<?xml version="1.0"?> <doc> <assembly> <name>OpenMetaverseTypes</name> </assembly> <members> <member name="T:OpenMetaverse.Vector3d"> <summary> A three-dimensional vector with doubleing-point values </summary> </member> <member name="F:OpenMetaverse.Vector3d.X"> <summary>X value</summary> </member> <member name="F:OpenMetaverse.Vector3d.Y"> <summary>Y value</summary> </member> <member name="F:OpenMetaverse.Vector3d.Z"> <summary>Z value</summary> </member> <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)"> <summary> Constructor, builds a vector from a byte array </summary> <param name="byteArray">Byte array containing three eight-byte doubles</param> <param name="pos">Beginning position in the byte array</param> </member> <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)"> <summary> Test if this vector is equal to another vector, within a given tolerance range </summary> <param name="vec">Vector to test against</param> <param name="tolerance">The acceptable magnitude of difference between the two vectors</param> <returns>True if the magnitude of difference between the two vectors is less than the given tolerance, otherwise false</returns> </member> <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)"> <summary> IComparable.CompareTo implementation </summary> </member> <member name="M:OpenMetaverse.Vector3d.IsFinite"> <summary> Test if this vector is composed of all finite numbers </summary> </member> <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)"> <summary> Builds a vector from a byte array </summary> <param name="byteArray">Byte array containing a 24 byte vector</param> <param name="pos">Beginning position in the byte array</param> </member> <member name="M:OpenMetaverse.Vector3d.GetBytes"> <summary> Returns the raw bytes for this vector </summary> <returns>A 24 byte array containing X, Y, and Z</returns> </member> <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)"> <summary> Writes the raw bytes for this vector to a byte array </summary> <param name="dest">Destination byte array</param> <param name="pos">Position in the destination array to start writing. Must be at least 24 bytes before the end of the array</param> </member> <member name="M:OpenMetaverse.Vector3d.Parse(System.String)"> <summary> Parse a vector from a string </summary> <param name="val">A string representation of a 3D vector, enclosed in arrow brackets and separated by commas</param> </member> <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)"> <summary> Interpolates between two vectors using a cubic equation </summary> </member> <member name="M:OpenMetaverse.Vector3d.ToString"> <summary> Get a formatted string representation of the vector </summary> <returns>A string representation of the vector</returns> </member> <member name="M:OpenMetaverse.Vector3d.ToRawString"> <summary> Get a string representation of the vector elements with up to three decimal digits and separated by spaces only </summary> <returns>Raw string representation of the vector</returns> </member> <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)"> <summary> Cross product between two vectors </summary> </member> <member name="F:OpenMetaverse.Vector3d.Zero"> <summary>A vector with a value of 0,0,0</summary> </member> <member name="F:OpenMetaverse.Vector3d.One"> <summary>A vector with a value of 1,1,1</summary> </member> <member name="F:OpenMetaverse.Vector3d.UnitX"> <summary>A unit vector facing forward (X axis), value of 1,0,0</summary> </member> <member name="F:OpenMetaverse.Vector3d.UnitY"> <summary>A unit vector facing left (Y axis), value of 0,1,0</summary> </member> <member name="F:OpenMetaverse.Vector3d.UnitZ"> <summary>A unit vector facing up (Z axis), value of 0,0,1</summary> </member> <member name="T:OpenMetaverse.EnumInfoAttribute"> <summary> Attribute class that allows extra attributes to be attached to ENUMs </summary> </member> <member name="F:OpenMetaverse.EnumInfoAttribute.Text"> <summary>Text used when presenting ENUM to user</summary> </member> <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor"> <summary>Default initializer</summary> </member> <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)"> <summary>Text used when presenting ENUM to user</summary> </member> <member name="T:OpenMetaverse.AssetType"> <summary> The different types of grid assets </summary> </member> <member name="F:OpenMetaverse.AssetType.Unknown"> <summary>Unknown asset type</summary> </member> <member name="F:OpenMetaverse.AssetType.Texture"> <summary>Texture asset, stores in JPEG2000 J2C stream format</summary> </member> <member name="F:OpenMetaverse.AssetType.Sound"> <summary>Sound asset</summary> </member> <member name="F:OpenMetaverse.AssetType.CallingCard"> <summary>Calling card for another avatar</summary> </member> <member name="F:OpenMetaverse.AssetType.Landmark"> <summary>Link to a location in world</summary> </member> <member name="F:OpenMetaverse.AssetType.Clothing"> <summary>Collection of textures and parameters that can be worn by an avatar</summary> </member> <member name="F:OpenMetaverse.AssetType.Object"> <summary>Primitive that can contain textures, sounds, scripts and more</summary> </member> <member name="F:OpenMetaverse.AssetType.Notecard"> <summary>Notecard asset</summary> </member> <member name="F:OpenMetaverse.AssetType.Folder"> <summary>Holds a collection of inventory items</summary> </member> <member name="F:OpenMetaverse.AssetType.RootFolder"> <summary>Root inventory folder</summary> </member> <member name="F:OpenMetaverse.AssetType.LSLText"> <summary>Linden scripting language script</summary> </member> <member name="F:OpenMetaverse.AssetType.LSLBytecode"> <summary>LSO bytecode for a script</summary> </member> <member name="F:OpenMetaverse.AssetType.TextureTGA"> <summary>Uncompressed TGA texture</summary> </member> <member name="F:OpenMetaverse.AssetType.Bodypart"> <summary>Collection of textures and shape parameters that can be worn</summary> </member> <member name="F:OpenMetaverse.AssetType.TrashFolder"> <summary>Trash folder</summary> </member> <member name="F:OpenMetaverse.AssetType.SnapshotFolder"> <summary>Snapshot folder</summary> </member> <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder"> <summary>Lost and found folder</summary> </member> <member name="F:OpenMetaverse.AssetType.SoundWAV"> <summary>Uncompressed sound</summary> </member> <member name="F:OpenMetaverse.AssetType.ImageTGA"> <summary>Uncompressed TGA non-square image, not to be used as a texture</summary> </member> <member name="F:OpenMetaverse.AssetType.ImageJPEG"> <summary>Compressed JPEG non-square image, not to be used as a texture</summary> </member> <member name="F:OpenMetaverse.AssetType.Animation"> <summary>Animation</summary> </member> <member name="F:OpenMetaverse.AssetType.Gesture"> <summary>Sequence of animations, sounds, chat, and pauses</summary> </member> <member name="F:OpenMetaverse.AssetType.Simstate"> <summary>Simstate file</summary> </member> <member name="F:OpenMetaverse.AssetType.FavoriteFolder"> <summary>Contains landmarks for favorites</summary> </member> <member name="F:OpenMetaverse.AssetType.Link"> <summary>Asset is a link to another inventory item</summary> </member> <member name="F:OpenMetaverse.AssetType.LinkFolder"> <summary>Asset is a link to another inventory folder</summary> </member> <member name="F:OpenMetaverse.AssetType.EnsembleStart"> <summary>Beginning of the range reserved for ensembles</summary> </member> <member name="F:OpenMetaverse.AssetType.EnsembleEnd"> <summary>End of the range reserved for ensembles</summary> </member> <member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder"> <summary>Folder containing inventory links to wearables and attachments that are part of the current outfit</summary> </member> <member name="F:OpenMetaverse.AssetType.OutfitFolder"> <summary>Folder containing inventory items or links to inventory items of wearables and attachments together make a full outfit</summary> </member> <member name="F:OpenMetaverse.AssetType.MyOutfitsFolder"> <summary>Root folder for the folders of type OutfitFolder</summary> </member> <member name="F:OpenMetaverse.AssetType.Mesh"> <summary>Linden mesh format</summary> </member> <member name="T:OpenMetaverse.InventoryType"> <summary> Inventory Item Types, eg Script, Notecard, Folder, etc </summary> </member> <member name="F:OpenMetaverse.InventoryType.Unknown"> <summary>Unknown</summary> </member> <member name="F:OpenMetaverse.InventoryType.Texture"> <summary>Texture</summary> </member> <member name="F:OpenMetaverse.InventoryType.Sound"> <summary>Sound</summary> </member> <member name="F:OpenMetaverse.InventoryType.CallingCard"> <summary>Calling Card</summary> </member> <member name="F:OpenMetaverse.InventoryType.Landmark"> <summary>Landmark</summary> </member> <member name="F:OpenMetaverse.InventoryType.Notecard"> <summary>Notecard</summary> </member> <member name="F:OpenMetaverse.InventoryType.Category"> <summary></summary> </member> <member name="F:OpenMetaverse.InventoryType.Folder"> <summary>Folder</summary> </member> <member name="F:OpenMetaverse.InventoryType.RootCategory"> <summary></summary> </member> <member name="F:OpenMetaverse.InventoryType.LSL"> <summary>an LSL Script</summary> </member> <member name="F:OpenMetaverse.InventoryType.Snapshot"> <summary></summary> </member> <member name="F:OpenMetaverse.InventoryType.Attachment"> <summary></summary> </member> <member name="F:OpenMetaverse.InventoryType.Wearable"> <summary></summary> </member> <member