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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using libsecondlife;
using log4net;
namespace OpenSim.Framework.Communications.Cache
{
internal delegate void AddItemDelegate(InventoryItemBase itemInfo);
internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo);
internal delegate void DeleteItemDelegate(LLUUID itemID);
internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID);
internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID);
internal delegate void PurgeFolderDelegate(LLUUID folderID);
internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID);
/// <summary>
/// Stores user profile and inventory data received from backend services for a particular user.
/// </summary>
public class CachedUserInfo
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The comms manager holds references to services (user, grid, inventory, etc.)
/// </summary>
private readonly CommunicationsManager m_commsManager;
public UserProfileData UserProfile { get { return m_userProfile; } }
private readonly UserProfileData m_userProfile;
/// <summary>
/// Has we received the user's inventory from the inventory service?
/// </summary>
private bool m_hasInventory;
/// <summary>
/// Inventory requests waiting for receipt of this user's inventory from the inventory service.
/// </summary>
private readonly IList<IInventoryRequest> m_pendingRequests = new List<IInventoryRequest>();
/// <summary>
/// Has this user info object yet received its inventory information from the invetnroy service?
/// </summary>
public bool HasInventory { get { return m_hasInventory; } }
private InventoryFolderImpl m_rootFolder;
public InventoryFolderImpl RootFolder { get { return m_rootFolder; } }
/// <summary>
/// FIXME: This could be contained within a local variable - it doesn't need to be a field
/// </summary>
private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders
= new Dictionary<LLUUID, IList<InventoryFolderImpl>>();
/// <summary>
/// Constructor
/// </summary>
/// <param name="commsManager"></param>
/// <param name="userProfile"></param>
public CachedUserInfo(CommunicationsManager commsManager, UserProfileData userProfile)
{
m_commsManager = commsManager;
m_userProfile = userProfile;
}
/// <summary>
/// This allows a request to be added to be processed once we receive a user's inventory
/// from the inventory service. If we already have the inventory, the request
/// is executed immediately instead.
/// </summary>
/// <param name="parent"></param>
public void AddRequest(IInventoryRequest request)
{
lock (m_pendingRequests)
{
if (m_hasInventory)
{
request.Execute();
}
else
{
m_pendingRequests.Add(request);
}
}
}
/// <summary>
/// Store a folder pending arrival of its parent
/// </summary>
/// <param name="folder"></param>
private void AddPendingFolder(InventoryFolderImpl folder)
{
LLUUID parentFolderId = folder.ParentID;
if (pendingCategorizationFolders.ContainsKey(parentFolderId))
{
pendingCategorizationFolders[parentFolderId].Add(folder);
}
else
{
IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
folders.Add(folder);
pendingCategorizationFolders[parentFolderId] = folders;
}
}
/// <summary>
/// Add any pending folders which were received before the given folder
/// </summary>
/// <param name="parentId">
/// A <see cref="LLUUID"/>
/// </param>
private void ResolvePendingFolders(InventoryFolderImpl newFolder)
{
if (pendingCategorizationFolders.ContainsKey(newFolder.ID))
{
foreach (InventoryFolderImpl folder in pendingCategorizationFolders[newFolder.ID])
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}",
// folder.name, folder.folderID, parent.name, parent.folderID);
lock (newFolder.SubFolders)
{
if (!newFolder.SubFolders.ContainsKey(folder.ID))
{
newFolder.SubFolders.Add(folder.ID, folder);
}
}
}
}
}
/// <summary>
/// Callback invoked when the inventory is received from an async request to the inventory service
/// </summary>
/// <param name="userID"></param>
/// <param name="inventoryCollection"></param>
public void InventoryReceive(ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
{
// FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
// are simply being swallowed
try
{
foreach (InventoryFolderImpl folder in folders)
{
FolderReceive(folder);
}
foreach (InventoryItemBase item in items)
{
ItemReceive(item);
}
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e);
}
// Deal with pending requests
lock (m_pendingRequests)
{
// We're going to change inventory status within the lock to avoid a race condition
// where requests are processed after the AddRequest() method has been called.
m_hasInventory = true;
foreach (IInventoryRequest request in m_pendingRequests)
{
request.Execute();
}
}
}
/// <summary>
/// Callback invoked when a folder is received from an async request to the inventory service.
