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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Xml;
namespace OpenSim.Framework
{
public delegate void CommandDelegate(string module, string[] cmd);
public interface ICommands
{
void FromXml(XmlElement root, CommandDelegate fn);
/// <summary>
/// Get help for the given help string
/// </summary>
/// <param name="cmd">Parsed parts of the help string. If empty then general help is returned.</param>
/// <returns></returns>
List<string> GetHelp(string[] cmd);
/// <summary>
/// Add a command to those which can be invoked from the console.
/// </summary>
/// <param name="module"></param>
/// <param name="command"></param>
/// <param name="help"></param>
/// <param name="longhelp"></param>
/// <param name="fn"></param>
void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
/// <summary>
/// Add a command to those which can be invoked from the console.
/// </summary>
/// <param name="module"></param>
/// <param name="command"></param>
/// <param name="help"></param>
/// <param name="longhelp"></param>
/// <param name="descriptivehelp"></param>
/// <param name="fn"></param>
void AddCommand(string module, bool shared, string command,
string help, string longhelp, string descriptivehelp,
CommandDelegate fn);
/// <summary>
/// Has the given command already been registered?
/// </summary>
/// <returns></returns>
/// <param name="command">Command.</param>
bool HasCommand(string command);
string[] FindNextOption(string[] command, bool term);
string[] Resolve(string[] command);
XmlElement GetXml(XmlDocument doc);
}
public delegate void OnOutputDelegate(string message);
public interface ICommandConsole : IConsole
{
event OnOutputDelegate OnOutput;
ICommands Commands { get; }
/// <summary>
/// The default prompt text.
/// </summary>
string DefaultPrompt { get; set; }
/// <summary>
/// Display a command prompt on the console and wait for user input
/// </summary>
void Prompt();
void RunCommand(string cmd);
string ReadLine(string p, bool isCommand, bool e);
void ReadConfig(IConfigSource configSource);
}
}
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