1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using System.Xml;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OSD = OpenMetaverse.StructuredData.OSD;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue<OpenMetaverse.StructuredData.OSD>;
namespace OpenSim.Region.Environment.Modules.Framework
{
public struct QueueItem
{
public int id;
public OSDMap body;
}
public class EventQueueGetModule : IEventQueue, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene = null;
private IConfigSource m_gConfig;
bool enabledYN = false;
private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
private Dictionary<UUID, BlockingLLSDQueue> queues = new Dictionary<UUID, BlockingLLSDQueue>();
private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
#region IRegionModule methods
public void Initialise(Scene scene, IConfigSource config)
{
m_gConfig = config;
IConfig startupConfig = m_gConfig.Configs["Startup"];
ReadConfigAndPopulate(scene, startupConfig, "Startup");
if (enabledYN)
{
m_scene = scene;
scene.RegisterModuleInterface<IEventQueue>(this);
// Register fallback handler
// Why does EQG Fail on region crossings!
//scene.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
scene.EventManager.OnNewClient += OnNewClient;
// TODO: Leaving these open, or closing them when we
// become a child is incorrect. It messes up TP in a big
// way. CAPS/EQ need to be active as long as the UDP
// circuit is there.
scene.EventManager.OnClientClosed += ClientClosed;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_log.DebugFormat("[EVENTQUEUE]: Enabled EventQueueGetModule for region {0}", scene.RegionInfo.RegionName);
}
else
{
m_gConfig = null;
}
}
private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string p)
{
enabledYN = startupConfig.GetBoolean("EventQueue", true);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "EventQueueGetModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
/// <summary>
/// Always returns a valid queue
/// </summary>
/// <param name="agentId"></param>
/// <returns></returns>
private BlockingLLSDQueue TryGetQueue(UUID agentId)
{
lock (queues)
{
if (!queues.ContainsKey(agentId))
{
m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", agentId,
m_scene.RegionInfo.RegionName);
queues[agentId] = new BlockingLLSDQueue();
}
return queues[agentId];
}
}
/// <summary>
/// May return a null queue
/// </summary>
/// <param name="agentId"></param>
/// <returns></returns>
private BlockingLLSDQueue GetQueue(UUID agentId)
{
lock (queues)
{
if (queues.ContainsKey(agentId))
{
return queues[agentId];
}
else
return null;
}
}
#region IEventQueue Members
public bool Enqueue(OSD ev, UUID avatarID)
{
m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
try
{
BlockingLLSDQueue queue = GetQueue(avatarID);
if (queue != null)
queue.Enqueue(ev);
} catch(NullReferenceException e)
{
m_log.Debug("[EVENTQUEUE] Caught exception: " + e);
return false;
}
return true;
}
#endregion
private void OnNewClient(IClientAPI client)
{
//client.OnLogout += ClientClosed;
}
private void ClientClosed(IClientAPI client)
{
ClientClosed(client.AgentId);
}
private void ClientClosed(UUID AgentID)
{
m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
while ((queues[AgentID] != null) && queues[AgentID].Count() > 0)
Thread.Sleep(1000);
lock (queues)
{
queues.Remove(AgentID);
}
List<UUID> removeitems = new List<UUID>();
lock (m_AvatarQueueUUIDMapping)
{
foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
{
if (ky == AgentID)
{
removeitems.Add(ky);
}
}
foreach (UUID ky in removeitems)
{
m_AvatarQueueUUIDMapping.Remove(ky);
m_scene.RemoveHTTPHandler("","/CAPS/EQG/" + ky.ToString() + "/");
m_log.Debug("[EVENTQUEUE]: Removing " + "/CAPS/EQG/" + ky.ToString() + "/");
}
}
UUID searchval = UUID.Zero;
removeitems.Clear();
lock (m_QueueUUIDAvatarMapping)
{
foreach (UUID ky in m_QueueUUIDAvatarMapping.Keys)
{
searchval = m_QueueUUIDAvatarMapping[ky];
if (searchval == AgentID)
{
removeitems.Add(ky);
}
}
foreach (UUID ky in removeitems)
m_QueueUUIDAvatarMapping.Remove(ky);
}
m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered in region {1}.", AgentID, m_scene.RegionInfo.RegionName);
}
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
m_log.DebugFormat("[EVENTQUEUE]: Avatar {0} entering parcel {1} in region {2}.",
avatar.UUID, localLandID, m_scene.RegionInfo.RegionName);
}
private void MakeChildAgent(ScenePresence avatar)
{
//m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0} in region {1}.", avatar.UUID, m_scene.RegionInfo.RegionName);
//lock (m_ids)
// {
//if (m_ids.ContainsKey(avatar.UUID))
//{
// close the event queue.