name="F:OpenMetaverse.InventoryType.Animation"> <summary></summary> </member> <member name="F:OpenMetaverse.InventoryType.Gesture"> <summary></summary> </member> <member name="F:OpenMetaverse.InventoryType.Mesh"> <summary></summary> </member> <member name="T:OpenMetaverse.SaleType"> <summary> Item Sale Status </summary> </member> <member name="F:OpenMetaverse.SaleType.Not"> <summary>Not for sale</summary> </member> <member name="F:OpenMetaverse.SaleType.Original"> <summary>The original is for sale</summary> </member> <member name="F:OpenMetaverse.SaleType.Copy"> <summary>Copies are for sale</summary> </member> <member name="F:OpenMetaverse.SaleType.Contents"> <summary>The contents of the object are for sale</summary> </member> <member name="T:OpenMetaverse.WearableType"> <summary> Types of wearable assets </summary> </member> <member name="F:OpenMetaverse.WearableType.Shape"> <summary>Body shape</summary> </member> <member name="F:OpenMetaverse.WearableType.Skin"> <summary>Skin textures and attributes</summary> </member> <member name="F:OpenMetaverse.WearableType.Hair"> <summary>Hair</summary> </member> <member name="F:OpenMetaverse.WearableType.Eyes"> <summary>Eyes</summary> </member> <member name="F:OpenMetaverse.WearableType.Shirt"> <summary>Shirt</summary> </member> <member name="F:OpenMetaverse.WearableType.Pants"> <summary>Pants</summary> </member> <member name="F:OpenMetaverse.WearableType.Shoes"> <summary>Shoes</summary> </member> <member name="F:OpenMetaverse.WearableType.Socks"> <summary>Socks</summary> </member> <member name="F:OpenMetaverse.WearableType.Jacket"> <summary>Jacket</summary> </member> <member name="F:OpenMetaverse.WearableType.Gloves"> <summary>Gloves</summary> </member> <member name="F:OpenMetaverse.WearableType.Undershirt"> <summary>Undershirt</summary> </member> <member name="F:OpenMetaverse.WearableType.Underpants"> <summary>Underpants</summary> </member> <member name="F:OpenMetaverse.WearableType.Skirt"> <summary>Skirt</summary> </member> <member name="F:OpenMetaverse.WearableType.Alpha"> <summary>Alpha mask to hide parts of the avatar</summary> </member> <member name="F:OpenMetaverse.WearableType.Tattoo"> <summary>Tattoo</summary> </member> <member name="F:OpenMetaverse.WearableType.Invalid"> <summary>Invalid wearable asset</summary> </member> <member name="T:OpenMetaverse.TokenBucket"> <summary> A hierarchical token bucket for bandwidth throttling. See http://en.wikipedia.org/wiki/Token_bucket for more information </summary> </member> <member name="F:OpenMetaverse.TokenBucket.parent"> <summary>Parent bucket to this bucket, or null if this is a root bucket</summary> </member> <member name="F:OpenMetaverse.TokenBucket.maxBurst"> <summary>Size of the bucket in bytes. If zero, the bucket has infinite capacity</summary> </member> <member name="F:OpenMetaverse.TokenBucket.tokensPerMS"> <summary>Rate that the bucket fills, in bytes per millisecond. If zero, the bucket always remains full</summary> </member> <member name="F:OpenMetaverse.TokenBucket.content"> <summary>Number of tokens currently in the bucket</summary> </member> <member name="F:OpenMetaverse.TokenBucket.lastDrip"> <summary>Time of the last drip, in system ticks</summary> </member> <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)"> <summary> Default constructor </summary> <param name="parent">Parent bucket if this is a child bucket, or null if this is a root bucket</param> <param name="maxBurst">Maximum size of the bucket in bytes, or zero if this bucket has no maximum capacity</param> <param name="dripRate">Rate that the bucket fills, in bytes per second. If zero, the bucket always remains full</param> </member> <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"> <summary> Remove a given number of tokens from the bucket </summary> <param name="amount">Number of tokens to remove from the bucket</param> <returns>True if the requested number of tokens were removed from the bucket, otherwise false</returns> </member> <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)"> <summary> Remove a given number of tokens from the bucket </summary> <param name="amount">Number of tokens to remove from the bucket</param> <param name="dripSucceeded">True if tokens were added to the bucket during this call, otherwise false</param> <returns>True if the requested number of tokens were removed from the bucket, otherwise false</returns> </member> <member name="M:OpenMetaverse.TokenBucket.Drip"> <summary> Add tokens to the bucket over time. The number of tokens added each call depends on the length of time that has passed since the last call to Drip </summary> <returns>True if tokens were added to the bucket, otherwise false</returns> </member> <member name="P:OpenMetaverse.TokenBucket.Parent"> <summary> The parent bucket of this bucket, or null if this bucket has no parent. The parent bucket will limit the aggregate bandwidth of all of its children buckets </summary> </member> <member name="P:OpenMetaverse.TokenBucket.MaxBurst"> <summary> Maximum burst rate in bytes per second. This is the maximum number of tokens that can accumulate in the bucket at any one time </summary> </member> <member name="P:OpenMetaverse.TokenBucket.DripRate"> <summary> The speed limit of this bucket in bytes per second. This is the number of tokens that are added to the bucket per second </summary> <remarks>Tokens are added to the bucket any time <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of the system tick interval (typically around 15-22ms)</remarks> </member> <member name="P:OpenMetaverse.TokenBucket.Content"> <summary> The number of bytes that can be sent at this moment. This is the current number of tokens in the bucket <remarks>If this bucket has a parent bucket that does not have enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will return false regardless of the content of this bucket</remarks> </summary> </member> <member name="T:OpenMetaverse.LocklessQueue`1"> <summary> A thread-safe lockless queue that supports multiple readers and multiple writers </summary> </member> <member name="F:OpenMetaverse.LocklessQueue`1.head"> <summary>Queue head</summary> </member> <member name="F:OpenMetaverse.LocklessQueue`1.tail"> <summary>Queue tail</summary> </member> <member name="F:OpenMetaverse.LocklessQueue`1.count"> <summary>Queue item count</summary> </member> <member name="M:OpenMetaverse.LocklessQueue`1.#ctor"> <summary> Constructor </summary> </member> <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)"> <summary> Enqueue an item </summary> <param name="item">Item to enqeue</param> </member> <member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)"> <summary> Try to dequeue an item </summary> <param name="item">Dequeued item if the dequeue was successful</param> <returns>True if an item was successfully deqeued, otherwise false</returns> </member> <member name="P:OpenMetaverse.LocklessQueue`1.Count"> <summary>Gets the current number of items in the queue. Since this is a lockless collection this value should be treated as a close estimate</summary> </member> <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode"> <summary> Provides a node container for data in a singly linked list </summary> </member> <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next"> <summary>Pointer to the next node in list</summary> </member> <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item"> <summary>The data contained by the node</summary> </member> <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor"> <summary> Constructor </summary> </member> <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)"> <summary> Constructor </summary> </member> <member name="T:OpenMetaverse.Color4"> <summary> An 8-bit color structure including an alpha channel </summary> </member> <member name="F:OpenMetaverse.Color4.R"> <summary>Red</summary> </member> <member name="F:OpenMetaverse.Color4.G"> <summary>Green</summary> </member> <member name="F:OpenMetaverse.Color4.B"> <summary>Blue</summary> </member> <member name="F:OpenMetaverse.Color4.A"> <summary>Alpha</summary> </member> <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> <summary> </summary> <param name="r"></param> <param name="g"></param> <param name="b"></param> <param name="a"></param> </member> <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)"> <summary> Builds a color from a byte array </summary> <param name="byteArray">Byte array containing a 16 byte color</param> <param name="pos">Beginning position in the byte array</param> <param name="inverted">True if the byte array stores inverted values, otherwise false. For example the color black (fully opaque) inverted would be 0xFF 0xFF 0xFF 0x00</param> </member> <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> <summary> Returns the raw bytes for this vector </summary> <param name="byteArray">Byte array containing a 16 byte color</param> <param name="pos">Beginning position in the byte array</param> <param name="inverted">True if the byte array stores inverted values, otherwise false. For example the color black (fully opaque) inverted would be 0xFF 0xFF 0xFF 0x00</param> <param name="alphaInverted">True if the alpha value is inverted in addition to whatever the inverted parameter is. Setting inverted true and alphaInverted true will flip the alpha value back to non-inverted, but keep the other color bytes inverted</param> <returns>A 16 byte array containing R, G, B, and