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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Net;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
/// <summary>
/// This will contain basic tests for the LindenUDP client stack
/// </summary>
[TestFixture]
public class BasicCircuitTests
{
[SetUp]
public void Init()
{
try
{
XmlConfigurator.Configure();
}
catch
{
// I don't care, just leave log4net off
}
}
/// <summary>
/// Add a client for testing
/// </summary>
/// <param name="scene"></param>
/// <param name="testLLUDPServer"></param>
/// <param name="testPacketServer"></param>
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
protected void SetupStack(
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
out AgentCircuitManager acm)
{
IConfigSource configSource = new IniConfigSource();
ClientStackUserSettings userSettings = new ClientStackUserSettings();
testLLUDPServer = new TestLLUDPServer();
acm = new AgentCircuitManager();
uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, null, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
testLLUDPServer.LocalScene = scene;
}
/// <summary>
/// Set up a client for tests which aren't concerned with this process itself and where only one client is being
/// tested
/// </summary>
/// <param name="circuitCode"></param>
/// <param name="epSender"></param>
/// <param name="testLLUDPServer"></param>
/// <param name="acm"></param>
protected void AddClient(
uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
{
UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
}
/// <summary>
/// Set up a client for tests which aren't concerned with this process itself
/// </summary>
/// <param name="circuitCode"></param>
/// <param name="epSender"></param>
/// <param name="agentId"></param>
/// <param name="sessionId"></param>
/// <param name="testLLUDPServer"></param>
/// <param name="acm"></param>
protected void AddClient(
uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
{
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = agentId;
acd.SessionID = sessionId;
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
= new UseCircuitCodePacket.CircuitCodeBlock();
uccpCcBlock.Code = circuitCode;
uccpCcBlock.ID = agentId;
uccpCcBlock.SessionID = sessionId;
uccp.CircuitCode = uccpCcBlock;
acm.AddNewCircuit(circuitCode, acd);
testLLUDPServer.LoadReceive(uccp, epSender);
testLLUDPServer.ReceiveData(null);
}
/// <summary>
/// Build an object name packet for test purposes
/// </summary>
/// <param name="objectLocalId"></param>
/// <param name="objectName"></param>
protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
{
ObjectNamePacket onp = new ObjectNamePacket();
ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
odb.LocalID = objectLocalId;
odb.Name = Utils.StringToBytes(objectName);
onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
onp.Header.Zerocoded = false;
return onp;
}
/// <summary>
/// Test adding a client to the stack
/// </summary>
[Test, LongRunning]
public void TestAddClient()
{
TestHelper.InMethod();
uint myCircuitCode = 123456;
UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = myAgentUuid;
acd.SessionID = mySessionUuid;
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
= new UseCircuitCodePacket.CircuitCodeBlock();
uccpCcBlock.Code = myCircuitCode;
uccpCcBlock.ID = myAgentUuid;
uccpCcBlock.SessionID = mySessionUuid;
uccp.CircuitCode = uccpCcBlock;
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
testLLUDPServer.LoadReceive(uccp, testEp);
testLLUDPServer.ReceiveData(null);
// Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
acm.AddNewCircuit(myCircuitCode, acd);
testLLUDPServer.LoadReceive(uccp, testEp);
testLLUDPServer.ReceiveData(null);
// Should succeed now
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
}
/// <summary>
/// Test removing a client from the stack
/// </summary>
[Test]
public void TestRemoveClient()
{
TestHelper.InMethod();
uint myCircuitCode = 123457;
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
testLLUDPServer.RemoveClientCircuit(myCircuitCode);
Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
// Check that removing a non-existant circuit doesn't have any bad effects
testLLUDPServer.RemoveClientCircuit(101);
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
}
/// <summary>
/// Make sure that the client stack reacts okay to malformed packets
/// </summary>
[Test]
public void TestMalformedPacketSend()
{
TestHelper.InMethod();
uint myCircuitCode = 123458;
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
MockScene scene = new MockScene();
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
// Send two garbled 'packets' in succession
testLLUDPServer.LoadReceive(data, testEp);
testLLUDPServer.LoadReceive(data, testEp);
testLLUDPServer.ReceiveData(null);
// Check that we are still here
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
// Check that sending a valid packet to same circuit still succeeds
Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
testLLUDPServer.ReceiveData(null);
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
}
/// <summary>
/// Test that the stack continues to work even if some client has caused a
/// SocketException on Socket.BeginReceive()
/// </summary>
[Test]
public void TestExceptionOnBeginReceive()
{
TestHelper.InMethod();
MockScene scene = new MockScene();
uint circuitCodeA = 130000;
EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
uint circuitCodeB = 130001;
EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
testLLUDPServer.LoadReceiveWithBeginException(epA);
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
testLLUDPServer.ReceiveData(null);
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
}
}
}
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