aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
blob: cbf2dedc809deed3448733ce5d9fb3a8af06ee08 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using libsecondlife;
using log4net;

namespace OpenSim.Framework.Communications.Cache
{
    /// <summary>
    /// Holds user profile information and retrieves it from backend services.
    /// </summary>
    public class UserProfileCacheService
    {
        private static readonly ILog m_log 
            = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        /// <summary>
        /// The comms manager holds references to services (user, grid, inventory, etc.)
        /// </summary>
        private readonly CommunicationsManager m_commsManager;
        
        /// <summary>
        /// Each user has a cached profile.
        /// </summary>
        private readonly Dictionary<LLUUID, CachedUserInfo> m_userProfiles = new Dictionary<LLUUID, CachedUserInfo>();

        public readonly LibraryRootFolder libraryRoot = new LibraryRootFolder();

        // Methods
        public UserProfileCacheService(CommunicationsManager commsManager)
        {
            m_commsManager = commsManager;
        }

        /// <summary>
        /// A new user has moved into a region in this instance so retrieve their profile from the user service.
        /// </summary>
        /// <param name="userID"></param>
        public void AddNewUser(LLUUID userID)
        {
            // Potential fix - Multithreading issue.
            lock (m_userProfiles)
            {
                if (!m_userProfiles.ContainsKey(userID))
                {
                    UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
                    CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userProfile);

                    if (userInfo.UserProfile != null)
                    {
                        // The inventory for the user will be populated when they actually enter the scene
                        m_userProfiles.Add(userID, userInfo);
                    }
                    else
                    {
                        m_log.ErrorFormat("[USER CACHE]: User profile for user {0} not found.", userID);
                    }
                }
            }
        }        
        
        /// <summary>
        /// Remove this user's profile cache.
        /// </summary>
        /// <param name="userID"></param>
        /// <returns>true if the user was successfully removed, false otherwise</returns>
        public bool RemoveUser(LLUUID userID)
        {
            lock (m_userProfiles)
            {
                if (m_userProfiles.ContainsKey(userID))
                {
                    m_userProfiles.Remove(userID);
                    return true;
                }
                else
                {
                    m_log.WarnFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userID);
                }               
            }
            
            return false;
        }

        /// <summary>
        /// Request the inventory data for the given user.  This will occur asynchronously if running on a grid
        /// </summary>
        /// <param name="userID"></param>
        /// <param name="userInfo"></param>
        public void RequestInventoryForUser(LLUUID userID)
        {
            CachedUserInfo userInfo = GetUserDetails(userID);
            if (userInfo != null)
            {            
                m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
            }
            else
            {
                m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID);
            }
        }            

        /// <summary>
        /// Get the details of the given user.
        /// </summary>
        /// <param name="userID"></param>
        /// <returns>null if no user details are found</returns>
        public CachedUserInfo GetUserDetails(LLUUID userID)
        {
            if (m_userProfiles.ContainsKey(userID))
                return m_userProfiles[userID];
            else
                return null;
        }

        /// <summary>
        /// Handle an inventory folder creation request from the client.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="folderType"></param>
        /// <param name="folderName"></param>
        /// <param name="parentID"></param>
        public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
                                                string folderName, LLUUID parentID)
        {
            CachedUserInfo userProfile;

            if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
            {
                if (userProfile.HasInventory)
                {
                    if (userProfile.RootFolder.ID == parentID)
                    {
                        InventoryFolderImpl createdFolder =
                            userProfile.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);

                        if (createdFolder != null)
                        {
                            InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
                            createdBaseFolder.Owner = createdFolder.Owner;
                            createdBaseFolder.ID = createdFolder.ID;
                            createdBaseFolder.Name = createdFolder.Name;
                            createdBaseFolder.ParentID = createdFolder.ParentID;
                            createdBaseFolder.Type = createdFolder.Type;
                            createdBaseFolder.Version = createdFolder.Version;
                            m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdBaseFolder);
                        }
                    }
                    else
                    {
                        InventoryFolderImpl folder = userProfile.RootFolder.HasSubFolder(parentID);
                        if (folder != null)
                        {
                            folder.CreateNewSubFolder(folderID, folderName, folderType);
                        }
                    }
                }
            }
        }

        /// <summary>
        /// Handle a client request to update the inventory folder
        /// 
        /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
        /// so this will work to rename an existing folder.  Needless to say, to rely on this is very confusing,
        /// and needs to be changed.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="type"></param>
        /// <param name="name"></param>
        /// <param name="parentID"></param>
        public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name,
                                                LLUUID parentID)
        {
//            m_log.DebugFormat(
//                "[AGENT INVENTORY] Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
            