A</returns> </member> <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)"> <summary> Copy constructor </summary> <param name="color">Color to copy</param> </member> <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)"> <summary> IComparable.CompareTo implementation </summary> <remarks>Sorting ends up like this: |--Grayscale--||--Color--|. Alpha is only used when the colors are otherwise equivalent</remarks> </member> <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> <summary> Builds a color from a byte array </summary> <param name="byteArray">Byte array containing a 16 byte color</param> <param name="pos">Beginning position in the byte array</param> <param name="inverted">True if the byte array stores inverted values, otherwise false. For example the color black (fully opaque) inverted would be 0xFF 0xFF 0xFF 0x00</param> <param name="alphaInverted">True if the alpha value is inverted in addition to whatever the inverted parameter is. Setting inverted true and alphaInverted true will flip the alpha value back to non-inverted, but keep the other color bytes inverted</param> </member> <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)"> <summary> Writes the raw bytes for this color to a byte array </summary> <param name="dest">Destination byte array</param> <param name="pos">Position in the destination array to start writing. Must be at least 16 bytes before the end of the array</param> </member> <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)"> <summary> Serializes this color into four bytes in a byte array </summary> <param name="dest">Destination byte array</param> <param name="pos">Position in the destination array to start writing. Must be at least 4 bytes before the end of the array</param> <param name="inverted">True to invert the output (1.0 becomes 0 instead of 255)</param> </member> <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)"> <summary> Writes the raw bytes for this color to a byte array </summary> <param name="dest">Destination byte array</param> <param name="pos">Position in the destination array to start writing. Must be at least 16 bytes before the end of the array</param> </member> <member name="M:OpenMetaverse.Color4.ClampValues"> <summary> Ensures that values are in range 0-1 </summary> </member> <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)"> <summary> Create an RGB color from a hue, saturation, value combination </summary> <param name="hue">Hue</param> <param name="saturation">Saturation</param> <param name="value">Value</param> <returns>An fully opaque RGB color (alpha is 1.0)</returns> </member> <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)"> <summary> Performs linear interpolation between two colors </summary> <param name="value1">Color to start at</param> <param name="value2">Color to end at</param> <param name="amount">Amount to interpolate</param> <returns>The interpolated color</returns> </member> <member name="F:OpenMetaverse.Color4.Black"> <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary> </member> <member name="F:OpenMetaverse.Color4.White"> <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary> </member> <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters"> <summary> Determines the appropriate events to set, leaves the locks, and sets the events. </summary> </member> <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)"> <summary> A routine for lazily creating a event outside the lock (so if errors happen they are outside the lock and that we don't do much work while holding a spin lock). If all goes well, reenter the lock and set 'waitEvent' </summary> </member> <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)"> <summary> Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. Before the wait 'numWaiters' is incremented and is restored before leaving this routine. </summary> </member> <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})"> <summary> Copy constructor </summary> <param name="queue">Circular queue to copy</param> </member> <member name="T:OpenMetaverse.UUID"> <summary> A 128-bit Universally Unique Identifier, used throughout the Second Life networking protocol </summary> </member> <member name="F:OpenMetaverse.UUID.Guid"> <summary>The System.Guid object this struct wraps around</summary> </member> <member name="M:OpenMetaverse.UUID.#ctor(System.String)"> <summary> Constructor that takes a string UUID representation </summary> <param name="val">A string representation of a UUID, case insensitive and can either be hyphenated or non-hyphenated</param> <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> </member> <member name="M:OpenMetaverse.UUID.#ctor(System.Guid)"> <summary> Constructor that takes a System.Guid object </summary> <param name="val">A Guid object that contains the unique identifier to be represented by this UUID</param> </member> <member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)"> <summary> Constructor that takes a byte array containing a UUID </summary> <param name="source">Byte array containing a 16 byte UUID</param> <param name="pos">Beginning offset in the array</param> </member> <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)"> <summary> Constructor that takes an unsigned 64-bit unsigned integer to convert to a UUID </summary> <param name="val">64-bit unsigned integer to convert to a UUID</param> </member> <member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)"> <summary> Copy constructor </summary> <param name="val">UUID to copy</param> </member> <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)"> <summary> IComparable.CompareTo implementation </summary> </member> <member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)"> <summary> Assigns this UUID from 16 bytes out of a byte array </summary> <param name="source">Byte array containing the UUID to assign this UUID to</param> <param name="pos">Starting position of the UUID in the byte array</param> </member> <member name="M:OpenMetaverse.UUID.GetBytes"> <summary> Returns a copy of the raw bytes for this UUID </summary> <returns>A 16 byte array containing this UUID</returns> </member> <member name="M:OpenMetaverse.UUID.ToBytes(System.Byte[],System.Int32)"> <summary> Writes the raw bytes for this UUID to a byte array </summary> <param name="dest">Destination byte array</param> <param name="pos">Position in the destination array to start writing. Must be at least 16 bytes before the end of the array</param> </member> <member name="M:OpenMetaverse.UUID.CRC"> <summary> Calculate an LLCRC (cyclic redundancy check) for this UUID </summary> <returns>The CRC checksum for this UUID</returns> </member> <member name="M:OpenMetaverse.UUID.GetULong"> <summary> Create a 64-bit integer representation from the second half of this UUID </summary> <returns>An integer created from the last eight bytes of this UUID</returns> </member> <member name="M:OpenMetaverse.UUID.Parse(System.String)"> <summary> Generate a UUID from a string </summary> <param name="val">A string representation of a UUID, case insensitive and can either be hyphenated or non-hyphenated</param> <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> </member> <member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)"> <summary> Generate a UUID from a string </summary> <param name="val">A string representation of a UUID, case insensitive and can either be hyphenated or non-hyphenated</param> <param name="result">Will contain the parsed UUID if successful, otherwise null</param> <returns>True if the string was successfully parse, otherwise false</returns> <example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example> </member> <member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)"> <summary> Combine two UUIDs together by taking the MD5 hash of a byte array containing both UUIDs </summary> <param name="first">First UUID to combine</param> <param name="second">Second UUID to combine</param> <returns>The UUID product of the combination</returns> </member> <member name="M:OpenMetaverse.UUID.Random"> <summary> </summary> <returns></returns> </member> <member name="M:OpenMetaverse.UUID.GetHashCode"> <summary> Return a hash code for this UUID, used by .NET for hash tables </summary> <returns>An integer composed of all the UUID bytes XORed together</returns> </member> <member name="M:OpenMetaverse.UUID.Equals(System.Object)"> <summary> Comparison function </summary> <param name="o">An object to compare to this UUID</param> <returns>True if the object is a UUID and both UUIDs are equal</returns> </member> <member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)"> <summary> Comparison function </summary> <param name="uuid">UUID to compare to</param> <returns>True if the UUIDs are equal, otherwise false</returns> </member> <member name="M:OpenMetaverse.UUID.ToString"> <summary> Get a hyphenated string representation of this UUID </summary> <returns>A string representation of this UUID, lowercase and with hyphens</returns> <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example> </member> <member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)"> <summary> Equals operator </summary> <param name="lhs">First UUID for comparison</param> <param name="rhs">Second UUID for comparison</param> <returns>True if the UUIDs are byte for byte equal, otherwise false</returns> </member> <member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)"> <summary> Not equals operator </summary> <param name="lhs">First UUID