//m_ids[avatar.UUID] = -1;
//}
//}
}
public void OnRegisterCaps(UUID agentID, Caps caps)
{
m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region {2}", agentID, caps, m_scene.RegionInfo.RegionName);
// Let's instantiate a Queue for this agent right now
TryGetQueue(agentID);
string capsBase = "/CAPS/EQG/";
UUID EventQueueGetUUID = UUID.Zero;
lock (m_AvatarQueueUUIDMapping)
{
// Reuse open queues. The client does!
if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
{
m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
}
else
{
EventQueueGetUUID = UUID.Random();
m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
}
}
lock (m_QueueUUIDAvatarMapping)
{
if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID))
m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID);
}
lock (m_AvatarQueueUUIDMapping)
{
if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID);
}
m_log.DebugFormat("[EVENTQUEUE]: CAPS URL: {0}", capsBase + EventQueueGetUUID.ToString() + "/");
// Register this as a caps handler
caps.RegisterHandler("EventQueueGet",
new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/",
delegate(Hashtable m_dhttpMethod)
{
return ProcessQueue(m_dhttpMethod,agentID, caps);
}));
// This will persist this beyond the expiry of the caps handlers
m_scene.AddHTTPHandler(capsBase + EventQueueGetUUID.ToString() + "/", EventQueuePath2);
Random rnd = new Random(System.Environment.TickCount);
lock (m_ids)
{
if (!m_ids.ContainsKey(agentID))
m_ids.Add(agentID, rnd.Next(30000000));
}
}
public Hashtable ProcessQueue(Hashtable request,UUID agentID, Caps caps)
{
// TODO: this has to be redone to not busy-wait (and block the thread),
// TODO: as soon as we have a non-blocking way to handle HTTP-requests.
// if (m_log.IsDebugEnabled)
// {
// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
// foreach (object key in request.Keys)
// {
// debug += key.ToString() + "=" + request[key].ToString() + " ";
// }
// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
// }
BlockingLLSDQueue queue = TryGetQueue(agentID);
OSD element = queue.Dequeue(15000); // 15s timeout
Hashtable responsedata = new Hashtable();
int thisID = 0;
lock (m_ids)
thisID = m_ids[agentID];
if (element == null)
{
//m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName);
if (thisID == -1) // close-request
{
m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName);
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Closed EQG";
return responsedata;
}
responsedata["int_response_code"] = 502;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Upstream error: ";
responsedata["error_status_text"] = "Upstream error:";
responsedata["http_protocol_version"] = "HTTP/1.0";
return responsedata;
}
OSDArray array = new OSDArray();
if (element == null) // didn't have an event in 15s
{
// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
array.Add(EventQueueHelper.KeepAliveEvent());
m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
}
else
{
array.Add(element);
while (queue.Count() > 0)
{
array.Add(queue.Dequeue(1));
thisID++;
}
}
OSDMap events = new OSDMap();
events.Add("events", array);
events.Add("id", new OSDInteger(thisID));
lock (m_ids)
{
m_ids[agentID] = thisID + 1;
}
responsedata["int_response_code"] = 200;
responsedata["content_type"] = "application/xml";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
return responsedata;
}
public Hashtable EventQueuePath2(Hashtable request)
{
string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/","");
// pull off the last "/" in the path.