            CachedUserInfo userProfile;

            if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
            {
                if (userProfile.HasInventory)
                {
                    InventoryFolderBase baseFolder = new InventoryFolderBase();
                    baseFolder.Owner = remoteClient.AgentId;
                    baseFolder.ID = folderID;
                    baseFolder.Name = name;
                    baseFolder.ParentID = parentID;
                    baseFolder.Type = (short) type;
                    baseFolder.Version = userProfile.RootFolder.Version;
                    m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, baseFolder);
                }
                else
                {
                    userProfile.AddRequest(new UpdateFolderRequest(this, remoteClient, folderID, type, name, parentID));
                }
            }
        }

        /// <summary>
        /// Handle an inventory folder move request from the client.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="parentID"></param>
        public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID)
        {
            CachedUserInfo userProfile;

            if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
            {
                if (userProfile.HasInventory)
                {
                    InventoryFolderBase baseFolder = new InventoryFolderBase();
                    baseFolder.Owner = remoteClient.AgentId;
                    baseFolder.ID = folderID;
                    baseFolder.ParentID = parentID;
                    m_commsManager.InventoryService.MoveInventoryFolder(remoteClient.AgentId, baseFolder);
                }
            }
        }

        /// <summary>
        /// Tell the client about the various child items and folders contained in the requested folder.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="ownerID"></param>
        /// <param name="fetchFolders"></param>
        /// <param name="fetchItems"></param>
        /// <param name="sortOrder"></param>
        public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID,
                                                    bool fetchFolders, bool fetchItems, int sortOrder)
        {
            // XXX We're not handling sortOrder yet!

            InventoryFolderImpl fold = null;
            if (folderID == libraryRoot.ID)
            {
                remoteClient.SendInventoryFolderDetails(
                    libraryRoot.Owner, libraryRoot.ID, libraryRoot.RequestListOfItems(),
                    libraryRoot.RequestListOfFolders(), fetchFolders, fetchItems);

                return;
            }

            if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
            {
                remoteClient.SendInventoryFolderDetails(
                    libraryRoot.Owner, folderID, fold.RequestListOfItems(),
                    fold.RequestListOfFolders(), fetchFolders, fetchItems);

                return;
            }

            CachedUserInfo userProfile;
            if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
            {
                // XXX: When a client crosses into a scene, their entire inventory is fetched
                // asynchronously.  However, if the client is logging on and does not have a cached root 
                // folder, then the root folder request usually comes in *before* the async completes, leading to 
                // inventory failure.
                //
                // This is a crude way of dealing with that by retrying the lookup.
                if (!userProfile.HasInventory)
                {
                    int attempts = 5;
                    while (attempts-- > 0)
                    {
                        Thread.Sleep(3000);
                        
                        if (userProfile.HasInventory)
                        {
                            break;
                        }
                    }
                }
                
                if (userProfile.HasInventory)
                {
                    if (userProfile.RootFolder.ID == folderID)
                    {
//                        m_log.DebugFormat(
//                            "[AGENT INVENTORY]: Found root folder {0} for client {1}", 
//                            folderID, remoteClient.AgentId);
                        
                        remoteClient.SendInventoryFolderDetails(
                            remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(),
                            userProfile.RootFolder.RequestListOfFolders(),
                            fetchFolders, fetchItems);

                        return;
                    }
                    else
                    {
                        if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null)
                        {
//                            m_log.DebugFormat(
//                                "[AGENT INVENTORY]: Found folder {0} for client {1}", 
//                                folderID, remoteClient.AgentId);
                            
                            remoteClient.SendInventoryFolderDetails(
                                remoteClient.AgentId, folderID, fold.RequestListOfItems(),
                                fold.RequestListOfFolders(), fetchFolders, fetchItems);

                            return;
                        }
                    }
                }
                else
                {
                    m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", remoteClient.Name);

                    return;
                }
            }
            else
            {
                m_log.ErrorFormat(
                     "[USER CACHE]: HandleFetchInventoryDescendents() could not find user profile {0}, {1}",
                     remoteClient.Name, remoteClient.AgentId);

                return;
            }

            // If we've reached this point then we couldn't find the folder, even though the client thinks
            // it exists
            m_log.ErrorFormat("[INVENTORY CACHE]: Could not find folder {0} for user {1}",
                              folderID, remoteClient.Name);
        }

        /// <summary>
        /// Handle the caps inventory descendents fetch.
        /// 
        /// Since the folder structure is sent to the client on login, I believe we only need to handle items.
        /// </summary>
        /// <param name="agentID"></param>
        /// <param name="folderID"></param>
        /// <param name="ownerID"></param>
        /// <param name="fetchFolders"></param>
        /// <param name="fetchItems"></param>
        /// <param name="sortOrder"></param>
        /// <returns>null if the inventory look up failed</returns>
        public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
                                                   bool fetchFolders, bool fetchItems, int sortOrder)
        {
            // XXX We're not handling sortOrder yet!

