; * The startup section lists all the connectors to start up in this server ; * instance. This may be only one, or it may be the entire server suite. ; * Multiple connectors should be separated by commas. ; * ; * These are the IN connectors the server uses, the in connectors ; * read this config file and load the needed service and database connectors ; * ; * The full syntax of a connector string is: ; * [[<ConfigName>@]<port>/]<dll name>[:<class name>] ; * [Startup] ; Place to create a PID file ; If no path if specified then a PID file is not created. PIDFile = ""${Paths|CachePath}"/ROBUST.pid" ; Plugin Registry Location ; Set path to directory for plugin registry. Information ; about the registered repositories and installed plugins ; will be stored here ; The Robust.exe process must have R/W access to the location RegistryLocation = "${Paths|CachePath}" ; Modular configurations ; Set path to directory for modular ini files... ; The Robust.exe process must have R/W access to the location, and it must NOT be shared by the OpenSim.exe process, coz that confuses things. ConfigDirectory = "${Paths|ConfigPath}/ROBUST" ; Console commands can be saved to a file, so the command history persists after a restart. (default is true) ConsoleHistoryFileEnabled = true ; The history file can be just a filename (relative to OpenSim's bin/ directory ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) ConsoleHistoryFile = "${Paths|LogPath}/RobustConsoleHistory.txt" ; How many lines of command history should we keep? (default is 100) ConsoleHistoryFileLines = 100 [ServiceList] AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" ;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below) ;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector" GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector" GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector" AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" ; OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector" AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector" LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector" PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector" UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector" GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector" AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector" FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector" MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector" MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector" ;; Uncomment this if you want offline IM to work OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector" ;; Uncomment this if you want Groups V2 to work GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" ;; Uncomment to provide bakes caching BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector" ;; Uncomment for UserProfiles see [UserProfilesService] to configure... UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector" ;; Uncomment if you want to have centralized estate data ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector" MuteListConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MuteListServiceConnector" ;; Additions for Hypergrid GatekeeperServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector" UserAgentServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserAgentServerConnector" HeloServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HeloServiceInConnector" HGFriendsServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HGFriendsServerConnector" InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector" HGInventoryServiceConnector = "HGInventoryService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" HGAssetServiceConnector = "HGAssetService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" ;; Uncomment this if you want Groups V2, HG to work HGGroupsServiceConnector = "${Const|PublicPort}/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector" ; * This is common for all services, it's the network setup for the entire ; * server instance, if none is specified above ; * [Network] port = ${Const|PrivatePort} ; HTTPS for "Out of band" management applications such as the remote admin ; module. May specify https_main = True to make the main http server ; use https or "False" to make the main server HTTP ; https_main = False ; ; Create https_listener = "True" will create a listener on the port ; specified. Provide the path to your server certificate along with it's ; password ; https_listener = False ; ; Set our listener to this port ; https_port = 0 ; ; Path to X509 certificate ; cert_path = "path/to/cert.p12" ; ; Password for cert ; cert_pass = "password" ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services. ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet ;; but you want to protect them from unauthorized access. ; AuthType = "BasicHttpAuthentication" ; HttpAuthUsername = "some_username" ; HttpAuthPassword = "some_password" ;; ;; AuthType above can be overriden in any of the service sections below by ; AuthType = "None" ;; This is useful in cases where you want to protect most of the services, ;; but unprotect individual services. Username and Password can also be ;; overriden if you want to use different credentials for the different services. ;; Hypergrid services are not affected by this; they are publicly available ;; by design. ;; By default, scripts are not allowed to call private services via llHttpRequest() ;; Such calls are detected by the X-SecondLife-Shared HTTP header ;; If you allow such calls you must be sure that they are restricted to very trusted scripters ;; (remember scripts can also be in visiting avatar attachments). ;; This can be overriden in individual private service sections if necessary AllowllHTTPRequestIn = false ; * The following are for the remote console ; * They have no effect for the local or basic console types ; * Leave commented to diable logins to the console ;ConsoleUser = Test ;ConsolePass = secret ;ConsolePort = 0 [Hypergrid] ;# {HomeURI} {Hypergrid} {The Home URL of this world} {} ;; This is the address of the external robust server that ;; runs the UserAgentsService, possibly this server. ;; For example http://myworld.com:8002 ;; This is a default that can be overwritten in some sections. HomeURI = "${Const|BaseURL}:${Const|PublicPort}" ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} ;; This is the address of the external robust server ;; that runs the Gatekeeper service, possibly this server. ;; For example http://myworld.com:8002 ;; This is a default that can be overwritten in some sections. GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" [AccessControl] ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} ;; Bar (|) separated list of viewers which may gain access to the regions. ;; One can use a substring of the viewer name to enable only certain ;; versions ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" ;; - "Imprudence" has access ;; - "Imprudence 1.3" has access ;; - "Imprudence 1.3.1" has no access ; AllowedClients = "" ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {} ;; Bar (|) separated list of viewers which may not gain access to the regions. ;; One can use a Substring of the viewer name to disable only certain ;; versions ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" ;; - "Imprudence" has no access ;; - "Imprudence 1.3" has no access ;; - "Imprudence 1.3.1" has access ; DeniedClients = "" [DatabaseService] ; PGSQL ; Uncomment these lines if you want to use PGSQL storage ; Change the connection string to your db details ;StorageProvider = "OpenSim.Data.PGSQL.dll" ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" ; MySQL ; Uncomment these lines if you want to use MySQL storage ; Change the connection string to your db details StorageProvider = "${Const|DataProvider}" ConnectionString = "${Const|ConnectionString}" ; * As an example, the below configuration precisely mimicks the legacy ; * asset server. It is read by the asset IN connector (defined above) ; * and it then loads the OUT connector (a local database module). That, ; * in turn, reads the asset loader and database connection information ; * [AssetService] ;; Choose an asset service (Only one option should be enabled) ;LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector" ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files ;; These directories must be on the same physical filesystem BaseDirectory = "${Paths|AssetsPath}/data" SpoolDirectory = "${Paths|AssetsPath}/tmp" ;; Original service can be checked if FSAssets can not find an asset FallbackService = "OpenSim.Services.AssetService.dll:AssetService"; ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time DaysBetweenAccessTimeUpdates = 1 ;; Should FSAssets print read/write stats to the robust console, default is true ShowConsoleStats = false ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration) ;StorageProvider = "" ;ConnectionString = "" ;Realm = "fsassets" ;; The following are common to both the default asset service and FSAsset service ;; Common asset service options DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" AssetLoaderArgs = "./assets/AssetSets.xml" ; Allow maptile assets to remotely deleted by remote calls to the asset service. ; There is no harm in having this as false - it just means that historical maptile assets are not deleted. ; This only applies to maptiles served via the version 1 viewer mechanisms ; Default is false AllowRemoteDelete = false ; Allow all assets to be remotely deleted. ; Only set this to true if you are operating a grid where you control all calls to the asset service ; (where a necessary condition is that you control all simulators) and you need this for admin purposes. ; If set to true, AllowRemoteDelete = true is required as well. ; Default is false. AllowRemoteDeleteAllTypes = false ; * This configuration loads the inventory server modules. It duplicates ; * the function of the legacy inventory server ; * [InventoryService] LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed? ; If this is set to false then some other arrangement must be made to perform these operations if necessary. AllowDelete = true ; * This is the new style grid service. ; * "Realm" is the table that is used for user lookup. ; * It defaults to "regions", which uses the legacy tables ; * [GridService] LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" ; Realm = "regions" ; AllowDuplicateNames = "" ;; Perform distance check for the creation of a linked region ; Check4096 = "True" ;; Needed to display non-default map tile images for linked regions AssetService = "OpenSim.Services.AssetService.dll:AssetService" ;; Directory for map tile