[Startup] gridmode = false ; Select a mesher here. ZeroMesher is save and fast. ; ZeroMesher also means that the physics engine models the physics of prims ; sticking to the basic shapes the engine does support. Usually this is only a box. ; Meshmerizer gives a better handling of complex prims by using triangle meshes. ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way ; ZeroMesher currently has a memory locking issue. ; meshing = ZeroMesher meshing = Meshmerizer physics = basicphysics ; Prim Storage ; if you would like to use sqlite uncomment the following line (and ; comment the NullStorage line) storage_plugin = "OpenSim.DataStore.MonoSqlite.dll" ;storage_plugin = "OpenSim.DataStore.NullStorage.dll" startup_console_commands_file = "startup_commands.txt" shutdown_console_commands_file = "shutdown_commands.txt" serverside_object_permissions = false ; asset_database = "db4o" ; to try sqlite as the asset database , comment out the above line, and uncomment following one asset_database = "sqlite" verbose = true physical_prim = true [StandAlone] accounts_authenticate = true welcome_message = "Welcome to OpenSim" inventory_plugin = "OpenSim.Framework.Data.SQLite.dll" ; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll" userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll" default_location_x = 1000 default_location_y = 1000 dump_assets_to_file = false [Network] http_listener_port = 9000 remoting_listener_port = 8895 grid_server_url = "http://127.0.0.1:8001" grid_send_key = "null" grid_recv_key = "null" user_server_url = "http://127.0.0.1:8002" user_send_key = "null" user_recv_key = "null" asset_server_url = "http://127.0.0.1:8003" [Chat] whisper_distance = 10 say_distance = 30 shout_distance = 100 ; Uncomment the following for IRC bridge ; experimental, so if it breaks... keep both parts... yada yada ; also, not good error detection when it fails ;[IRC] ;server = name.of.irc.server.on.the.net ;nick = OpenSimBotNameProbablyMakeThisShorter ;channel = #the_irc_channel_you_want_to_connect_to ; Uncomment the following to control the progression of daytime ; in the Sim. The defaults are what is shown below ;[Sun] ; number of wall clock hours for an opensim day. 24.0 would mean realtime ;day_length = 0.5 ; send a Sun update ever frame_rate # of frames. A lower number will ; make for smoother sun transition at the cost of network ;frame_rate = 100