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
class RaiseArea : ITerrainFloodEffect
{
#region ITerrainFloodEffect Members
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
{
int x, y;
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y] == true)
{
map[x, y] += strength;
}
}
}
}
#endregion
}
}
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