            InventoryFolderImpl fold = null;
            if (folderID == libraryRoot.ID)
            {
                return libraryRoot.RequestListOfItems();
            }

            if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
            {
                return fold.RequestListOfItems();
            }         

            CachedUserInfo userProfile;
            if (m_userProfiles.TryGetValue(agentID, out userProfile))
            {            
                // XXX: When a client crosses into a scene, their entire inventory is fetched
                // asynchronously.  If the client makes a request before the inventory is received, we need
                // to give the inventory a chance to come in.
                //
                // This is a crude way of dealing with that by retrying the lookup.  It's not quite as bad
                // in CAPS as doing this with the udp request, since here it won't hold up other packets.
                // In fact, here we'll be generous and try for longer.
                if (!userProfile.HasInventory)
                {
                    int attempts = 0;
                    while (attempts++ < 20)
                    {
                        m_log.DebugFormat(
                             "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}", 
                             attempts, folderID, agentID);
                        
                        Thread.Sleep(3000);
                        
                        if (userProfile.HasInventory)
                        {
                            break;
                        }
                    }
                }   
                
                if (userProfile.HasInventory)
                {
                    if (userProfile.RootFolder.ID == folderID)
                    {
                        return userProfile.RootFolder.RequestListOfItems();
                    }
                    else
                    {
                        if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null)
                        {
                            return fold.RequestListOfItems();
                        }
                    }
                }
                else
                {
                    m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID.ToString());

                    return null;
                }
            }
            else
            {
                m_log.ErrorFormat(
                     "[USER CACHE]: HandleFetchInventoryDescendentsCAPS() Could not find user profile for {0}",
                     agentID);
            
                return null;
            }

            // If we've reached this point then we couldn't find the folder, even though the client thinks
            // it exists
            m_log.ErrorFormat("[INVENTORY CACHE]: " +
                              "Could not find folder {0} for user {1}",
                              folderID, agentID.ToString());

            return new List<InventoryItemBase>();
        }

        public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID)
        {
//            m_log.InfoFormat("[INVENTORYCACHE]: Purging folder {0} for {1} uuid {2}", 
//                folderID, remoteClient.Name, remoteClient.AgentId);
            
            CachedUserInfo userProfile;
            if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
            {
                if (userProfile.HasInventory)
                {
                    InventoryFolderImpl subFolder = userProfile.RootFolder.HasSubFolder(folderID);
                    if (subFolder != null)
                    {
                        List<InventoryItemBase> items = subFolder.RequestListOfItems();
                        foreach (InventoryItemBase item in items)
                        {
                            userProfile.DeleteItem(remoteClient.AgentId, item);
                        }
                    }
                }
            }
        }

        public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
        {
            if (ownerID == libraryRoot.Owner)
            {
                //Console.WriteLine("request info for library item");

                return;
            }

            CachedUserInfo userProfile;
            if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
            {
                if (userProfile.HasInventory)
                {
                    InventoryItemBase item = userProfile.RootFolder.HasItem(itemID);
                    if (item != null)
                    {
                        remoteClient.SendInventoryItemDetails(ownerID, item);
                    }
                }
            }
        }
    }
    
    /// <summary>
    /// Used to create an update folder request if we haven't yet received the user's inventory
    /// </summary>
    internal class UpdateFolderRequest : IInventoryRequest
    {
        private UserProfileCacheService m_userProfileCacheService;
        private IClientAPI m_client;
        private LLUUID m_folderID;
        private ushort m_type;
        private string m_name;
        private LLUUID m_parentID;
        
        internal UpdateFolderRequest(
            UserProfileCacheService cacheService, IClientAPI client, LLUUID folderID, ushort type, string name, LLUUID parentID)
        {
            m_userProfileCacheService = cacheService;
            m_client = client;
            m_folderID = folderID;
            m_type = type;
            m_name = name;
            m_parentID = parentID;
        }
        
        public void Execute()
        {
            m_userProfileCacheService.HandleUpdateInventoryFolder(m_client, m_folderID, m_type, m_name, m_parentID);
        }
    }
}