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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Threading;
using libsecondlife;
using log4net;
using Nwc.XmlRpc;
using OpenSim.Data;
using OpenSim.Framework;
//using System.Xml;
namespace OpenSim.Grid.MessagingServer
{
public class MessageService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly MessageServerConfig m_cfg;
private readonly Hashtable m_presence_BackReferences = new Hashtable();
//A hashtable of all current presences this server knows about
private readonly Hashtable m_presences = new Hashtable();
//a hashtable of all current regions this server knows about
private readonly Hashtable m_regionInfoCache = new Hashtable();
//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
// Hashtable containing work units that need to be processed
private Hashtable m_unProcessedWorkUnits = new Hashtable();
public MessageService(MessageServerConfig cfg)
{
m_cfg = cfg;
}
#region RegionComms Methods
#endregion
#region FriendList Methods
/// <summary>
/// Process Friendlist subscriptions for a user
/// The login method calls this for a User
/// </summary>
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
{
lock (m_presences)
{
if (!m_presences.Contains(userpresence.agentData.AgentID))
m_presences.Add(userpresence.agentData.AgentID, userpresence);
}
List<FriendListItem> uFriendList = userpresence.friendData;
for (int i = 0; i < uFriendList.Count; i++)
{
//m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
// m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
if (m_presences.Contains(uFriendList[i].Friend))
{
UserPresenceData friendup = (UserPresenceData) m_presences[uFriendList[i].Friend];
// Add backreference
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i], i);
}
}
}
/// <summary>
/// Does the necessary work to subscribe one agent to another's presence notifications
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
/// unless you know what you're doing
/// </summary>
/// <param name="userpresence">P1</param>
/// <param name="friendpresence">P2</param>
/// <param name="uFriendListItem"></param>
/// <param name="uFriendListIndex"></param>
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
FriendListItem uFriendListItem, int uFriendListIndex)
{
if ((uFriendListItem.FriendListOwnerPerms & (uint) FriendRights.CanSeeOnline) != 0)
{
// Subscribe and Send Out updates
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
{
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = friendpresence;
friendlistupdater.presence2 = userpresence;
WaitCallback cb = friendlistupdater.go;
ThreadPool.QueueUserWorkItem(cb);
//SendRegionPresenceUpdate(friendpresence, userpresence);
}
if ((uFriendListItem.FriendPerms & (uint) FriendRights.CanSeeOnline) != 0)
{
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
{
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = userpresence;
friendlistupdater.presence2 = friendpresence;
WaitCallback cb2 = friendlistupdater.go;
ThreadPool.QueueUserWorkItem(cb2);
//SendRegionPresenceUpdate(userpresence, friendpresence);
}
}
/// <summary>
/// Adds a backreference so presence specific data doesn't have to be
/// enumerated for each logged in user every time someone logs on or off.
/// </summary>
/// <param name="agentID"></param>
/// <param name="friendID"></param>
public void addBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List<LLUUID> presenseBackReferences = (List<LLUUID>) m_presence_BackReferences[friendID];
if (!presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Add(agentID);
}
m_presence_BackReferences[friendID] = presenseBackReferences;
}
else
{
List<LLUUID> presenceBackReferences = new List<LLUUID>();
presenceBackReferences.Add(agentID);
m_presence_BackReferences[friendID] = presenceBackReferences;
}
}
/// <summary>
/// Removes a backreference to free up some memory
/// </summary>
/// <param name="agentID"></param>
/// <param name="friendID"></param>
public void removeBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List<LLUUID> presenseBackReferences = (List<LLUUID>) m_presence_BackReferences[friendID];
if (presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Remove(agentID);
}
// If there are no more backreferences for this agent,
// remove it to free up memory.
if (presenseBackReferences.Count == 0)
{
m_presence_BackReferences.Remove(agentID);
}
}
}
/// <summary>
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
/// </summary>
/// <param name="AgentID"></param>
private void ProcessLogOff(LLUUID AgentID)
{
UserPresenceData AgentData = null;
List<LLUUID> AgentsNeedingNotification = new List<LLUUID>();
UserPresenceData friendd = null;
lock (m_presences)
{
if (m_presences.Contains(AgentID))
{
AgentData = (UserPresenceData) m_presences[AgentID];
}
}
if (AgentData != null)
{
AgentsNeedingNotification = AgentData.subscriptionData;
//lock (m_presence_BackReferences)
//{
//if (m_presence_BackReferences.Contains(AgentID))
//{
//AgentsNeedingNotification = (List<LLUUID>)m_presence_BackReferences[AgentID];
//}
//}
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
{
// TODO: Do Region Notifications
lock (m_presences)
{
if (m_presences.Contains(AgentsNeedingNotification[i]))
{
friendd = (UserPresenceData) m_presences[AgentsNeedingNotification[i]];
}
}
// This might need to be enumerated and checked before we try to remove it.
