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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Xml;
using System.Xml.Serialization;
using libsecondlife;
using libsecondlife.Packets;
using libsecondlife.InventorySystem;
namespace libsecondlife.TestClient
{
public class InventoryCommand : Command
{
public InventoryCommand(TestClient testClient)
{
Name = "i";
Description = "Prints out inventory.";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
return "Broken until someone fixes me";
//Client.Inventory.DownloadInventory();
//StringBuilder result = new StringBuilder();
//PrintFolder(Client.Inventory.GetRootFolder(), result, 0);
//return result.ToString();
}
//void PrintFolder(InventoryFolder folder, StringBuilder output, int indenting)
//{
// Indent(output, indenting);
// output.Append(folder.Name);
// output.Append("\n");
// foreach (InventoryBase b in folder.GetContents())
// {
// InventoryItem item = b as InventoryItem;
// if (item != null)
// {
// Indent(output, indenting + 1);
// output.Append(item.Name);
// output.Append("\n");
// continue;
// }
// InventoryFolder subFolder = b as InventoryFolder;
// if (subFolder != null)
// PrintFolder(subFolder, output, indenting + 1);
// }
//}
//void Indent(StringBuilder output, int indenting)
//{
// for (int count = 0; count < indenting; count++)
// {
// output.Append(" ");
// }
//}
}
}
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