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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
/*****************************************************
*
* ScriptsHttpRequests
*
* Implements the llHttpRequest and http_response
* callback.
*
* Some stuff was already in LSLLongCmdHandler, and then
* there was this file with a stub class in it. So,
* I am moving some of the objects and functions out of
* LSLLongCmdHandler, such as the HttpRequestClass, the
* start and stop methods, and setting up pending and
* completed queues. These are processed in the
* LSLLongCmdHandler polling loop. Similiar to the
* XMLRPCModule, since that seems to work.
*
* //TODO
*
* This probably needs some throttling mechanism but
* its wide open right now. This applies to both
* number of requests and data volume.
*
* Linden puts all kinds of header fields in the requests.
* Not doing any of that:
* User-Agent
* X-SecondLife-Shard
* X-SecondLife-Object-Name
* X-SecondLife-Object-Key
* X-SecondLife-Region
* X-SecondLife-Local-Position
* X-SecondLife-Local-Velocity
* X-SecondLife-Local-Rotation
* X-SecondLife-Owner-Name
* X-SecondLife-Owner-Key
*
* HTTPS support
*
* Configurable timeout?
* Configurable max repsonse size?
* Configurable
*
* **************************************************/
namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
{
public class HttpRequestModule : IRegionModule, IHttpRequests
{
private object HttpListLock = new object();
private int httpTimeout = 30000;
private string m_name = "HttpScriptRequests";
// <request id, HttpRequestClass>
private Dictionary<LLUUID, HttpRequestClass> m_pendingRequests;
private Scene m_scene;
// private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
public HttpRequestModule()
{
}
#region IHttpRequests Members
public LLUUID MakeHttpRequest(string url, string parameters, string body)
{
return LLUUID.Zero;
}
public LLUUID StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
{
LLUUID reqID = LLUUID.Random();
HttpRequestClass htc = new HttpRequestClass();
// Partial implementation: support for parameter flags needed
// see http://wiki.secondlife.com/wiki/LlHTTPRequest
//
// Parameters are expected in {key, value, ... , key, value}
if (parameters != null)
{
string[] parms = parameters.ToArray();
for (int i = 0; i < parms.Length; i += 2)
{
switch (Int32.Parse(parms[i]))
{
case HttpRequestClass.HTTP_METHOD:
htc.httpMethod = parms[i + 1];
break;
case HttpRequestClass.HTTP_MIMETYPE:
htc.httpMIMEType = parms[i + 1];
break;
case HttpRequestClass.HTTP_BODY_MAXLENGTH:
// TODO implement me
break;
case HttpRequestClass.HTTP_VERIFY_CERT:
// TODO implement me
break;
}
}
}
htc.localID = localID;
htc.itemID = itemID;
htc.url = url;
htc.reqID = reqID;
htc.httpTimeout = httpTimeout;
htc.outbound_body = body;
lock (HttpListLock)
{
m_pendingRequests.Add(reqID, htc);
}
htc.process();
return reqID;
}
public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
{
if (m_pendingRequests != null)
{
lock (HttpListLock)
{
HttpRequestClass tmpReq;
if (m_pendingRequests.TryGetValue(m_itemID, out tmpReq))
{
tmpReq.Stop();
m_pendingRequests.Remove(m_itemID);
}
}
}
}
/*
* TODO
* Not sure how important ordering is is here - the next first
* one completed in the list is returned, based soley on its list
* position, not the order in which the request was started or
* finsihed. I thought about setting up a queue for this, but
* it will need some refactoring and this works 'enough' right now
*/
public HttpRequestClass GetNextCompletedRequest()
{
lock (HttpListLock)
{
foreach (LLUUID luid in m_pendingRequests.Keys)
{
HttpRequestClass tmpReq;
if (m_pendingRequests.TryGetValue(luid, out tmpReq))
{
if (tmpReq.finished)
{
return tmpReq;
}
}
}
}
return null;
}
public void RemoveCompletedRequest(LLUUID id)
{
lock (HttpListLock)
{
HttpRequestClass tmpReq;
if (m_pendingRequests.TryGetValue(id, out tmpReq))
{
tmpReq.Stop();
tmpReq = null;
m_pendingRequests.Remove(id);
}
}
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IHttpRequests>(this);
m_pendingRequests = new Dictionary<LLUUID, HttpRequestClass>();
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return m_name; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
}
public class HttpRequestClass
{
// Constants for parameters
public const int HTTP_BODY_MAXLENGTH = 2;
public const int HTTP_METHOD = 0;
public const int HTTP_MIMETYPE = 1;
public const int HTTP_VERIFY_CERT = 3;
public bool finished;
public int httpBodyMaxLen = 2048; // not implemented
// Parameter members and default values
public string httpMethod = "GET";
public string httpMIMEType = "text/plain;charset=utf-8";
private Thread httpThread;
public int httpTimeout;
public bool httpVerifyCert = true; // not implemented
// Request info
public LLUUID itemID;
public uint localID;
public DateTime next;
public string outbound_body;
public LLUUID reqID;
public HttpWebRequest request;
public string response_body;
public List<string> response_metadata;
public int status;
public string url;
public void process()
{
httpThread = new Thread(SendRequest);
httpThread.Name = "HttpRequestThread";
httpThread.Priority = ThreadPriority.BelowNormal;
httpThread.IsBackground = true;
finished = false;
httpThread.Start();
ThreadTracker.Add(httpThread);
}
/*
* TODO: More work on the response codes. Right now
* returning 200 for success or 499 for exception
*/
public void SendRequest()
{
HttpWebResponse response = null;
StringBuilder sb = new StringBuilder();
byte[] buf = new byte[8192];
string tempString = null;
int count = 0;
try
{
request = (HttpWebRequest)
WebRequest.Create(url);
request.Method = httpMethod;
request.ContentType = httpMIMEType;
// Encode outbound data
if (outbound_body.Length > 0) {
byte[] data = Encoding.UTF8.GetBytes(outbound_body);
request.ContentLength = data.Length;
Stream bstream = request.GetRequestStream();
bstream.Write(data, 0, data.Length);
bstream.Close();
}
request.Timeout = httpTimeout;
// execute the request
response = (HttpWebResponse)
request.GetResponse();
Stream resStream = response.GetResponseStream();
do
{
// fill the buffer with data
count = resStream.Read(buf, 0, buf.Length);
// make sure we read some data
if (count != 0)
{
// translate from bytes to ASCII text
tempString = Encoding.UTF8.GetString(buf, 0, count);
// continue building the string
sb.Append(tempString);
}
} while (count > 0); // any more data to read?
response_body = sb.ToString();
}
catch (Exception e)
{
status = (int)OSHttpStatusCode.ClientErrorJoker;
response_body = e.Message;
finished = true;
return;
}
status = (int)OSHttpStatusCode.SuccessOk;
finished = true;
}
public void Stop()
{
try
{
httpThread.Abort();
}
catch (Exception)
{
}
}
}
}
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