if (friendd != null)
{
lock (friendd)
{
friendd.subscriptionData.Remove(AgentID);
List<FriendListItem> fl = friendd.friendData;
for (int j = 0; j < fl.Count; j++)
{
if (fl[j].Friend == AgentID)
{
fl[j].onlinestatus = false;
}
}
friendd.friendData = fl;
m_presences[AgentsNeedingNotification[i]] = friendd;
}
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = AgentData;
friendlistupdater.presence2 = friendd;
WaitCallback cb3 = friendlistupdater.go;
ThreadPool.QueueUserWorkItem(cb3);
//SendRegionPresenceUpdate(AgentData, friendd);
//removeBackReference(AgentID, AgentsNeedingNotification[i]);
}
}
}
}
#endregion
#region UserServer Comms
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
{
List<FriendListItem> buddylist = new List<FriendListItem>();
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.UUID.ToString();
IList parameters = new ArrayList();
parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
Hashtable respData = (Hashtable) resp.Value;
if (respData.Contains("avcount"))
{
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
}
}
catch (WebException e)
{
m_log.Warn("Error when trying to fetch Avatar's friends list: " +
e.Message);
// Return Empty list (no friends)
}
return buddylist;
}
/// <summary>
/// Converts XMLRPC Friend List to FriendListItem Object
/// </summary>
/// <param name="data">XMLRPC response data Hashtable</param>
/// <returns></returns>
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
{
List<FriendListItem> buddylist = new List<FriendListItem>();
int buddycount = Convert.ToInt32((string) data["avcount"]);
for (int i = 0; i < buddycount; i++)
{
FriendListItem buddylistitem = new FriendListItem();
buddylistitem.FriendListOwner = new LLUUID((string) data["ownerID" + i]);
buddylistitem.Friend = new LLUUID((string) data["friendID" + i]);
buddylistitem.FriendListOwnerPerms = (uint) Convert.ToInt32((string) data["ownerPerms" + i]);
buddylistitem.FriendPerms = (uint) Convert.ToInt32((string) data["friendPerms" + i]);
buddylist.Add(buddylistitem);
}
return buddylist;
}
/// <summary>
/// UserServer sends an expect_user method
/// this handles the method and provisions the
/// necessary info for presence to work
/// </summary>
/// <param name="request">UserServer Data</param>
/// <returns></returns>
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
{
m_log.Info("[LOGON]: User logged on, building indexes for user");
Hashtable requestData = (Hashtable) request.Params[0];
//requestData["sendkey"] = serv.sendkey;
//requestData["agentid"] = agentID.ToString();
//requestData["sessionid"] = sessionID.ToString();
//requestData["regionid"] = RegionID.ToString();
//requestData["regionhandle"] = regionhandle.ToString();
//requestData["positionx"] = positionX.ToString();
//requestData["positiony"] = positionY.ToString();
//requestData["positionz"] = positionZ.ToString();
//requestData["firstname"] = firstname;
//requestData["lastname"] = lastname;
AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new LLUUID((string) requestData["sessionid"]);
agentData.SecureSessionID = new LLUUID((string) requestData["secure_session_id"]);
agentData.firstname = (string) requestData["firstname"];
agentData.lastname = (string) requestData["lastname"];
agentData.AgentID = new LLUUID((string) requestData["agentid"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string) requestData["caps_path"];
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
agentData.child = true;
}
else
{
agentData.startpos =
new LLVector3(Convert.ToUInt32(requestData["positionx"]),
Convert.ToUInt32(requestData["positiony"]),
Convert.ToUInt32(requestData["positionz"]));
agentData.child = false;
}
ulong regionHandle = Convert.ToUInt64((string) requestData["regionhandle"]);
UserPresenceData up = new UserPresenceData();
up.agentData = agentData;
List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
up.friendData = flData;
RegionProfileData riData = GetRegionInfo(regionHandle);
up.regionData = riData;
ProcessFriendListSubscriptions(up);
return new XmlRpcResponse();
}
/// <summary>
/// The UserServer got a Logoff message
/// Cleanup time for that user. Send out presence notifications
/// </summary>
/// <param name="request"></param>
/// <returns></returns>
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable) request.Params[0];
LLUUID AgentID = new LLUUID((string) requestData["agentid"]);
ProcessLogOff(AgentID);
return new XmlRpcResponse();