/// </summary>
/// <param name="userID"></param>
/// <param name="folderInfo"></param>
private void FolderReceive(InventoryFolderImpl newFolder)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
// folderInfo.Name, folderInfo.ID, userID);
if (RootFolder == null)
{
if (newFolder.ParentID == LLUUID.Zero)
{
m_rootFolder = newFolder;
}
else
{
AddPendingFolder(newFolder);
}
}
else
{
InventoryFolderImpl parentFolder = RootFolder.FindFolder(newFolder.ParentID);
if (parentFolder != null)
{
lock (parentFolder.SubFolders)
{
if (!parentFolder.SubFolders.ContainsKey(newFolder.ID))
{
parentFolder.SubFolders.Add(newFolder.ID, newFolder);
}
else
{
m_log.WarnFormat(
"[INVENTORY CACHE]: Received folder {0} {1} from inventory service which has already been received",
newFolder.Name, newFolder.ID);
}
}
}
else
{
AddPendingFolder(newFolder);
}
}
ResolvePendingFolders(newFolder);
}
/// <summary>
/// Callback invoked when an item is received from an async request to the inventory service.
///
/// We're assuming here that items are always received after all the folders have been
/// received.
/// </summary>
/// <param name="folderInfo"></param>
private void ItemReceive(InventoryItemBase itemInfo)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Received item {0} {1} for user {2}",
// itemInfo.Name, itemInfo.ID, userID);
if (RootFolder != null)
{
if (itemInfo.Folder == RootFolder.ID)
{
lock (RootFolder.Items)
{
if (!RootFolder.Items.ContainsKey(itemInfo.ID))
{
RootFolder.Items.Add(itemInfo.ID, itemInfo);
}
else
{
RootFolder.Items[itemInfo.ID] = itemInfo;
}
}
}
else
{
InventoryFolderImpl folder = RootFolder.FindFolder(itemInfo.Folder);
if (folder != null)
{
lock (folder.Items)
{
if (!folder.Items.ContainsKey(itemInfo.ID))
{
folder.Items.Add(itemInfo.ID, itemInfo);
}
else
{
folder.Items[itemInfo.ID] = itemInfo;
}
}
}
}
}
}
/// <summary>
/// Create a folder in this agent's inventory.
///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
/// </summary>
/// <param name="parentID"></param>
/// <returns></returns>
public bool CreateFolder(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId);
if (HasInventory)
{
InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID);
if (null == parentFolder)
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Tried to create folder {0} {1} but the parent {2} does not exist",
folderName, folderID, parentID);
return false;
}
InventoryFolderImpl createdFolder = parentFolder.CreateChildFolder(folderID, folderName, folderType);
if (createdFolder != null)
{
InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
createdBaseFolder.Owner = createdFolder.Owner;
createdBaseFolder.ID = createdFolder.ID;
createdBaseFolder.Name = createdFolder.Name;
createdBaseFolder.ParentID = createdFolder.ParentID;
createdBaseFolder.Type = createdFolder.Type;
createdBaseFolder.Version = createdFolder.Version;
m_commsManager.InventoryService.AddFolder(createdBaseFolder);
return true;
}
else
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists",
folderName, folderID);
return false;
}
}
else
{
AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(CreateFolderDelegate), this, "CreateFolder"),
new object[] { folderName, folderID, folderType, parentID }));
return true;
}
}
/// <summary>
/// Handle a client request to update the inventory folder
///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
///
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
/// </summary>
///
/// <param name="folderID"></param>
/// <param name="type"></param>
/// <param name="name"></param>
/// <param name="parentID"></param>
public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
if (HasInventory)
{
InventoryFolderBase baseFolder = new InventoryFolderBase();
baseFolder.Owner = m_userProfile.ID;
baseFolder.ID = folderID;
baseFolder.Name = name;
baseFolder.ParentID = parentID;
baseFolder.Type = (short) type;
baseFolder.Version = RootFolder.Version;
m_commsManager.InventoryService.AddFolder(baseFolder);
}
else
{
AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(UpdateFolderDelegate), this, "UpdateFolder"),
new object[] { name, folderID, type, parentID }));
}
return true;
}
/// <summary>
/// Handle an inventory folder move request from the client.
