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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
public struct WearableItem
{
public UUID ItemID;
public UUID AssetID;
public WearableItem(UUID itemID, UUID assetID)
{
ItemID = itemID;
AssetID = assetID;
}
}
public class AvatarWearable
{
// these are guessed at by the list here -
// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
// correct them over time for when were are wrong.
public static readonly int BODY = 0;
public static readonly int SKIN = 1;
public static readonly int HAIR = 2;
public static readonly int EYES = 3;
public static readonly int SHIRT = 4;
public static readonly int PANTS = 5;
public static readonly int SHOES = 6;
public static readonly int SOCKS = 7;
public static readonly int JACKET = 8;
public static readonly int GLOVES = 9;
public static readonly int UNDERSHIRT = 10;
public static readonly int UNDERPANTS = 11;
public static readonly int SKIRT = 12;
public static readonly int MAX_BASICWEARABLES = 13;
public static readonly int ALPHA = 13;
public static readonly int TATTOO = 14;
public static readonly int LEGACY_VERSION_MAX_WEARABLES = 15;
// public static readonly int PHYSICS = 15;
// public static int MAX_WEARABLES = 16;
public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
public static readonly UUID DEFAULT_HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
public static readonly UUID DEFAULT_HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
public static readonly UUID DEFAULT_SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
public static readonly UUID DEFAULT_SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
public static readonly UUID DEFAULT_SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
public static readonly UUID DEFAULT_SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
// public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
// public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
// public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
// public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
protected List<UUID> m_ids = new List<UUID>();
public AvatarWearable()
{
}
public AvatarWearable(UUID itemID, UUID assetID)
{
Wear(itemID, assetID);
}
public AvatarWearable(OSDArray args)
{
Unpack(args);
}
public OSD Pack()
{
OSDArray wearlist = new OSDArray();
foreach (UUID id in m_ids)
{
OSDMap weardata = new OSDMap();
weardata["item"] = OSD.FromUUID(id);
weardata["asset"] = OSD.FromUUID(m_items[id]);
wearlist.Add(weardata);
}
return wearlist;
}
public void Unpack(OSDArray args)
{
Clear();
foreach (OSDMap weardata in args)
{
Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
}
}
public int Count
{
get { return m_ids.Count; }
}
public void Add(UUID itemID, UUID assetID)
{
if (itemID == UUID.Zero)
return;
if (m_items.ContainsKey(itemID))
{
m_items[itemID] = assetID;
return;
}
if (m_ids.Count >= 5)
return;
m_ids.Add(itemID);
m_items[itemID] = assetID;
}
public void Wear(WearableItem item)
{
Wear(item.ItemID, item.AssetID);
}
public void Wear(UUID itemID, UUID assetID)
{
Clear();
Add(itemID, assetID);
}
public void Clear()
{
m_ids.Clear();
m_items.Clear();
}
public void RemoveItem(UUID itemID)
{
if (m_items.ContainsKey(itemID))
{
m_ids.Remove(itemID);
m_items.Remove(itemID);
}
}
public void RemoveAsset(UUID assetID)
{
UUID itemID = UUID.Zero;
foreach (KeyValuePair<UUID, UUID> kvp in m_items)
{
if (kvp.Value == assetID)
{
itemID = kvp.Key;
break;
}
}
if (itemID != UUID.Zero)
{
m_ids.Remove(itemID);
m_items.Remove(itemID);
}
}
public WearableItem this [int idx]
{
get
{
if (idx >= m_ids.Count || idx < 0)
return new WearableItem(UUID.Zero, UUID.Zero);
return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
}
}
public UUID GetAsset(UUID itemID)
{
if (!m_items.ContainsKey(itemID))
return UUID.Zero;
return m_items[itemID];
}
public static AvatarWearable[] DefaultWearables
{
get
{
// We use the legacy count here because this is just a fallback anyway
AvatarWearable[] defaultWearables = new AvatarWearable[LEGACY_VERSION_MAX_WEARABLES];
for (int i = 0; i < LEGACY_VERSION_MAX_WEARABLES; i++)
{
defaultWearables[i] = new AvatarWearable();
}
// Body
defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
// Hair
defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
// Skin
defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
// Shirt
defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
// Pants
defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
// // Alpha
// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
// // Tattoo
// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
// // Physics
// defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
return defaultWearables;
}
}
}
}
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