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path: root/OpenSim/Framework/Serialization/External/OspResolver.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Reflection;
using System.Text;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;

namespace OpenSim.Framework.Serialization
{
    /// <summary>
    /// Resolves OpenSim Profile Anchors (OSPA).  An OSPA is a string used to provide information for 
    /// identifying user profiles or supplying a simple name if no profile is available.
    /// </summary>
    public class OspResolver
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        
        public const string OSPA_PREFIX = "ospa:";
        public const string OSPA_NAME_KEY = "n";
        public const string OSPA_NAME_VALUE_SEPARATOR = " ";
        public const string OSPA_TUPLE_SEPARATOR = "|";
        public static readonly char[] OSPA_TUPLE_SEPARATOR_ARRAY = OSPA_TUPLE_SEPARATOR.ToCharArray();
        public const string OSPA_PAIR_SEPARATOR = "=";

        /// <summary>
        /// Make an OSPA given a user UUID
        /// </summary>
        /// <param name="userId"></param>
        /// <param name="commsManager"></param>
        /// <returns>The OSPA.  Null if a user with the given UUID could not be found.</returns>
        public static string MakeOspa(UUID userId, IUserAccountService userService)
        {
            UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
            if (account != null)
                return MakeOspa(account.FirstName, account.LastName);

            return null;
        }
        
        /// <summary>
        /// Make an OSPA given a user name
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public static string MakeOspa(string firstName, string lastName)
        {
            return 
                OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
        }
        
        /// <summary>
        /// Resolve an osp string into the most suitable internal OpenSim identifier.
        /// </summary>
        /// 
        /// In some cases this will be a UUID if a suitable profile exists on the system.  In other cases, this may
        /// just return the same identifier after creating a temporary profile.
        /// 
        /// <param name="ospa"></param>
        /// <param name="commsManager"></param>
        /// <returns>
        /// A suitable UUID for use in Second Life client communication.  If the string was not a valid ospa, then UUID.Zero
        /// is returned.
        /// </returns>
        public static UUID ResolveOspa(string ospa, IUserAccountService userService)
        {
            if (!ospa.StartsWith(OSPA_PREFIX))
                return UUID.Zero;

//            m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
            
            string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
            string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY);
            
            foreach (string tuple in ospaTuples)
            {
                int tupleSeparatorIndex = tuple.IndexOf(OSPA_PAIR_SEPARATOR);

                if (tupleSeparatorIndex < 0)
                {
                    m_log.WarnFormat("[OSP RESOLVER]: Ignoring non-tuple component {0} in OSPA {1}", tuple, ospa);
                    continue;
                }
                
                string key = tuple.Remove(tupleSeparatorIndex).Trim();
                string value = tuple.Substring(tupleSeparatorIndex + 1).Trim();
                
                if (OSPA_NAME_KEY == key)
                    return ResolveOspaName(value, userService);
            }
            
            return UUID.Zero;
        }
        
        /// <summary>
        /// Hash a profile name into a UUID
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public static UUID HashName(string name)
        {
            return new UUID(Utils.MD5(Encoding.Unicode.GetBytes(name)), 0);
        }
        
        /// <summary>
        /// Resolve an OSPI name by querying existing persistent user profiles.  If there is no persistent user profile
        /// then a temporary user profile is inserted in the cache.
        /// </summary>
        /// <param name="name"></param>
        /// <param name="commsManager"></param>
        /// <returns>
        /// An OpenSim internal identifier for the name given.  Returns null if the name was not valid
        /// </returns>
        protected static UUID ResolveOspaName(string name, IUserAccountService userService)
        {
            if (userService == null)
                return UUID.Zero;

            int nameSeparatorIndex = name.IndexOf(OSPA_NAME_VALUE_SEPARATOR);
            
            if (nameSeparatorIndex < 0)
            {
                m_log.WarnFormat("[OSP RESOLVER]: Ignoring unseparated name {0}", name);
                return UUID.Zero;
            }
            
            string firstName = name.Remove(nameSeparatorIndex).TrimEnd();
            string lastName = name.Substring(nameSeparatorIndex + 1).TrimStart();

            UserAccount account = userService.GetUserAccount(UUID.Zero, firstName, lastName);
            if (account != null)
                return account.PrincipalID;

            // XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc
            /*
            UserProfileData tempUserProfile = new UserProfileData();
            tempUserProfile.FirstName = firstName;
            tempUserProfile.SurName = lastName;
            tempUserProfile.ID = HashName(tempUserProfile.Name);
            
            m_log.DebugFormat(
                "[OSP RESOLVER]: Adding temporary user profile for {0} {1}", tempUserProfile.Name, tempUserProfile.ID);
            commsManager.UserService.AddTemporaryUserProfile(tempUserProfile);
            
            return tempUserProfile.ID;
            */

            return UUID.Zero;
        }
    }
}