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path: root/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
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using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using Nini.Config;

namespace OpenSim.Framework.Communications.Caches
{
    /// <summary>
    /// Basically a hack to give us a Inventory library while we don't have a inventory server
    /// once the server is fully implemented then should read the data from that
    /// </summary>
    public class LibraryRootFolder : InventoryFolder
    {
        private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
        private InventoryFolder m_textureFolder;

        public LibraryRootFolder()
        {
            this.agentID = libOwner;
            this.folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
            this.name = "OpenSim Library";
            this.parentID = LLUUID.Zero;
            this.type = (short)-1;
            this.version = (ushort)1;

            InventoryFolder folderInfo = new InventoryFolder();
            folderInfo.agentID = libOwner;
            folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
            folderInfo.name = "Texture Library";
            folderInfo.parentID = this.folderID;
            folderInfo.type = -1;
            folderInfo.version = 1;
            this.SubFolders.Add(folderInfo.folderID, folderInfo);
            this.m_textureFolder = folderInfo;

            this.CreateLibraryItems();

            string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml");
            if (File.Exists(filePath))
            {
                XmlConfigSource source = new XmlConfigSource(filePath);
                this.ReadItemsFromFile(source);
            }
        }

        private void CreateLibraryItems()
        {

            InventoryItemBase item = new InventoryItemBase();
            item.avatarID = libOwner;
            item.creatorsID = libOwner;
            item.inventoryID = LLUUID.Random();
            item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
            item.inventoryDescription = "Plywood texture";
            item.inventoryName = "Plywood";
            item.assetType = 0;
            item.parentFolderID = m_textureFolder.folderID;
            item.inventoryBasePermissions = 0x7FFFFFFF;
            item.inventoryEveryOnePermissions = 0x7FFFFFFF;
            item.inventoryCurrentPermissions = 0x7FFFFFFF;
            item.inventoryNextPermissions = 0x7FFFFFFF;
            this.m_textureFolder.Items.Add(item.inventoryID, item);

            item = new InventoryItemBase();
            item.avatarID = libOwner;
            item.creatorsID = libOwner;
            item.inventoryID = LLUUID.Random();
            item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
            item.inventoryDescription = "Rocks texture";
            item.inventoryName = "Rocks";
            item.assetType = 0;
            item.parentFolderID = m_textureFolder.folderID;
            item.inventoryBasePermissions = 0x7FFFFFFF;
            item.inventoryEveryOnePermissions = 0x7FFFFFFF;
            item.inventoryCurrentPermissions = 0x7FFFFFFF;
            item.inventoryNextPermissions = 0x7FFFFFFF;
            this.m_textureFolder.Items.Add(item.inventoryID, item);

            item = new InventoryItemBase();
            item.avatarID = libOwner;
            item.creatorsID = libOwner;
            item.inventoryID = LLUUID.Random();
            item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
            item.inventoryDescription = "Bricks texture";
            item.inventoryName = "Bricks";
            item.assetType = 0;
            item.parentFolderID = m_textureFolder.folderID;
            item.inventoryBasePermissions = 0x7FFFFFFF;
            item.inventoryEveryOnePermissions = 0x7FFFFFFF;
            item.inventoryCurrentPermissions = 0x7FFFFFFF;
            item.inventoryNextPermissions = 0x7FFFFFFF;
            this.m_textureFolder.Items.Add(item.inventoryID, item);

            item = new InventoryItemBase();
            item.avatarID = libOwner;
            item.creatorsID = libOwner;
            item.inventoryID = LLUUID.Random();
            item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
            item.inventoryDescription = "Granite texture";
            item.inventoryName = "Granite";
            item.assetType = 0;
            item.parentFolderID = m_textureFolder.folderID;
            item.inventoryBasePermissions = 0x7FFFFFFF;
            item.inventoryEveryOnePermissions = 0x7FFFFFFF;
            item.inventoryCurrentPermissions = 0x7FFFFFFF;
            item.inventoryNextPermissions = 0x7FFFFFFF;
            this.m_textureFolder.Items.Add(item.inventoryID, item);

            item = new InventoryItemBase();
            item.avatarID = libOwner;
            item.creatorsID = libOwner;
            item.inventoryID = LLUUID.Random();
            item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
            item.inventoryDescription = "Hardwood texture";
            item.inventoryName = "Hardwood";
            item.assetType = 0;
            item.parentFolderID = m_textureFolder.folderID;
            item.inventoryBasePermissions = 0x7FFFFFFF;
            item.inventoryEveryOnePermissions = 0x7FFFFFFF;
            item.inventoryCurrentPermissions = 0x7FFFFFFF;
            item.inventoryNextPermissions = 0x7FFFFFFF;
            this.m_textureFolder.Items.Add(item.inventoryID, item);

            item = new InventoryItemBase();
            item.avatarID = libOwner;
            item.creatorsID = libOwner;
            item.inventoryID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
            item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
            item.inventoryDescription = "Default Shape";
            item.inventoryName = "Default Shape";
            item.assetType = 13;
            item.invType = 18;
            item.parentFolderID = this.folderID;
            item.inventoryCurrentPermissions = 0;
            item.inventoryNextPermissions = 0;
            this.Items.Add(item.inventoryID, item);

            item = new InventoryItemBase();
            item.avatarID = libOwner;
            item.creatorsID = libOwner;
            item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
            item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
            item.inventoryDescription = "Default Skin";
            item.inventoryName = "Default Skin";
            item.assetType = 13;
            item.invType = 18;
            item.parentFolderID = this.folderID;
            item.inventoryCurrentPermissions = 0;
            item.inventoryNextPermissions = 0;
            this.Items.Add(item.inventoryID, item);

            item = new InventoryItemBase();
            item.avatarID = libOwner;
            item.creatorsID = libOwner;
            item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
            item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
            item.inventoryDescription = "Default Shirt";
            item.inventoryName = "Default Shirt";
            item.assetType = 5;
            item.invType = 18;
            item.parentFolderID = this.folderID;
            item.inventoryCurrentPermissions = 0;
            item.inventoryNextPermissions = 0;
            this.Items.Add(item.inventoryID, item);

            item = new InventoryItemBase();
            item.avatarID = libOwner;
            item.creatorsID = libOwner;
            item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
            item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
            item.inventoryDescription = "Default Pants";
            item.inventoryName = "Default Pants";
            item.assetType = 5;
            item.invType = 18;
            item.parentFolderID = this.folderID;
            item.inventoryCurrentPermissions = 0;
            item.inventoryNextPermissions = 0;
            this.Items.Add(item.inventoryID, item);

        }

        private void ReadItemsFromFile(IConfigSource source)
        {
            for (int i = 0; i < source.Configs.Count; i++)
            {
                InventoryItemBase item = new InventoryItemBase();
                item.avatarID = libOwner;
                item.creatorsID = libOwner;
                item.inventoryID = new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToStringHyphenated()));
                item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
                item.inventoryDescription = source.Configs[i].GetString("description", "");
                item.inventoryName = source.Configs[i].GetString("name", "");
                item.assetType = source.Configs[i].GetInt("assetType", 0);
                item.invType = source.Configs[i].GetInt("inventoryType", 0);
                item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
                item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
                item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
                item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
                if (item.assetType == 0)
                {
                    item.parentFolderID = this.m_textureFolder.folderID;
                    this.m_textureFolder.Items.Add(item.inventoryID, item);
                }
                else
                {
                    item.parentFolderID = this.folderID;
                    this.Items.Add(item.inventoryID, item);
                }
            }
        }

    }
}