<Script><ScriptEngine:OpenSimJVM,Test1>public class Test1 { public static void OnFrame() { int own = 0; own = OpenSimAPI.GetEntityID(); int avid = OpenSimAPI.GetRandomAvatarID(); float x = OpenSimAPI.GetEntityPositionX(own); float avx = OpenSimAPI.GetEntityPositionX(avid); float y = OpenSimAPI.GetEntityPositionY(own); float avy = OpenSimAPI.GetEntityPositionY(avid); if(x> avx) { x = x -1f; } else { x = x+ 1f; } if(y > avy) { y= y -1f; } else { y = y +1f; } OpenSimAPI.SetEntityPosition(own, x, y, 0); } }</Script>