///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
/// </summary>
///
/// <param name="folderID"></param>
/// <param name="parentID"></param>
public bool MoveFolder(LLUUID folderID, LLUUID parentID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}",
// parentID, remoteClient.Name, remoteClient.Name, remoteClient.AgentId);
if (HasInventory)
{
InventoryFolderBase baseFolder = new InventoryFolderBase();
baseFolder.Owner = m_userProfile.ID;
baseFolder.ID = folderID;
baseFolder.ParentID = parentID;
m_commsManager.InventoryService.MoveFolder(baseFolder);
return true;
}
else
{
AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(MoveFolderDelegate), this, "MoveFolder"),
new object[] { folderID, parentID }));
return true;
}
}
/// <summary>
/// This method will delete all the items and folders in the given folder.
///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
/// </summary>
///
/// <param name="folderID"></param>
public bool PurgeFolder(LLUUID folderID)
{
// m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}",
// folderID, remoteClient.Name, remoteClient.AgentId);
if (HasInventory)
{
InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID);
if (purgedFolder != null)
{
// XXX Nasty - have to create a new object to hold details we already have
InventoryFolderBase purgedBaseFolder = new InventoryFolderBase();
purgedBaseFolder.Owner = purgedFolder.Owner;
purgedBaseFolder.ID = purgedFolder.ID;
purgedBaseFolder.Name = purgedFolder.Name;
purgedBaseFolder.ParentID = purgedFolder.ParentID;
purgedBaseFolder.Type = purgedFolder.Type;
purgedBaseFolder.Version = purgedFolder.Version;
m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder);
purgedFolder.Purge();
return true;
}
}
else
{
AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(PurgeFolderDelegate), this, "PurgeFolder"),
new object[] { folderID }));
return true;
}
return false;
}
/// <summary>
/// Add an item to the user's inventory
/// </summary>
/// <param name="itemInfo"></param>
public void AddItem(InventoryItemBase item)
{
if (HasInventory)
{
ItemReceive(item);
m_commsManager.InventoryService.AddItem(item);
}
else
{
AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(AddItemDelegate), this, "AddItem"),
new object[] { item }));
}
}
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="userID"></param>
/// <param name="itemInfo"></param>
public void UpdateItem(InventoryItemBase item)
{
if (HasInventory)
{
m_commsManager.InventoryService.UpdateItem(item);
}
else
{
AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(UpdateItemDelegate), this, "UpdateItem"),
new object[] { item }));
}
}
/// <summary>
/// Delete an item from the user's inventory
///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
/// </summary>
/// <param name="itemID"></param>
/// <returns>
/// true on a successful delete or a if the request is queued.
/// Returns false on an immediate failure
/// </returns>
public bool DeleteItem(LLUUID itemID)
{
if (HasInventory)
{
// XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though
// really only the item id is required.
InventoryItemBase item = RootFolder.FindItem(itemID);
if (null == item)
{
m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID);
return false;
}
if (RootFolder.DeleteItem(item.ID))
{
return m_commsManager.InventoryService.DeleteItem(item);
}
}
else
{
AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"),
new object[] { itemID }));
return true;
}
return false;
}
}
/// <summary>
/// Should be implemented by callers which require a callback when the user's inventory is received
/// </summary>
public interface IInventoryRequest
{
/// <summary>
/// This is the method executed once we have received the user's inventory by which the request can be fulfilled.
/// </summary>
void Execute();
}
/// <summary>
/// Generic inventory request
/// </summary>
class InventoryRequest : IInventoryRequest
{
private Delegate m_delegate;
private Object[] m_args;
internal InventoryRequest(Delegate delegat, Object[] args)
{
m_delegate = delegat;
m_args = args;
}
public void Execute()
{
m_delegate.DynamicInvoke(m_args);
}
}
}
|