for comparison</param> <param name="rhs">Second UUID for comparison</param> <returns>True if the UUIDs are not equal, otherwise true</returns> </member> <member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)"> <summary> XOR operator </summary> <param name="lhs">First UUID</param> <param name="rhs">Second UUID</param> <returns>A UUID that is a XOR combination of the two input UUIDs</returns> </member> <member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID"> <summary> String typecasting operator </summary> <param name="val">A UUID in string form. Case insensitive, hyphenated or non-hyphenated</param> <returns>A UUID built from the string representation</returns> </member> <member name="F:OpenMetaverse.UUID.Zero"> <summary>An UUID with a value of all zeroes</summary> </member> <member name="F:OpenMetaverse.UUID.ZeroString"> <summary>A cache of UUID.Zero as a string to optimize a common path</summary> </member> <member name="F:OpenMetaverse.Utils.DEG_TO_RAD"> <summary>Used for converting degrees to radians</summary> </member> <member name="F:OpenMetaverse.Utils.RAD_TO_DEG"> <summary>Used for converting radians to degrees</summary> </member> <member name="F:OpenMetaverse.Utils.EnUsCulture"> <summary>Provide a single instance of the CultureInfo class to help parsing in situations where the grid assumes an en-us culture</summary> </member> <member name="F:OpenMetaverse.Utils.Epoch"> <summary>UNIX epoch in DateTime format</summary> </member> <member name="F:OpenMetaverse.Utils.MD5Builder"> <summary>Provide a single instance of the MD5 class to avoid making duplicate copies and handle thread safety</summary> </member> <member name="F:OpenMetaverse.Utils.SHA1Builder"> <summary>Provide a single instance of the SHA-1 class to avoid making duplicate copies and handle thread safety</summary> </member> <member name="F:OpenMetaverse.Utils.RNG"> <summary>Provide a single instance of a random number generator to avoid making duplicate copies and handle thread safety</summary> </member> <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)"> <summary> Clamp a given value between a range </summary> <param name="value">Value to clamp</param> <param name="min">Minimum allowable value</param> <param name="max">Maximum allowable value</param> <returns>A value inclusively between lower and upper</returns> </member> <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)"> <summary> Clamp a given value between a range </summary> <param name="value">Value to clamp</param> <param name="min">Minimum allowable value</param> <param name="max">Maximum allowable value</param> <returns>A value inclusively between lower and upper</returns> </member> <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)"> <summary> Clamp a given value between a range </summary> <param name="value">Value to clamp</param> <param name="min">Minimum allowable value</param> <param name="max">Maximum allowable value</param> <returns>A value inclusively between lower and upper</returns> </member> <member name="M:OpenMetaverse.Utils.Round(System.Single)"> <summary> Round a floating-point value to the nearest integer </summary> <param name="val">Floating point number to round</param> <returns>Integer</returns> </member> <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)"> <summary> Test if a single precision float is a finite number </summary> </member> <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)"> <summary> Test if a double precision float is a finite number </summary> </member> <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)"> <summary> Get the distance between two floating-point values </summary> <param name="value1">First value</param> <param name="value2">Second value</param> <returns>The distance between the two values</returns> </member> <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])"> <summary> Compute the MD5 hash for a byte array </summary> <param name="data">Byte array to compute the hash for</param> <returns>MD5 hash of the input data</returns> </member> <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])"> <summary> Compute the SHA1 hash for a byte array </summary> <param name="data">Byte array to compute the hash for</param> <returns>SHA1 hash of the input data</returns> </member> <member name="M:OpenMetaverse.Utils.SHA1String(System.String)"> <summary> Calculate the SHA1 hash of a given string </summary> <param name="value">The string to hash</param> <returns>The SHA1 hash as a string</returns> </member> <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])"> <summary> Compute the SHA256 hash for a byte array </summary> <param name="data">Byte array to compute the hash for</param> <returns>SHA256 hash of the input data</returns> </member> <member name="M:OpenMetaverse.Utils.SHA256String(System.String)"> <summary> Calculate the SHA256 hash of a given string </summary> <param name="value">The string to hash</param> <returns>The SHA256 hash as a string</returns> </member> <member name="M:OpenMetaverse.Utils.MD5(System.String)"> <summary> Calculate the MD5 hash of a given string </summary> <param name="password">The password to hash</param> <returns>An MD5 hash in string format, with $1$ prepended</returns> </member> <member name="M:OpenMetaverse.Utils.MD5String(System.String)"> <summary> Calculate the MD5 hash of a given string </summary> <param name="value">The string to hash</param> <returns>The MD5 hash as a string</returns> </member> <member name="M:OpenMetaverse.Utils.RandomDouble"> <summary> Generate a random double precision floating point value </summary> <returns>Random value of type double</returns> </member> <member name="M:OpenMetaverse.Utils.GetRunningPlatform"> <summary> Get the current running platform </summary> <returns>Enumeration of the current platform we are running on</returns> </member> <member name="M:OpenMetaverse.Utils.GetRunningRuntime"> <summary> Get the current running runtime </summary> <returns>Enumeration of the current runtime we are running on</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])"> <summary> Convert the first two bytes starting in the byte array in little endian ordering to a signed short integer </summary> <param name="bytes">An array two bytes or longer</param> <returns>A signed short integer, will be zero if a short can't be read at the given position</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)"> <summary> Convert the first two bytes starting at the given position in little endian ordering to a signed short integer </summary> <param name="bytes">An array two bytes or longer</param> <param name="pos">Position in the array to start reading</param> <returns>A signed short integer, will be zero if a short can't be read at the given position</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)"> <summary> Convert the first four bytes starting at the given position in little endian ordering to a signed integer </summary> <param name="bytes">An array four bytes or longer</param> <param name="pos">Position to start reading the int from</param> <returns>A signed integer, will be zero if an int can't be read at the given position</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])"> <summary> Convert the first four bytes of the given array in little endian ordering to a signed integer </summary> <param name="bytes">An array four bytes or longer</param> <returns>A signed integer, will be zero if the array contains less than four bytes</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])"> <summary> Convert the first eight bytes of the given array in little endian ordering to a signed long integer </summary> <param name="bytes">An array eight bytes or longer</param> <returns>A signed long integer, will be zero if the array contains less than eight bytes</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)"> <summary> Convert the first eight bytes starting at the given position in little endian ordering to a signed long integer </summary> <param name="bytes">An array eight bytes or longer</param> <param name="pos">Position to start reading the long from</param> <returns>A signed long integer, will be zero if a long can't be read at the given position</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)"> <summary> Convert the first two bytes starting at the given position in little endian ordering to an unsigned short </summary> <param name="bytes">Byte array containing the ushort</param> <param name="pos">Position to start reading the ushort from</param> <returns>An unsigned short, will be zero if a ushort can't be read at the given position</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])"> <summary> Convert two bytes in little endian ordering to an unsigned short </summary> <param name="bytes">Byte array containing the ushort</param> <returns>An unsigned short, will be zero if a ushort can't be read</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)"> <summary> Convert the first four bytes starting at the given position in little endian ordering to an unsigned integer </summary> <param name="bytes">Byte array containing the uint</param> <param name="pos">Position to start reading the uint from</param> <returns>An unsigned integer, will be zero if a uint can't be read at the given position</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])"> <summary> Convert the first four bytes of the given array in little endian ordering to an unsigned integer </summary> <param name="bytes">An array four bytes or