}
#endregion
#region regioninfo gathering
/// <summary>
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
/// if the regionhandle is already cached, use the cached values
/// </summary>
/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
/// <returns>A RegionInfo object to stick in the presence info</returns>
public RegionProfileData GetRegionInfo(ulong regionhandle)
{
RegionProfileData regionInfo = null;
if (m_regionInfoCache.Contains(regionhandle))
{
regionInfo = (RegionProfileData) m_regionInfoCache[regionhandle];
}
else
{
regionInfo = RequestRegionInfo(regionhandle);
}
return regionInfo;
}
/// <summary>
/// Get RegionProfileData from the GridServer
/// We'll Cache this information and use it for presence updates
/// </summary>
/// <param name="regionHandle"></param>
/// <returns></returns>
public RegionProfileData RequestRegionInfo(ulong regionHandle)
{
RegionProfileData regionProfile = null;
try
{
Hashtable requestData = new Hashtable();
requestData["region_handle"] = regionHandle.ToString();
requestData["authkey"] = m_cfg.GridSendKey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
Hashtable responseData = (Hashtable) GridResp.Value;
if (responseData.ContainsKey("error"))
{
m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
return null;
}
uint regX = Convert.ToUInt32((string) responseData["region_locx"]);
uint regY = Convert.ToUInt32((string) responseData["region_locy"]);
string internalIpStr = (string) responseData["sim_ip"];
uint port = Convert.ToUInt32(responseData["sim_port"]);
string externalUri = (string) responseData["sim_uri"];
string neighbourExternalUri = externalUri;
regionProfile = new RegionProfileData();
regionProfile.httpPort = (uint) Convert.ToInt32((string) responseData["http_port"]);
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
regionProfile.regionHandle = Helpers.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
regionProfile.regionLocX = regX;
regionProfile.regionLocY = regY;
regionProfile.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]);
regionProfile.UUID = new LLUUID((string) responseData["region_UUID"]);
regionProfile.regionName = (string) responseData["region_name"];
lock (m_regionInfoCache)
{
if (!m_regionInfoCache.Contains(regionHandle))
{
m_regionInfoCache.Add(regionHandle, regionProfile);
}
}
}
catch (WebException)
{
m_log.Error("[GRID]: " +
"Region lookup failed for: " + regionHandle +
" - Is the GridServer down?");
return null;
}
return regionProfile;
}
public bool registerWithUserServer()
{
Hashtable UserParams = new Hashtable();
// Login / Authentication
if (m_cfg.HttpSSL)
{
UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
}
else
{
UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
}
UserParams["recvkey"] = m_cfg.UserRecvKey;
UserParams["sendkey"] = m_cfg.UserRecvKey;
// Package into an XMLRPC Request
ArrayList SendParams = new ArrayList();
SendParams.Add(UserParams);
// Send Request
XmlRpcRequest UserReq;
XmlRpcResponse UserResp;
try
{
UserReq = new XmlRpcRequest("register_messageserver", SendParams);
UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
}
catch (Exception ex)
{
m_log.Error("Unable to connect to grid. Grid server not running?");
throw (ex);
}
Hashtable GridRespData = (Hashtable) UserResp.Value;
Hashtable griddatahash = GridRespData;
// Process Response
if (GridRespData.ContainsKey("responsestring"))
{
return true;
}
else
{
return false;
}
}
public bool deregisterWithUserServer()
{
Hashtable UserParams = new Hashtable();
// Login / Authentication
if (m_cfg.HttpSSL)
{
UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
}
else
{
UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
}
UserParams["recvkey"] = m_cfg.UserRecvKey;
UserParams["sendkey"] = m_cfg.UserRecvKey;
// Package into an XMLRPC Request
ArrayList SendParams = new ArrayList();
SendParams.Add(UserParams);
// Send Request
XmlRpcRequest UserReq;
XmlRpcResponse UserResp;
try
{
UserReq = new XmlRpcRequest("deregister_messageserver", SendParams);
UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
}
catch (Exception ex)
{
m_log.Error("Unable to connect to grid. Grid server not running?");
throw (ex);
}
Hashtable UserRespData = (Hashtable) UserResp.Value;
Hashtable userdatahash = UserRespData;
// Process Response
if (UserRespData.ContainsKey("responsestring"))
{
return true;
}
else
{
return false;
}
}
#endregion
}
}
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