1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class InstantMessageModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Is this module enabled?
/// </value>
private bool m_enabled = false;
private readonly List<Scene> m_scenes = new List<Scene>();
#region IRegionModule Members
private IMessageTransferModule m_TransferModule = null;
public void Initialise(Scene scene, IConfigSource config)
{
if (config.Configs["Messaging"] != null)
{
if (config.Configs["Messaging"].GetString(
"InstantMessageModule", "InstantMessageModule") !=
"InstantMessageModule")
return;
}
m_enabled = true;
lock (m_scenes)
{
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnClientConnect += OnClientConnect;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
}
}
}
void OnClientConnect(IClientCore client)
{
IClientIM clientIM;
if (client.TryGet(out clientIM))
{
clientIM.OnInstantMessage += OnInstantMessage;
}
}
public void PostInitialise()
{
if (!m_enabled)
return;
m_TransferModule =
m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
"IM will not work!");
}
public void Close()
{
}
public string Name
{
get { return "InstantMessageModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
byte dialog = im.dialog;
if (dialog != (byte)InstantMessageDialog.MessageFromAgent
&& dialog != (byte)InstantMessageDialog.StartTyping
&& dialog != (byte)InstantMessageDialog.StopTyping
&& dialog != (byte)InstantMessageDialog.MessageFromObject)
{
return;
}
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(im,
delegate(bool success)
{
if (dialog == (uint)InstantMessageDialog.StartTyping ||
dialog == (uint)InstantMessageDialog.StopTyping)
{
return;
}
if ((client != null) && !success)
{
client.SendInstantMessage(
new GridInstantMessage(
null, new UUID(im.fromAgentID), "System",
new UUID(im.toAgentID),
(byte)InstantMessageDialog.BusyAutoResponse,
"Unable to send instant message. "+
"User is not logged in.", false,
new Vector3()));
}
}
);
}
}
/// <summary>
///
/// </summary>
/// <param name="msg"></param>
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Just call the Text IM handler above
// This event won't be raised unless we have that agent,
// so we can depend on the above not trying to send
// via grid again
//
OnInstantMessage(null, msg);
}
}
}
|