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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using System.Web;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
{
#region Stream Handler
public delegate byte[] StreamHandlerCallback(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse);
public class StreamHandler : BaseStreamHandler
{
StreamHandlerCallback m_callback;
public StreamHandler(string httpMethod, string path, StreamHandlerCallback callback)
: base(httpMethod, path)
{
m_callback = callback;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
return m_callback(path, request, httpRequest, httpResponse);
}
}
#endregion Stream Handler
public class GetTextureModule : IRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
public const string DefaultFormat = "x-j2c";
// TODO: Change this to a config option
const string REDIRECT_URL = null;
#region IRegionModule Members
public void Initialise(Scene pScene, IConfigSource pSource)
{
m_scene = pScene;
}
public void PostInitialise()
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
public void Close() { }
public string Name { get { return "GetTextureModule"; } }
public bool IsSharedModule { get { return false; } }
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capID = UUID.Random();
m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
}
#endregion
private byte[] ProcessGetTexture(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
//m_log.DebugFormat("[GETTEXTURE]: called in {0}", m_scene.RegionInfo.RegionName);
// Try to parse the texture ID from the request URL
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
string textureStr = query.GetOne("texture_id");
string format = query.GetOne("format");
if (m_assetService == null)
{
m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return null;
}
UUID textureID;
if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID))
{
string[] formats;
if (format != null && format != string.Empty)
{
formats = new string[1] { format.ToLower() };
}
else
{
formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept"));
if (formats.Length == 0)
formats = new string[1] { DefaultFormat }; // default
}
// OK, we have an array with preferred formats, possibly with only one entry
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
foreach (string f in formats)
{
if (FetchTexture(httpRequest, httpResponse, textureID, f))
break;
}
}
else
{
m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url);
}
httpResponse.Send();
return null;
}
/// <summary>
///
/// </summary>
/// <param name="httpRequest"></param>
/// <param name="httpResponse"></param>
/// <param name="textureID"></param>
/// <param name="format"></param>
/// <returns>False for "caller try another codec"; true otherwise</returns>
private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
{
m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
AssetBase texture;
string fullID = textureID.ToString();
if (format != DefaultFormat)
fullID = fullID + "-" + format;
if (!String.IsNullOrEmpty(REDIRECT_URL))
{
// Only try to fetch locally cached textures. Misses are redirected
texture = m_assetService.GetCached(fullID);
if (texture != null)
{
if (texture.Type != (sbyte)AssetType.Texture)
{
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true;
}
WriteTextureData(httpRequest, httpResponse, texture, format);
}
else
{
string textureUrl = REDIRECT_URL + textureID.ToString();
m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
httpResponse.RedirectLocation = textureUrl;
return true;
}
}
else // no redirect
{
// try the cache
texture = m_assetService.GetCached(fullID);
if (texture == null)
{
//m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
// Fetch locally or remotely. Misses return a 404
texture = m_assetService.Get(textureID.ToString());
if (texture != null)
{
if (texture.Type != (sbyte)AssetType.Texture)
{
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true;
}
if (format == DefaultFormat)
{
WriteTextureData(httpRequest, httpResponse, texture, format);
return true;
}
else
{
AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
newTexture.Data = ConvertTextureData(texture, format);
if (newTexture.Data.Length == 0)
return false; // !!! Caller try another codec, please!
newTexture.Flags = AssetFlags.Collectable;
newTexture.Temporary = true;
m_assetService.Store(newTexture);
WriteTextureData(httpRequest, httpResponse, newTexture, format);
return true;
}
}
}
else // it was on the cache
{
//m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
WriteTextureData(httpRequest, httpResponse, texture, format);
return true;
}
}
// not found
m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true;
}
private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format)
{
string range = request.Headers.GetOne("Range");
//m_log.DebugFormat("[GETTEXTURE]: Range {0}", range);
if (!String.IsNullOrEmpty(range)) // JP2's only
{
// Range request
int start, end;
if (TryParseRange(range, out start, out end))
{
// Before clamping start make sure we can satisfy it in order to avoid
// sending back the last byte instead of an error status
if (start >= texture.Data.Length)
{
response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
return;
}
end = Utils.Clamp(end, 0, texture.Data.Length - 1);
start = Utils.Clamp(start, 0, end);
int len = end - start + 1;
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
if (len < texture.Data.Length)
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
response.ContentLength = len;
response.ContentType = texture.Metadata.ContentType;
response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
response.Body.Write(texture.Data, start, len);
}
else
{
m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
}
}
else // JP2's or other formats
{
// Full content request
response.StatusCode = (int)System.Net.HttpStatusCode.OK;
response.ContentLength = texture.Data.Length;
if (format == DefaultFormat)
response.ContentType = texture.Metadata.ContentType;
else
response.ContentType = "image/" + format;
response.Body.Write(texture.Data, 0, texture.Data.Length);
}
}
private bool TryParseRange(string header, out int start, out int end)
{
if (header.StartsWith("bytes="))
{
string[] rangeValues = header.Substring(6).Split('-');
if (rangeValues.Length == 2)
{
if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
return true;
}
}
start = end = 0;
return false;
}
private byte[] ConvertTextureData(AssetBase texture, string format)
{
m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
byte[] data = new byte[0];
MemoryStream imgstream = new MemoryStream();
Bitmap mTexture = new Bitmap(1, 1);
ManagedImage managedImage;
Image image = (Image)mTexture;
try
{
// Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data
imgstream = new MemoryStream();
// Decode image to System.Drawing.Image
if (OpenJPEG.DecodeToImage(texture.Data, out managedImage, out image))
{
// Save to bitmap
mTexture = new Bitmap(image);
EncoderParameters myEncoderParameters = new EncoderParameters();
myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L);
// Save bitmap to stream
ImageCodecInfo codec = GetEncoderInfo("image/" + format);
if (codec != null)
{
mTexture.Save(imgstream, codec, myEncoderParameters);
// Write the stream to a byte array for output
data = imgstream.ToArray();
}
else
m_log.WarnFormat("[GETTEXTURE]: No such codec {0}", format);
}
}
catch (Exception e)
{
m_log.WarnFormat("[GETTEXTURE]: Unable to convert texture {0} to {1}: {2}", texture.ID, format, e.Message);
}
finally
{
// Reclaim memory, these are unmanaged resources
// If we encountered an exception, one or more of these will be null
if (mTexture != null)
mTexture.Dispose();
if (image != null)
image.Dispose();
if (imgstream != null)
{
imgstream.Close();
imgstream.Dispose();
}
}
return data;
}
// From msdn
private static ImageCodecInfo GetEncoderInfo(String mimeType)
{
ImageCodecInfo[] encoders;
encoders = ImageCodecInfo.GetImageEncoders();
for (int j = 0; j < encoders.Length; ++j)
{
if (encoders[j].MimeType == mimeType)
return encoders[j];
}
return null;
}
}
}
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