longer</param> <returns>An unsigned integer, will be zero if the array contains less than four bytes</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])"> <summary> Convert the first eight bytes of the given array in little endian ordering to an unsigned 64-bit integer </summary> <param name="bytes">An array eight bytes or longer</param> <returns>An unsigned 64-bit integer, will be zero if the array contains less than eight bytes</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)"> <summary> Convert four bytes in little endian ordering to a floating point value </summary> <param name="bytes">Byte array containing a little ending floating point value</param> <param name="pos">Starting position of the floating point value in the byte array</param> <returns>Single precision value</returns> </member> <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)"> <summary> Convert an integer to a byte array in little endian format </summary> <param name="value">The integer to convert</param> <returns>A four byte little endian array</returns> </member> <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)"> <summary> Convert an integer to a byte array in big endian format </summary> <param name="value">The integer to convert</param> <returns>A four byte big endian array</returns> </member> <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)"> <summary> Convert a 64-bit integer to a byte array in little endian format </summary> <param name="value">The value to convert</param> <returns>An 8 byte little endian array</returns> </member> <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)"> <summary> Convert a 64-bit unsigned integer to a byte array in little endian format </summary> <param name="value">The value to convert</param> <returns>An 8 byte little endian array</returns> </member> <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)"> <summary> Convert a floating point value to four bytes in little endian ordering </summary> <param name="value">A floating point value</param> <returns>A four byte array containing the value in little endian ordering</returns> </member> <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)"> <summary> Converts an unsigned integer to a hexadecimal string </summary> <param name="i">An unsigned integer to convert to a string</param> <returns>A hexadecimal string 10 characters long</returns> <example>0x7fffffff</example> </member> <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])"> <summary> Convert a variable length UTF8 byte array to a string </summary> <param name="bytes">The UTF8 encoded byte array to convert</param> <returns>The decoded string</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)"> <summary> Converts a byte array to a string containing hexadecimal characters </summary> <param name="bytes">The byte array to convert to a string</param> <param name="fieldName">The name of the field to prepend to each line of the string</param> <returns>A string containing hexadecimal characters on multiple lines. Each line is prepended with the field name</returns> </member> <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)"> <summary> Converts a byte array to a string containing hexadecimal characters </summary> <param name="bytes">The byte array to convert to a string</param> <param name="length">Number of bytes in the array to parse</param> <param name="fieldName">A string to prepend to each line of the hex dump</param> <returns>A string containing hexadecimal characters on multiple lines. Each line is prepended with the field name</returns> </member> <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)"> <summary> Convert a string to a UTF8 encoded byte array </summary> <param name="str">The string to convert</param> <returns>A null-terminated UTF8 byte array</returns> </member> <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)"> <summary> Converts a string containing hexadecimal characters to a byte array </summary> <param name="hexString">String containing hexadecimal characters</param> <param name="handleDirty">If true, gracefully handles null, empty and uneven strings as well as stripping unconvertable characters</param> <returns>The converted byte array</returns> </member> <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)"> <summary> Returns true is c is a hexadecimal digit (A-F, a-f, 0-9) </summary> <param name="c">Character to test</param> <returns>true if hex digit, false if not</returns> </member> <member name="M:OpenMetaverse.Utils.HexToByte(System.String)"> <summary> Converts 1 or 2 character string into equivalant byte value </summary> <param name="hex">1 or 2 character string</param> <returns>byte</returns> </member> <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)"> <summary> Convert a float value to a byte given a minimum and maximum range </summary> <param name="val">Value to convert to a byte</param> <param name="lower">Minimum value range</param> <param name="upper">Maximum value range</param> <returns>A single byte representing the original float value</returns> </member> <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)"> <summary> Convert a byte to a float value given a minimum and maximum range </summary> <param name="bytes">Byte array to get the byte from</param> <param name="pos">Position in the byte array the desired byte is at</param> <param name="lower">Minimum value range</param> <param name="upper">Maximum value range</param> <returns>A float value inclusively between lower and upper</returns> </member> <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)"> <summary> Convert a byte to a float value given a minimum and maximum range </summary> <param name="val">Byte to convert to a float value</param> <param name="lower">Minimum value range</param> <param name="upper">Maximum value range</param> <returns>A float value inclusively between lower and upper</returns> </member> <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)"> <summary> Attempts to parse a floating point value from a string, using an EN-US number format </summary> <param name="s">String to parse</param> <param name="result">Resulting floating point number</param> <returns>True if the parse was successful, otherwise false</returns> </member> <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)"> <summary> Attempts to parse a floating point value from a string, using an EN-US number format </summary> <param name="s">String to parse</param> <param name="result">Resulting floating point number</param> <returns>True if the parse was successful, otherwise false</returns> </member> <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)"> <summary> Tries to parse an unsigned 32-bit integer from a hexadecimal string </summary> <param name="s">String to parse</param> <param name="result">Resulting integer</param> <returns>True if the parse was successful, otherwise false</returns> </member> <member name="M:OpenMetaverse.Utils.EnumToText(System.Enum)"> <summary> Returns text specified in EnumInfo attribute of the enumerator To add the text use [EnumInfo(Text = "Some nice text here")] before declaration of enum values </summary> <param name="value">Enum value</param> <returns>Text representation of the enum</returns> </member> <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)"> <summary> Takes an AssetType and returns the string representation </summary> <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param> <returns>The string version of the AssetType</returns> </member> <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)"> <summary> Translate a string name of an AssetType into the proper Type </summary> <param name="type">A string containing the AssetType name</param> <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns> </member> <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)"> <summary> Convert an InventoryType to a string </summary> <param name="type">The <seealso cref="T:InventoryType"/> to convert</param> <returns>A string representation of the source</returns> </member> <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)"> <summary> Convert a string into a valid InventoryType </summary> <param name="type">A string representation of the InventoryType to convert</param> <returns>A InventoryType object which matched the type</returns> </member> <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)"> <summary> Convert a SaleType to a string </summary> <param name="type">The <seealso cref="T:SaleType"/> to convert</param> <returns>A string representation of the source</returns> </member> <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)"> <summary> Convert a string into a valid SaleType </summary> <param name="value">A string representation of the SaleType to convert</param> <returns>A SaleType object which matched the type</returns> </member> <member name="M:OpenMetaverse.Utils.StringToAttachmentPoint(System.String)"> <summary> Converts a string used in LLSD to AttachmentPoint type </summary> <param name="value">String representation of AttachmentPoint to convert</param> <returns>AttachmentPoint enum</returns> </member> <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])"> <summary> Copy a byte array </summary> <param name="bytes">Byte array to copy</param> <returns>A copy of the given byte array</returns> </member> <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)"> <summary> Packs to 32-bit unsigned integers in to a 64-bit unsigned integer </summary> <param name="a">The left-hand (or X) value</param> <param name="b">The right-hand (or Y) value</param> <returns>A 64-bit integer containing the two 32-bit input values</returns> </member> <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)"> <summary> Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer </summary> <param name="a">The 64-bit input integer</param> <param name="b">The left-hand (or X) output value</param> <param name="c">The right-hand (or Y) output value</param> </member> <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)"> <summary> Convert an IP address object to an unsigned 32-bit integer </summary> <param name="address">IP address to convert</param> <returns>32-bit unsigned integer holding the IP address bits</returns> </member> <member name="M:OpenMetaverse.Utils.GetUnixTime"> <summary> Gets a unix timestamp for the current time </summary> <returns>An unsigned integer representing a unix timestamp for now</returns> </member> <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)"> <summary> Convert a UNIX timestamp to a native DateTime object </summary> <param name="timestamp">An unsigned integer representing a UNIX timestamp</param> <returns>A DateTime object containing the same time specified in the given timestamp</returns> </member> <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)"> <summary> Convert a UNIX timestamp to a native DateTime object </summary> <param name="timestamp">A signed integer representing a UNIX timestamp</param> <returns>A DateTime object containing the same time specified in the given timestamp</returns> </member> <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)"> <summary> Convert a native DateTime object to a UNIX timestamp </summary> <param name="time">A DateTime object you want to convert to a timestamp</param> <returns>An unsigned integer representing a UNIX timestamp</returns> </member> <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)"> <summary> Swap two values </summary> <typeparam name="T">Type of the values to swap</typeparam> <param name="lhs">First value</param> <param name="rhs">Second value</param> </member> <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)"> <summary> Try to parse an enumeration value from a string </summary> <typeparam name="T">Enumeration type</typeparam> <param name="strType">String value to parse</param> <param name="result">Enumeration value on success</param> <returns>True if the parsing succeeded, otherwise false</returns> </member> <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)"> <summary> Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa </summary> <param name="value">Byte to swap the words in</param> <returns>Byte value with the words swapped</returns> </member> <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)"> <summary> Attempts to convert a string representation of a hostname or IP address to a <seealso cref="T:System.Net.IPAddress"/> </summary> <param name="hostname">Hostname to convert to an IPAddress</param> <returns>Converted IP address object, or null if the conversion failed</returns> </member> <member name="T:OpenMetaverse.Utils.Platform"> <summary> Operating system </summary> </member> <member name="F:OpenMetaverse.Utils.Platform.Unknown"> <summary>Unknown</summary> </member> <member name="F:OpenMetaverse.Utils.Platform.Windows"> <summary>Microsoft Windows</summary> </member> <member name="F:OpenMetaverse.Utils.Platform.WindowsCE"> <summary>Microsoft Windows CE</summary> </member> <member name="F:OpenMetaverse.Utils.Platform.Linux"> <summary>Linux</summary> </member> <member name="F:OpenMetaverse.Utils.Platform.OSX"> <summary>Apple OSX</summary> </member> <member name="T:OpenMetaverse.Utils.Runtime"> <summary> Runtime platform </summary> </member> <member name="F:OpenMetaverse.Utils.Runtime.Windows"> <summary>.NET runtime</summary> </member> <member name="F:OpenMetaverse.Utils.Runtime.Mono"> <summary>Mono runtime: http://www.mono-project.com/</summary> </member> <member name="F:OpenMetaverse.Quaternion.X"> <summary>X value</summary> </member> <member name="F:OpenMetaverse.Quaternion.Y"> <summary>Y value</summary> </member> <member name="F:OpenMetaverse.Quaternion.Z"> <summary>Z value</summary> </member> <member name="F:OpenMetaverse.Quaternion.W"> <summary>W value</summary> </member> <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)"> <summary> Build a quaternion from normalized float values </summary> <param name="x">X value from -1.0 to 1.0</param> <param name="y">Y value from -1.0 to 1.0</param> <param name="z">Z value from -1.0 to 1.0</param> </member> <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)"> <summary> Constructor, builds a quaternion object from a byte array </summary> <param name="byteArray">Byte array containing four four-byte floats</param> <param name="pos">Offset in the byte array to start reading at</param> <param name="normalized">Whether the source data is normalized or not. If this is true 12 bytes will be read, otherwise 16 bytes will be read.</param> </member> <member name="M:OpenMetaverse.Quaternion.Normalize"> <summary> Normalizes the quaternion </summary> </member> <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)"> <summary> Builds a quaternion object from a byte array </summary> <param name="byteArray">The source byte array</param> <param name="pos">Offset in the byte array to start reading at</param> <param name="normalized">Whether the source data is normalized or not. If this is true 12 bytes will be read, otherwise 16 bytes will be read.</param> </member> <member name="M:OpenMetaverse.Quaternion.GetBytes"> <summary> Normalize this quaternion and serialize it to a byte array </summary> <returns>A 12 byte array containing normalized X, Y, and Z floating point values in order using little endian byte ordering</returns> </member> <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)"> <summary> Writes the raw bytes for this quaternion to a byte array </summary> <param name="dest">Destination byte array</param> <param name="pos">Position in the destination array to start writing. Must be at least 12 bytes before the end of the array</param> </member> <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> <summary> Convert this quaternion to euler angles </summary> <param name="roll">X euler angle</param> <param name="pitch">Y euler angle</param> <param name="yaw">Z euler angle</param> </member> <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)"> <summary> Convert this quaternion to an angle around an axis </summary> <param name="axis">Unit vector describing the axis</param> <param name="angle">Angle around the axis, in radians</param> </member> <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)"> <summary> Returns the conjugate (spatial inverse) of a quaternion </summary> </member> <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)"> <summary> Build a quaternion from an axis and an angle of rotation around that axis </summary> </member> <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)"> <summary> Build a quaternion from an axis and an angle of rotation around that axis </summary> <param name="axis">Axis of rotation</param> <param name="angle">Angle of rotation</param> </member> <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)"> <summary> Creates a quaternion from a vector containing roll, pitch, and yaw in radians </summary> <param name="eulers">Vector representation of the euler angles in radians</param> <returns>Quaternion representation of the euler angles</returns> </member> <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)"> <summary> Creates a quaternion from roll, pitch, and yaw euler angles in radians </summary> <param name="roll">X angle in radians</param> <param name="pitch">Y angle in radians</param> <param name="yaw">Z angle in radians</param> <returns>Quaternion representation of the euler angles</returns> </member> <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)"> <summary> Conjugates and renormalizes a vector </summary> </member> <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)"> <summary> Spherical linear interpolation between two quaternions </summary> </member> <member name="M:OpenMetaverse.Quaternion.ToRawString"> <summary> Get a string representation of the quaternion elements with up to three decimal digits and separated by spaces only </summary> <returns>Raw string representation of the quaternion</returns> </member> <member name="F:OpenMetaverse.Quaternion.Identity"> <summary>A quaternion with a value of 0,0,0,1</summary> </member> <member name="T:OpenMetaverse.BlockingQueue`1"> <summary> Same as Queue except Dequeue function blocks until there is an object to return. Note: This class does not need to be synchronized </summary> </member> <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})"> <summary> Create new BlockingQueue. </summary> <param name="col">The System.Collections.ICollection to copy elements from</param> </member> <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)"> <summary> Create new BlockingQueue. </summary> <param name="capacity">The initial number of elements that the queue can contain</param> </member> <member name="M:OpenMetaverse.BlockingQueue`1.