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/*
* Created by SharpDevelop.
* User: Adam Stevenson
* Date: 6/13/2007
* Time: 12:55 AM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
namespace OpenSim.Servers
{
/// <summary>
///
/// </summary>
public class SocketRegistry
{
static List<Socket> _Sockets;
static SocketRegistry()
{
_Sockets = new List<Socket>();
}
private SocketRegistry()
{
}
public static void Register(Socket pSocket)
{
_Sockets.Add(pSocket);
}
public static void Unregister(Socket pSocket)
{
_Sockets.Remove(pSocket);
}
public static void UnregisterAllAndClose()
{
int iSockets = _Sockets.Count;
for (int i = 0; i < iSockets; i++)
{
try
{
_Sockets[i].Close();
}
catch
{
}
}
_Sockets.Clear();
}
}
}
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