images of linked regions MapTileDirectory = "${Paths|CachePath}/maptiles" ;; Next, we can specify properties of regions, including default and fallback regions ;; The syntax is: Region_<RegionName> = "<flags>" ;; or: Region_<RegionID> = "<flags>" ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate ;; ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified ;; an explicit region. ;; ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online ;; region will be used. ;; ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the ;; order specified. This only applies to local logins at this time, not Hypergrid connections. ;; ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. ;; ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. ;; ;; Example specification: ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" ; (replace spaces with underscore) Region_Welcome = "DefaultRegion, FallbackRegion, Persistent" Region_Sandbox = "DefaultRegion, FallbackRegion, Persistent" Region_Kellietown = "DefaultRegion, FallbackRegion, Persistent" ;; Allow Hyperlinks to be created at the console HypergridLinker = true ;; Allow supporting viewers to export content ;; Set to false to prevent export ExportSupported = true ;; If you have this set under [Hypergrid], no need to set it here, leave it commented ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" ; * This is the configuration for the freeswitch server in grid mode [FreeswitchService] ; LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" ;; The IP address of your FreeSWITCH server. ;; This address must be reachable by viewers. ; ServerAddress = 127.0.0.1 ;; The following configuration parameters are optional ;; By default, this is the same as the ServerAddress ; Realm = 127.0.0.1 ;; By default, this is the same as the ServerAddress on port 5060 ; SIPProxy = 127.0.0.1:5060 ;; Default is 5000ms ; DefaultTimeout = 5000 ;; The dial plan context. Default is "default" ; Context = default ;; Currently unused ; UserName = freeswitch ;; Currently unused ; Password = password ;; The following parameters are for STUN = Simple Traversal of UDP through NATs ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal ;; stun.freeswitch.org is not guaranteed to be running so use it in ;; production at your own risk ; EchoServer = 127.0.0.1 ; EchoPort = 50505 ; AttemptSTUN = false ; * This is the new style authentication service. Currently, only MySQL ; * is implemented. ; * [AuthenticationService] ; for the server connector LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" ; Realm = "auth" ;; Allow the service to process HTTP getauthinfo calls. ;; Default is false. ; AllowGetAuthInfo = false ;; Allow the service to process HTTP setauthinfo calls. ;; Default is false. ; AllowSetAuthInfo = false ;; Allow the service to process HTTP setpassword calls. ;; Default is false. ; AllowSetPassword = false [OpenIdService] ; for the server connector ; AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" ; UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" ; * This is the new style user service. ; * "Realm" is the table that is used for user lookup. ; * It defaults to "UserAccounts", which uses the new style. ; * Realm = "users" will use the legacy tables as an authentication source ; * [UserAccountService] ; for the server connector LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" ; Realm = "UserAccounts" ; These are for creating new accounts by the service AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" GridService = "OpenSim.Services.GridService.dll:GridService" InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 ;; to show a default "Ruth" avatar rather than a cloud for a newly created user. ;; Default is false CreateDefaultAvatarEntries = true ;; Allow the service to process HTTP createuser calls. ;; Default is false. ; AllowCreateUser = false ;; Allow the service to process HTTP setaccount calls. ;; Default is false. ; AllowSetAccount = false [GridUserService] ; for the server connector LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" [AgentPreferencesService] ; for the server connector LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" [PresenceService] ; for the server connector LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" [AvatarService] ; for the server connector LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" [FriendsService] ; for the server connector LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" [EstateService] LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" [LibraryService] LibraryName = "OpenSim Library" DefaultLibrary = "./inventory/Libraries.xml" [LoginService] ; for the server connector LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" ; for the service UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" GridService = "OpenSim.Services.GridService.dll:GridService" SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" ; The minimum user level required for a user to be able to login. 