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using System;
using System.Text;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Data;
using OpenSim.Framework.Communications.Caches;
namespace OpenSim.Framework.Communications
{
public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderBase folderInfo);
public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
public interface IInventoryServices
{
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
void CreateNewUserInventory(LLUUID libraryRootId, LLUUID user);
void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder);
/// <summary>
/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID folderID);
List<InventoryItemBase> RequestFolderItems(LLUUID folderID);
}
}
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