#ctor"> <summary> Create new BlockingQueue. </summary> </member> <member name="M:OpenMetaverse.BlockingQueue`1.Finalize"> <summary> BlockingQueue Destructor (Close queue, resume any waiting thread). </summary> </member> <member name="M:OpenMetaverse.BlockingQueue`1.Clear"> <summary> Remove all objects from the Queue. </summary> </member> <member name="M:OpenMetaverse.BlockingQueue`1.Close"> <summary> Remove all objects from the Queue, resume all dequeue threads. </summary> </member> <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue"> <summary> Removes and returns the object at the beginning of the Queue. </summary> <returns>Object in queue.</returns> </member> <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)"> <summary> Removes and returns the object at the beginning of the Queue. </summary> <param name="timeout">time to wait before returning</param> <returns>Object in queue.</returns> </member> <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)"> <summary> Removes and returns the object at the beginning of the Queue. </summary> <param name="timeout">time to wait before returning (in milliseconds)</param> <returns>Object in queue.</returns> </member> <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)"> <summary> Adds an object to the end of the Queue </summary> <param name="obj">Object to put in queue</param> </member> <member name="M:OpenMetaverse.BlockingQueue`1.Open"> <summary> Open Queue. </summary> </member> <member name="P:OpenMetaverse.BlockingQueue`1.Closed"> <summary> Gets flag indicating if queue has been closed. </summary> </member> <member name="T:OpenMetaverse.Parallel"> <summary> Provides helper methods for parallelizing loops </summary> </member> <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})"> <summary> Executes a for loop in which iterations may run in parallel </summary> <param name="fromInclusive">The loop will be started at this index</param> <param name="toExclusive">The loop will be terminated before this index is reached</param> <param name="body">Method body to run for each iteration of the loop</param> </member> <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})"> <summary> Executes a for loop in which iterations may run in parallel </summary> <param name="threadCount">The number of concurrent execution threads to run</param> <param name="fromInclusive">The loop will be started at this index</param> <param name="toExclusive">The loop will be terminated before this index is reached</param> <param name="body">Method body to run for each iteration of the loop</param> </member> <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})"> <summary> Executes a foreach loop in which iterations may run in parallel </summary> <typeparam name="T">Object type that the collection wraps</typeparam> <param name="enumerable">An enumerable collection to iterate over</param> <param name="body">Method body to run for each object in the collection</param> </member> <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})"> <summary> Executes a foreach loop in which iterations may run in parallel </summary> <typeparam name="T">Object type that the collection wraps</typeparam> <param name="threadCount">The number of concurrent execution threads to run</param> <param name="enumerable">An enumerable collection to iterate over</param> <param name="body">Method body to run for each object in the collection</param> </member> <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])"> <summary> Executes a series of tasks in parallel </summary> <param name="actions">A series of method bodies to execute</param> </member> <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])"> <summary> Executes a series of tasks in parallel </summary> <param name="threadCount">The number of concurrent execution threads to run</param> <param name="actions">A series of method bodies to execute</param> </member> <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> <summary> Convert this matrix to euler rotations </summary> <param name="roll">X euler angle</param> <param name="pitch">Y euler angle</param> <param name="yaw">Z euler angle</param> </member> <member name="M:OpenMetaverse.Matrix4.GetQuaternion"> <summary> Convert this matrix to a quaternion rotation </summary> <returns>A quaternion representation of this rotation matrix</returns> </member> <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)"> <summary> Construct a matrix from euler rotation values in radians </summary> <param name="roll">X euler angle in radians</param> <param name="pitch">Y euler angle in radians</param> <param name="yaw">Z euler angle in radians</param> </member> <member name="M:OpenMetaverse.Matrix4.ToString"> <summary> Get a formatted string representation of the vector </summary> <returns>A string representation of the vector</returns> </member> <member name="F:OpenMetaverse.Matrix4.Zero"> <summary>A 4x4 matrix containing all zeroes</summary> </member> <member name="F:OpenMetaverse.Matrix4.Identity"> <summary>A 4x4 identity matrix</summary> </member> <member name="F:OpenMetaverse.Vector4.X"> <summary>X value</summary> </member> <member name="F:OpenMetaverse.Vector4.Y"> <summary>Y value</summary> </member> <member name="F:OpenMetaverse.Vector4.Z"> <summary>Z value</summary> </member> <member name="F:OpenMetaverse.Vector4.W"> <summary>W value</summary> </member> <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)"> <summary> Constructor, builds a vector from a byte array </summary> <param name="byteArray">Byte array containing four four-byte floats</param> <param name="pos">Beginning position in the byte array</param> </member> <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)"> <summary> Test if this vector is equal to another vector, within a given tolerance range </summary> <param name="vec">Vector to test against</param> <param name="tolerance">The acceptable magnitude of difference between the two vectors</param> <returns>True if the magnitude of difference between the two vectors is less than the given tolerance, otherwise false</returns> </member> <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)"> <summary> IComparable.CompareTo implementation </summary> </member> <member name="M:OpenMetaverse.Vector4.IsFinite"> <summary> Test if this vector is composed of all finite numbers </summary> </member> <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)"> <summary> Builds a vector from a byte array </summary> <param name="byteArray">Byte array containing a 16 byte vector</param> <param name="pos">Beginning position in the byte array</param> </member> <member name="M:OpenMetaverse.Vector4.GetBytes"> <summary> Returns the raw bytes for this vector </summary> <returns>A 16 byte array containing X, Y, Z, and W</returns> </member> <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)"> <summary> Writes the raw bytes for this vector to a byte array </summary> <param name="dest">Destination byte array</param> <param name="pos">Position in the destination array to start writing. Must be at least 16 bytes before the end of the array</param> </member> <member name="M:OpenMetaverse.Vector4.ToRawString"> <summary> Get a string representation of the vector elements with up to three decimal digits and separated by spaces only </summary> <returns>Raw string representation of the vector</returns> </member> <member name="F:OpenMetaverse.Vector4.Zero"> <summary>A vector with a value of 0,0,0,0</summary> </member> <member name="F:OpenMetaverse.Vector4.One"> <summary>A vector with a value of 1,1,1,1</summary> </member> <member name="F:OpenMetaverse.Vector4.UnitX"> <summary>A vector with a value of 1,0,0,0</summary> </member> <member name="F:OpenMetaverse.Vector4.UnitY"> <summary>A vector with a value of 0,1,0,0</summary> </member> <member name="F:OpenMetaverse.Vector4.UnitZ"> <summary>A vector with a value of 0,0,1,0</summary> </member> <member name="F:OpenMetaverse.Vector4.UnitW"> <summary>A vector with a value of 0,0,0,1</summary> </member> <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot"> <summary>For thread safety</summary> </member> <member name="F:OpenMetaverse.ExpiringCache`2.isPurging"> <summary>For thread safety</summary> </member> <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)"> <summary> Purges expired objects from the cache. Called automatically by the purge timer. </summary> </member> <member name="T:OpenMetaverse.Vector3"> <summary> A three-dimensional vector with floating-point values </summary> </member> <member name="F:OpenMetaverse.Vector3.X"> <summary>X value</summary> </member> <member name="F:OpenMetaverse.Vector3.Y"> <summary>Y value</summary> </member> <member name="F:OpenMetaverse.Vector3.Z"> <summary>Z value</summary> </member> <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)"> <summary> Constructor, builds a vector from a byte array </summary> <param name="byteArray">Byte array containing three four-byte floats</param> <param name="pos">Beginning position in the byte array</param> </member> <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)"> <summary> Test if this vector is equal to another vector, within a given tolerance range </summary> <param name="vec">Vector to test against</param> <param name="tolerance">The acceptable magnitude of difference between the two vectors</param> <returns>True if the magnitude of difference between the two vectors is less than the given tolerance, otherwise false</returns> </member> <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)"> <summary> IComparable.CompareTo implementation </summary> </member> <member name="M:OpenMetaverse.Vector3.IsFinite"> <summary> Test if this vector is composed of all finite numbers </summary> </member> <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)"> <summary> Builds