aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs
blob: edc55185db831c561274a1d71acc6cafb47ac015 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
using System;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.IO;
using System.Threading;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory;
using OpenSim.Assets;
using OpenSim.RegionServer.world.scripting;
using OpenSim.Terrain;

namespace OpenSim.world
{
    public class WorldBase
    {
        public Dictionary<libsecondlife.LLUUID, Entity> Entities;
        protected Dictionary<uint, ClientView> m_clientThreads;
        protected ulong m_regionHandle;
        protected string m_regionName;
        protected InventoryCache _inventoryCache;
        protected AssetCache _assetCache;
        protected RegionInfo m_regInfo;

        public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
        protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine

        #region Properties
        public InventoryCache InventoryCache
        {
            set
            {
                this._inventoryCache = value;
            }
        }

        public AssetCache AssetCache
        {
            set
            {
                this._assetCache = value;
            }
        }
        #endregion

        #region Constructors
        public WorldBase()
        {

        }
        #endregion

        #region Setup Methods
        /// <summary>
        /// Register Packet handler Methods with the packet server (which will register them with the SimClient)
        /// </summary>
        /// <param name="packetServer"></param>
        public virtual void RegisterPacketHandlers(PacketServer packetServer)
        {

        }
        #endregion

        #region Update Methods
        /// <summary>
        /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
        /// </summary>
        public virtual void Update()
        {

        }
        #endregion

        #region Terrain Methods

        /// <summary>
        /// Loads the World heightmap
        /// </summary>
        public virtual void LoadWorldMap()
        {

        }

        /// <summary>
        /// Send the region heightmap to the client
        /// </summary>
        /// <param name="RemoteClient">Client to send to</param>
        public virtual void SendLayerData(ClientView RemoteClient)
        {
            try
            {
                int[] patches = new int[4];

                for (int y = 0; y < 16; y++)
                {
                    for (int x = 0; x < 16; x = x + 4)
                    {
                        patches[0] = x + 0 + y * 16;
                        patches[1] = x + 1 + y * 16;
                        patches[2] = x + 2 + y * 16;
                        patches[3] = x + 3 + y * 16;

                        Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
                        RemoteClient.OutPacket(layerpack);
                    }
                }
            }
            catch (Exception e)
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
            }
        }

        /// <summary>
        /// Sends a specified patch to a client
        /// </summary>
        /// <param name="px">Patch coordinate (x) 0..16</param>
        /// <param name="py">Patch coordinate (y) 0..16</param>
        /// <param name="RemoteClient">The client to send to</param>
        public void SendLayerData(int px, int py, ClientView RemoteClient)
        {
            try
            {
                int[] patches = new int[1];
                int patchx, patchy;
                patchx = px / 16;
                patchy = py / 16;

                patches[0] = patchx + 0 + patchy * 16;

                Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
                RemoteClient.OutPacket(layerpack);
            }
            catch (Exception e)
            {
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
            }
        }
        #endregion

        #region Add/Remove Agent/Avatar
        /// <summary>
        /// Add a new Agent's avatar
        /// </summary>
        /// <param name="agentClient"></param>
        public virtual void AddViewerAgent(ClientView agentClient)
        {

        }

        /// <summary>
        /// Remove a Agent's avatar
        /// </summary>
        /// <param name="agentClient"></param>
        public virtual void RemoveViewerAgent(ClientView agentClient)
        {

        }
        #endregion

        #region Shutdown
        /// <summary>
        /// Tidy before shutdown
        /// </summary>
        public virtual void Close()
        {

        }
        #endregion
    }
}