0 by default ; If you disable a particular user's account then you can set their login level below this number. ; You can also change this level from the console though these changes will not be persisted. ; MinLoginLevel = 0 ;; for hypergrid UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" ; This inventory service will be used to initialize the user's inventory HGInventoryServicePlugin = "HGInventoryService@OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" ; NOTE: HGInventoryServiceConstructorArg is deprecated. For now it will work, but see above ; for the correct method if passing additional arguments. ;; end hypergrid ; Ask co-operative viewers to use a different currency name Currency = "v " ;; Set minimum fee to publish classified ; ClassifiedFee = 0 WelcomeMessage = "${Const|MOTD}" AllowRemoteSetLoginLevel = "false" ; For V2 map MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/"; ; Url to search service ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/"; ; For V3 destination guide ; DestinationGuide = "${Const|BaseURL}/guide" ; For V3 avatar picker (( work in progress )) ; AvatarPicker = "${Const|BaseURL}/avatars" ; If you run this login server behind a proxy, set this to true ; HasProxy = false ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs) ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_GroupsServerURI = "${Const|BaseURL}:${Const|PublicPort}" ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. ;; Options are ;; "none" no DST ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows DSTZone = "local" ;Basic Login Service Dos Protection Tweaks ;; ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to ;; get around this basic DOS protection. ;DOSAllowXForwardedForHeader = false ;; ;; The protector adds up requests during this rolling period of time, default 10 seconds ;DOSRequestTimeFrameMS = 10000 ;; ;; The amount of requests in the above timeframe from the same endpoint that triggers protection ;DOSMaxRequestsInTimeFrame = 5 ;; ;; The amount of time that a specific endpoint is blocked. Default 2 minutes. ;DOSForgiveClientAfterMS = 120000 ;; ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. [MapImageService] LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" ; Set this if you want to change the default TilesStoragePath = "${Paths|CachePath}/maptiles" ; ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}), ; you may want to set this. Otherwise, don't set it, because it's already protected. ; GridService = "OpenSim.Services.GridService.dll:GridService" ; ; Additionally, if you run this server behind a proxy, set this to true ; HasProxy = false [GridInfoService] ; These settings are used to return information on a get_grid_info call. ; Client launcher scripts and third-party clients make use of this to ; autoconfigure the client and to provide a nice user experience. If you ; want to facilitate that, you should configure the settings here according ; to your grid or standalone setup. ; ; See http://opensimulator.org/wiki/GridInfo ; login uri: for grid this is the login server URI login = ${Const|BaseURL}:${Const|PublicPort}/ ; long grid name: the long name of your grid gridname = "${Const|GridName}" ; short grid name: the short name of your grid gridnick = "${Const|ShortGridName}" ; login page: optional: if it exists it will be used to tell the client to use ; this as splash page welcome = ${Const|BaseURL}/drupal/loginpage ; helper uri: optional: if it exists it will be used to tell the client to use ; this for all economy related things ;economy = ${Const|BaseURL}/economy ; web page of grid: optional: page providing further information about your grid about = ${Const|BaseURL}/drupal/ ; account creation: optional: page providing further information about obtaining ; a user account on your grid register = ${Const|BaseURL}/drupal/content/How_to_join ; help: optional: page providing further assistance for users of your grid help = ${Const|BaseURL}/drupal/Tags/help ; password help: optional: page providing password assistance for users of your grid password = ${Const|BaseURL}/drupal ; HG address of the gatekeeper, if you have one ; this is the entry point for all the regions of the world ; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/ ; HG user domain, if you have one ; this is the entry point for all user-related HG services ; uas = ${Const|BaseURL}:${Const|PublicPort}/ [GatekeeperService] LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService" ;; for the service UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" GridService = "OpenSim.Services.GridService.dll:GridService" AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector" SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" ; how does the outside world reach me? This acts as public key too. ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented ; ExternalName = "${Const|BaseURL}:${Const|PublicPort}" ; Does this grid allow incoming links to any region in it? ; If false, HG TPs happen only to the Default regions specified in [GridService] section AllowTeleportsToAnyRegion = true ; If you run this gatekeeper server behind a proxy, set this to true ; HasProxy = false ;; Are foreign visitors allowed? ForeignAgentsAllowed = true ;; ;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept. ;; Leave blank or commented for no exceptions. ; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002" ;; ;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept ;; Leave blank or commented for no exceptions. ; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002" [UserAgentService] LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService" ;; for the service GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" GridService = "OpenSim.Services.GridService.dll:GridService" GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" ; If you run this user agent server behind a proxy, set this to true ; HasProxy = false ;; If you separate the UserAgentService from the LoginService, set this to ;; the IP address of the machine where your LoginService is ;LoginServerIP = "127.0.0.1" ; User level required to be contacted from other grids LevelOutsideContacts = 0 ;; Restrictions on destinations of local users. ;; Are local users allowed to visit other grids? ;; What user level? Use variables of this forrm: ;; ForeignTripsAllowed_Level_<UserLevel> = true | false ;; (the default is true) ;; For example: ; ForeignTripsAllowed_Level_0 = false ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it ;; ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept ;; Leave blank or commented for no exceptions. ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002" ;; ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept. ;; Leave blank or commented for no exceptions. ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002" ;; This variable controls what is exposed to profiles of local users ;; as seen from outside of this grid. Leave it uncommented for exposing ;; UserTitle, UserFlags and the creation date. Uncomment and change to False ;; to block this info from being exposed. ; ShowUserDetailsInHGProfile = True ; * The interface that local users get when they are in other grids. ; * This restricts the inventory operations while in other grids. ; * Still not completely safe, especially if users perform inventory operations ; * while in those grids. The more the user accesses his/her inventory, the more ; * those simulators will know about the user's inventory. ; * [HGInventoryService] ; For the InventoryServiceInConnector LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" ;; alternatives: ;; HG1.5, more permissive, not recommended, but still supported ;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService" ;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust ;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" ; HGInventoryService is a public-facing inventory service that allows users to ; interact with their suitcase folder when on a foreign grid. This reuses the general inventory service connector. ; Hence, if the user has set up authentication in [Network] to protect their private services ; make sure it is not set here. AuthType = None ;; Can overwrite the default in [Hypergrid], but probably shouldn't ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" ; * The interface that local users get when they are in other grids. ; * This restricts the access that the rest of the world has to ; * the assets of this world. ; * [HGAssetService] ;; Use the second option if you have FSAsset service enabled ; LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService" LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFSAssetService" UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" ; HGAssetService is a public-facing service that allows users to ; read and create assets when on another grid. This reuses the general asset service connector. ; Hence, if the user has set up authentication in [Network] to protect their private services ; make sure it is overriden for this public service. AuthType = None ;; Can overwrite the default in [Hypergrid], but probably shouldn't ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" ;; The asset types that this grid can export to / import from other grids. ;; Comma separated. ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh ;; ;; Leave blank or commented if you don't want to apply any restrictions. ;; A more strict, but still reasonable, policy may be to disallow the exchange ;; of scripts, like so: ; DisallowExport ="LSLText" ; DisallowImport ="LSLBytecode" [HGFriendsService] LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService" UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" GridService = "OpenSim.Services.GridService.dll:GridService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" [HGInstantMessageService] LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService" GridService = "OpenSim.Services.GridService.dll:GridService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" ; This should always be true in the Robust config InGatekeeper = True [Messaging] ; OfflineIM OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" [Groups] ;; for the HG Groups service OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" ;; What is the HomeURI of users associated with this grid? ;; Can overwrite the default in [Hypergrid], but probably shouldn't ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" ;; end hypergrid ;; Sets the maximum number of groups an agent may join MaxAgentGroups = 420 [UserProfilesService] LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" Enabled = true ;; Configure this for separate profiles database ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" ;; Realm = UserProfiles UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" [BakedTextureService] LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes" ;; This directory must be writable by the user ROBUST runs as. It will be created automatically. BaseDirectory = "${Paths|CachePath}/bakes" [MuteListService] LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"