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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Xml;
using System.Xml.Serialization;
using libsecondlife;
using libsecondlife.Packets;
using libsecondlife.InventorySystem;
namespace libsecondlife.TestClient
{
public class WearCommand : Command
{
public WearCommand(TestClient testClient)
{
Name = "wear";
Description = "Wear an outfit folder from inventory.";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
return "Broken until someone fixes me";
//string target = String.Empty;
//for (int ct = 0; ct < args.Length; ct++)
// target = target + args[ct] + " ";
//target = target.TrimEnd();
//Client.Inventory.DownloadInventory();
//InventoryFolder folder = Client.Inventory.getFolder(target);
//if (folder != null)
//{
// Client.Appearance.WearOutfit(folder);
// return "Outfit " + target + " worn.";
//}
//return "Unable to find: " + target;
}
}
}
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