Hashtable responsedata = new Hashtable();
capuuid = capuuid.Substring(0, capuuid.Length - 1);
capuuid = capuuid.Replace("/CAPS/EQG/", "");
UUID AvatarID = UUID.Zero;
UUID capUUID = UUID.Zero;
// parse the path and search for the avatar with it registered
if (UUID.TryParse(capuuid, out capUUID))
{
lock (m_QueueUUIDAvatarMapping)
{
if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
{
AvatarID = m_QueueUUIDAvatarMapping[capUUID];
}
}
if (AvatarID != UUID.Zero)
{
// m_scene.GetCapsHandlerForUser will return null if the agent doesn't have a caps handler
// registered
return ProcessQueue(request, AvatarID, m_scene.GetCapsHandlerForUser(AvatarID));
}
else
{
responsedata["int_response_code"] = 404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Not Found";
responsedata["error_status_text"] = "Not Found";
responsedata["http_protocol_version"] = "HTTP/1.0";
return responsedata;
// return 404
}
}
else
{
responsedata["int_response_code"] = 404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Not Found";
responsedata["error_status_text"] = "Not Found";
responsedata["http_protocol_version"] = "HTTP/1.0";
return responsedata;
// return 404
}
}
public OSD EventQueueFallBack(string path, OSD request, string endpoint)
{
// This is a fallback element to keep the client from loosing EventQueueGet
// Why does CAPS fail sometimes!?
m_log.Warn("[EVENTQUEUE]: In the Fallback handler! We lost the Queue in the rest handler!");
string capuuid = path.Replace("/CAPS/EQG/","");
capuuid = capuuid.Substring(0, capuuid.Length - 1);
// UUID AvatarID = UUID.Zero;
UUID capUUID = UUID.Zero;
if (UUID.TryParse(capuuid, out capUUID))
{
/* Don't remove this yet code cleaners!
* Still testing this!
*
lock (m_QueueUUIDAvatarMapping)
{
if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
{
AvatarID = m_QueueUUIDAvatarMapping[capUUID];
}
}
if (AvatarID != UUID.Zero)
{
// Repair the CAP!
//OpenSim.Framework.Communications.Capabilities.Caps caps = m_scene.GetCapsHandlerForUser(AvatarID);
//string capsBase = "/CAPS/EQG/";
//caps.RegisterHandler("EventQueueGet",
//new RestHTTPHandler("POST", capsBase + capUUID.ToString() + "/",
//delegate(Hashtable m_dhttpMethod)
//{
// return ProcessQueue(m_dhttpMethod, AvatarID, caps);
//}));
// start new ID sequence.
Random rnd = new Random(System.Environment.TickCount);
lock (m_ids)
{
if (!m_ids.ContainsKey(AvatarID))
m_ids.Add(AvatarID, rnd.Next(30000000));
}
int thisID = 0;
lock (m_ids)
thisID = m_ids[AvatarID];
BlockingLLSDQueue queue = GetQueue(AvatarID);
OSDArray array = new OSDArray();
LLSD element = queue.Dequeue(15000); // 15s timeout
if (element == null)
{
array.Add(EventQueueHelper.KeepAliveEvent());
}
else
{
array.Add(element);
while (queue.Count() > 0)
{
array.Add(queue.Dequeue(1));
thisID++;
}
}
OSDMap events = new OSDMap();
events.Add("events", array);
events.Add("id", new LLSDInteger(thisID));
lock (m_ids)
{
m_ids[AvatarID] = thisID + 1;
}
return events;
}
else
{
return new LLSD();
}
*
*/
}
else
{
//return new LLSD();
}
return new OSDString("shutdown404!");
}
}
}
|