1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
{
public class AssetDownloadModule : IRegionModule
{
private Scene m_scene;
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
///
/// Assets requests (for each user) which are waiting for asset server data. This includes texture requests
/// </summary>
private Dictionary<LLUUID, Dictionary<LLUUID,AssetRequest>> RequestedAssets;
/// <summary>
/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
/// </summary>
private List<AssetRequest> AssetRequests;
public AssetDownloadModule()
{
RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>();
AssetRequests = new List<AssetRequest>();
}
public void Initialise(Scene scene, IConfigSource config)
{
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
{
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
// scene.EventManager.OnNewClient += NewClient;
}
if (m_scene == null)
{
m_scene = scene;
// m_thread = new Thread(new ThreadStart(RunAssetQueue));
// m_thread.Name = "AssetDownloadQueueThread";
// m_thread.IsBackground = true;
// m_thread.Start();
// OpenSim.Framework.ThreadTracker.Add(m_thread);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "AssetDownloadModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void NewClient(IClientAPI client)
{
// client.OnRequestAsset += AddAssetRequest;
}
/// <summary>
/// Make an asset request the result of which will be packeted up and sent directly back to the client.
/// </summary>
/// <param name="userInfo"></param>
/// <param name="transferRequest"></param>
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
{
LLUUID requestID = null;
byte source = 2;
if (transferRequest.TransferInfo.SourceType == 2)
{
//direct asset request
requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
}
else if (transferRequest.TransferInfo.SourceType == 3)
{
//inventory asset request
requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
source = 3;
//Console.WriteLine("asset request " + requestID);
}
//not found asset
// so request from asset server
Dictionary<LLUUID, AssetRequest> userRequests = null;
if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests))
{
if (!userRequests.ContainsKey(requestID))
{
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = requestID;
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
request.AssetRequestSource = source;
request.Params = transferRequest.TransferInfo.Params;
userRequests[requestID] = request;
m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
}
}
else
{
userRequests = new Dictionary<LLUUID, AssetRequest>();
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = requestID;
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
request.AssetRequestSource = source;
request.Params = transferRequest.TransferInfo.Params;
userRequests.Add(requestID, request);
RequestedAssets[userInfo.AgentId] = userRequests;
m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
}
}
public void AssetCallback(LLUUID assetID, AssetBase asset)
{
if (asset != null)
{
foreach (Dictionary<LLUUID, AssetRequest> userRequests in RequestedAssets.Values)
{
if (userRequests.ContainsKey(assetID))
{
AssetRequest req = userRequests[assetID];
if (req != null)
{
req.AssetInf = asset;
req.NumPackets = CalculateNumPackets(asset.Data);
userRequests.Remove(assetID);
AssetRequests.Add(req);
}
}
}
}
}
// TODO: unused
// private void RunAssetQueue()
// {
// while (true)
// {
// try
// {
// ProcessAssetQueue();
// Thread.Sleep(500);
// }
// catch (Exception)
// {
// // m_log.Error("[ASSET CACHE]: " + e.ToString());
// }
// }
// }
// TODO: unused
// /// <summary>
// /// Process the asset queue which sends packets directly back to the client.
// /// </summary>
// private void ProcessAssetQueue()
// {
// //should move the asset downloading to a module, like has been done with texture downloading
// if (AssetRequests.Count == 0)
// {
// //no requests waiting
// return;
// }
// // if less than 5, do all of them
// int num = Math.Min(5, AssetRequests.Count);
// AssetRequest req;
// for (int i = 0; i < num; i++)
// {
// req = (AssetRequest)AssetRequests[i];
// //Console.WriteLine("sending asset " + req.RequestAssetID);
// TransferInfoPacket Transfer = new TransferInfoPacket();
// Transfer.TransferInfo.ChannelType = 2;
// Transfer.TransferInfo.Status = 0;
// Transfer.TransferInfo.TargetType = 0;
// if (req.AssetRequestSource == 2)
// {
// Transfer.TransferInfo.Params = new byte[20];
// Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
// int assType = (int)req.AssetInf.Type;
// Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
// }
// else if (req.AssetRequestSource == 3)
// {
// Transfer.TransferInfo.Params = req.Params;
// // Transfer.TransferInfo.Params = new byte[100];
// //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
// //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
// }
// Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
// Transfer.TransferInfo.TransferID = req.TransferRequestID;
// req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
// if (req.NumPackets == 1)
// {
// TransferPacketPacket TransferPacket = new TransferPacketPacket();
// TransferPacket.TransferData.Packet = 0;
// TransferPacket.TransferData.ChannelType = 2;
// TransferPacket.TransferData.TransferID = req.TransferRequestID;
// TransferPacket.TransferData.Data = req.AssetInf.Data;
// TransferPacket.TransferData.Status = 1;
// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
// }
// else
// {
// int processedLength = 0;
// // libsecondlife hardcodes 1500 as the maximum data chunk size
// int maxChunkSize = 1250;
// int packetNumber = 0;
// while (processedLength < req.AssetInf.Data.Length)
// {
// TransferPacketPacket TransferPacket = new TransferPacketPacket();
// TransferPacket.TransferData.Packet = packetNumber;
// TransferPacket.TransferData.ChannelType = 2;
// TransferPacket.TransferData.TransferID = req.TransferRequestID;
// int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
// byte[] chunk = new byte[chunkSize];
// Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
// TransferPacket.TransferData.Data = chunk;
// // 0 indicates more packets to come, 1 indicates last packet
// if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
// {
// TransferPacket.TransferData.Status = 0;
// }
// else
// {
// TransferPacket.TransferData.Status = 1;
// }
// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
// processedLength += chunkSize;
// packetNumber++;
// }
// }
// }
// //remove requests that have been completed
// for (int i = 0; i < num; i++)
// {
// AssetRequests.RemoveAt(0);
// }
// }
/// <summary>
/// Calculate the number of packets required to send the asset to the client.
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
private int CalculateNumPackets(byte[] data)
{
const uint m_maxPacketSize = 600;
int numPackets = 1;
if (data.LongLength > m_maxPacketSize)
{
// over max number of bytes so split up file
long restData = data.LongLength - m_maxPacketSize;
int restPackets = (int)((restData + m_maxPacketSize - 1) / m_maxPacketSize);
numPackets += restPackets;
}
return numPackets;
}
public class AssetRequest
{
public IClientAPI RequestUser;
public LLUUID RequestAssetID;
public AssetBase AssetInf;
public AssetBase ImageInfo;
public LLUUID TransferRequestID;
public long DataPointer = 0;
public int NumPackets = 0;
public int PacketCounter = 0;
public bool IsTextureRequest;
public byte AssetRequestSource = 2;
public byte[] Params = null;
//public bool AssetInCache;
//public int TimeRequested;
public int DiscardLevel = -1;
public AssetRequest()
{
}
}
}
}
|