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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
// BDB Support
// Apparently broken on Mono
using System;
using System.Collections.Generic;
using System.Data;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using BerkeleyDb;
using Kds.Serialization;
using Kds.Serialization.Buffer;
namespace OpenSim.Storage.LocalStorageBDB
{
public class BDBLocalStorage : ILocalStorage
{
const string simDbName = "localsim.db";
DbHash sim;
Db DB;
//BEFormatter formatter;
public BDBLocalStorage()
{
DB = new Db(DbCreateFlags.None);
sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0);
//vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0);
}
public void Initialise(string file)
{
// Blank
}
public void StorePrim(PrimData prim)
{
DbEntry key = new DbEntry();
DbEntry data = new DbEntry();
lock (sim)
{
sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit);
}
}
public void RemovePrim(LLUUID primID)
{
}
public void LoadPrimitives(ILocalStorageReceiver receiver)
{
}
public float[] LoadWorld()
{
return new float[65536];
}
public void SaveMap(float[] heightmap)
{
}
public void SaveParcels(ParcelData[] parcel_data)
{
}
public void LoadParcels(ILocalStorageParcelReceiver recv)
{
recv.NoParcelDataFromStorage();
}
public void ShutDown()
{
sim.GetDb().Close();
DB.Close();
}
}
}
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