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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Region.Environment
{
public class EventQueueHelper
{
private EventQueueHelper() {} // no construction possible, it's an utility class
private static byte[] regionHandleToByteArray(ulong regionHandle)
{
// Reverse endianness of RegionHandle
return new byte[]
{
(byte)((regionHandle >> 56) % 256),
(byte)((regionHandle >> 48) % 256),
(byte)((regionHandle >> 40) % 256),
(byte)((regionHandle >> 32) % 256),
(byte)((regionHandle >> 24) % 256),
(byte)((regionHandle >> 16) % 256),
(byte)((regionHandle >> 8) % 256),
(byte)(regionHandle % 256)
};
}
public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
{
LLSDMap llsdSimInfo = new LLSDMap(3);
llsdSimInfo.Add("Handle", new LLSDBinary(regionHandleToByteArray(Handle)));
llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
LLSDArray arr = new LLSDArray(1);
arr.Add(llsdSimInfo);
LLSDMap llsdBody = new LLSDMap(1);
llsdBody.Add("SimulatorInfo", arr);
LLSDMap llsdMessage = new LLSDMap(2);
llsdMessage.Add("message", new LLSDString("EnableSimulator"));
llsdMessage.Add("body", llsdBody);
return llsdMessage;
}
public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt,
IPEndPoint newRegionExternalEndPoint,
string capsURL, UUID AgentID, UUID SessionID)
{
LLSDArray LookAtArr = new LLSDArray(3);
LookAtArr.Add(LLSD.FromReal(lookAt.X));
LookAtArr.Add(LLSD.FromReal(lookAt.Y));
LookAtArr.Add(LLSD.FromReal(lookAt.Z));
LLSDArray PositionArr = new LLSDArray(3);
PositionArr.Add(LLSD.FromReal(pos.X));
PositionArr.Add(LLSD.FromReal(pos.Y));
PositionArr.Add(LLSD.FromReal(pos.Z));
LLSDMap InfoMap = new LLSDMap(2);
InfoMap.Add("LookAt", LookAtArr);
InfoMap.Add("Position", PositionArr);
LLSDArray InfoArr = new LLSDArray(1);
InfoArr.Add(InfoMap);
LLSDMap AgentDataMap = new LLSDMap(2);
AgentDataMap.Add("AgentID", LLSD.FromUUID(AgentID));
AgentDataMap.Add("SessionID", LLSD.FromUUID(SessionID));
LLSDArray AgentDataArr = new LLSDArray(1);
AgentDataArr.Add(AgentDataMap);
LLSDMap RegionDataMap = new LLSDMap(4);
RegionDataMap.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(Handle)));
RegionDataMap.Add("SeedCapability", LLSD.FromString(capsURL));
RegionDataMap.Add("SimIP", LLSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes()));
RegionDataMap.Add("SimPort", LLSD.FromInteger(newRegionExternalEndPoint.Port));
LLSDArray RegionDataArr = new LLSDArray(1);
RegionDataArr.Add(RegionDataMap);
LLSDMap llsdBody = new LLSDMap(3);
llsdBody.Add("Info", InfoArr);
llsdBody.Add("AgentData", AgentDataArr);
llsdBody.Add("RegionData", RegionDataArr);
LLSDMap llsdMessage = new LLSDMap(2);
llsdMessage.Add("message", new LLSDString("CrossedRegion"));
llsdMessage.Add("body", llsdBody);
return llsdMessage;
}
public static LLSD KeepAliveEvent()
{
LLSDMap llsdSimInfo = new LLSDMap();
LLSDMap llsdMessage = new LLSDMap(2);
llsdMessage.Add("message", new LLSDString("FAKEEVENT"));
llsdMessage.Add("body", llsdSimInfo);
return llsdMessage;
}
}
}
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