a vector from a byte array </summary> <param name="byteArray">Byte array containing a 12 byte vector</param> <param name="pos">Beginning position in the byte array</param> </member> <member name="M:OpenMetaverse.Vector3.GetBytes"> <summary> Returns the raw bytes for this vector </summary> <returns>A 12 byte array containing X, Y, and Z</returns> </member> <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)"> <summary> Writes the raw bytes for this vector to a byte array </summary> <param name="dest">Destination byte array</param> <param name="pos">Position in the destination array to start writing. Must be at least 12 bytes before the end of the array</param> </member> <member name="M:OpenMetaverse.Vector3.Parse(System.String)"> <summary> Parse a vector from a string </summary> <param name="val">A string representation of a 3D vector, enclosed in arrow brackets and separated by commas</param> </member> <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> <summary> Calculate the rotation between two vectors </summary> <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param> <param name="b">Normalized target vector</param> </member> <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)"> <summary> Interpolates between two vectors using a cubic equation </summary> </member> <member name="M:OpenMetaverse.Vector3.ToString"> <summary> Get a formatted string representation of the vector </summary> <returns>A string representation of the vector</returns> </member> <member name="M:OpenMetaverse.Vector3.ToRawString"> <summary> Get a string representation of the vector elements with up to three decimal digits and separated by spaces only </summary> <returns>Raw string representation of the vector</returns> </member> <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> <summary> Cross product between two vectors </summary> </member> <member name="F:OpenMetaverse.Vector3.Zero"> <summary>A vector with a value of 0,0,0</summary> </member> <member name="F:OpenMetaverse.Vector3.One"> <summary>A vector with a value of 1,1,1</summary> </member> <member name="F:OpenMetaverse.Vector3.UnitX"> <summary>A unit vector facing forward (X axis), value 1,0,0</summary> </member> <member name="F:OpenMetaverse.Vector3.UnitY"> <summary>A unit vector facing left (Y axis), value 0,1,0</summary> </member> <member name="F:OpenMetaverse.Vector3.UnitZ"> <summary>A unit vector facing up (Z axis), value 0,0,1</summary> </member> <member name="T:OpenMetaverse.PCode"> <summary> Identifier code for primitive types </summary> </member> <member name="F:OpenMetaverse.PCode.None"> <summary>None</summary> </member> <member name="F:OpenMetaverse.PCode.Prim"> <summary>A Primitive</summary> </member> <member name="F:OpenMetaverse.PCode.Avatar"> <summary>A Avatar</summary> </member> <member name="F:OpenMetaverse.PCode.Grass"> <summary>Linden grass</summary> </member> <member name="F:OpenMetaverse.PCode.NewTree"> <summary>Linden tree</summary> </member> <member name="F:OpenMetaverse.PCode.ParticleSystem"> <summary>A primitive that acts as the source for a particle stream</summary> </member> <member name="F:OpenMetaverse.PCode.Tree"> <summary>A Linden tree</summary> </member> <member name="T:OpenMetaverse.PrimFlags"> <summary> Primary parameters for primitives such as Physics Enabled or Phantom </summary> </member> <member name="F:OpenMetaverse.PrimFlags.None"> <summary>Deprecated</summary> </member> <member name="F:OpenMetaverse.PrimFlags.Physics"> <summary>Whether physics are enabled for this object</summary> </member> <member name="F:OpenMetaverse.PrimFlags.CreateSelected"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.ObjectModify"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.ObjectCopy"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.Scripted"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.Touch"> <summary>Whether this object contains an active touch script</summary> </member> <member name="F:OpenMetaverse.PrimFlags.ObjectMove"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.Money"> <summary>Whether this object can receive payments</summary> </member> <member name="F:OpenMetaverse.PrimFlags.Phantom"> <summary>Whether this object is phantom (no collisions)</summary> </member> <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.JointHinge"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.JointP2P"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.JointLP2P"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.JointWheel"> <summary>Deprecated</summary> </member> <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer"> <summary>Deprecated</summary> </member> <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.AnimSource"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.CameraSource"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.CastShadows"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.DieAtEdge"> <summary>Server flag, will not be sent to clients. Specifies that the object is destroyed when it touches a simulator edge</summary> </member> <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge"> <summary>Server flag, will not be sent to clients. Specifies that the object will be returned to the owner's inventory when it touches a simulator edge</summary> </member> <member name="F:OpenMetaverse.PrimFlags.Sandbox"> <summary>Server flag, will not be sent to clients.</summary> </member> <member name="F:OpenMetaverse.PrimFlags.Flying"> <summary>Server flag, will not be sent to client. Specifies that the object is hovering/flying</summary> </member> <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.Temporary"> <summary></summary> </member> <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed"> <summary></summary> </member> <member name="T:OpenMetaverse.SoundFlags"> <summary> Sound flags for sounds attached to primitives </summary> </member> <member name="F:OpenMetaverse.SoundFlags.None"> <summary></summary> </member> <member name="F:OpenMetaverse.SoundFlags.Loop"> <summary></summary> </member> <member name="F:OpenMetaverse.SoundFlags.SyncMaster"> <summary></summary> </member> <member name="F:OpenMetaverse.SoundFlags.SyncSlave"> <summary></summary> </member> <member name="F:OpenMetaverse.SoundFlags.SyncPending"> <summary></summary> </member> <member name="F:OpenMetaverse.SoundFlags.Queue"> <summary></summary> </member> <member name="F:OpenMetaverse.SoundFlags.Stop"> <summary></summary> </member> <member name="T:OpenMetaverse.Material"> <summary> Material type for a primitive </summary> </member> <member name="F:OpenMetaverse.Material.Stone"> <summary></summary> </member> <member name="F:OpenMetaverse.Material.Metal"> <summary></summary> </member> <member name="F:OpenMetaverse.Material.Glass"> <summary></summary> </member> <member name="F:OpenMetaverse.Material.Wood"> <summary></summary> </member> <member name="F:OpenMetaverse.Material.Flesh"> <summary></summary> </member> <member name="F:OpenMetaverse.Material.Plastic"> <summary></summary> </member> <member name="F:OpenMetaverse.Material.Rubber"> <summary></summary> </member> <member name="F:OpenMetaverse.Material.Light"> <summary></summary> </member> <member name="T:OpenMetaverse.PrimType"> <summary> Used in a helper function to roughly determine prim shape </summary> </member> <member name="T:OpenMetaverse.ExtraParamType"> <summary> Extra parameters for primitives, these flags are for features that have been added after the original ObjectFlags that has all eight bits reserved already </summary> </member> <member name="F:OpenMetaverse.ExtraParamType.Flexible"> <summary>Whether this object has flexible parameters</summary> </member> <member name="F:OpenMetaverse.ExtraParamType.Light"> <summary>Whether this object has light parameters</summary> </member> <member name="F:OpenMetaverse.ExtraParamType.Sculpt"> <summary>Whether this object is a sculpted prim</summary> </member> <member name="T:OpenMetaverse.JointType"> <summary> </summary> </member> <member name="F:OpenMetaverse.JointType.Invalid"> <summary></summary> </member> <member name="F:OpenMetaverse.JointType.Hinge"> <summary></summary> </member> <member name="F:OpenMetaverse.JointType.Point"> <summary></summary> </member> <member name="T:OpenMetaverse.SculptType"> <summary> </summary> </member> <member name="F:OpenMetaverse.SculptType.None"> <summary></summary> </member> <member name="F:OpenMetaverse.SculptType.Sphere"> <summary></summary> </member> <member name="F:OpenMetaverse.SculptType.Torus"> <summary></summary> </member> <member name="F:OpenMetaverse.SculptType.Plane"> <summary></summary> </member> <member name="F:OpenMetaverse.SculptType.Cylinder"> <summary></summary> </member> <member name="F:OpenMetaverse.SculptType.Mesh"> <summary></summary> </member> <member name="F:OpenMetaverse.SculptType.Invert"> <summary></summary> </member> <member name="F:OpenMetaverse.SculptType.Mirror"> <summary></summary> </member> <member name="T:OpenMetaverse.FaceType"> <summary> </summary> </member> <member name="F:OpenMetaverse.FaceType.PathBegin"> <summary></summary> </member> <member name="F:OpenMetaverse.FaceType.PathEnd"> <summary></summary> </member> <member name="F:OpenMetaverse.FaceType.InnerSide"> <summary></summary> </member> <member name="F:OpenMetaverse.FaceType.ProfileBegin"> <summary></summary> </member> <member name="F:OpenMetaverse.FaceType.ProfileEnd"> <summary></summary> </member> <member name="F:OpenMetaverse.FaceType.OuterSide0"> <summary></summary> </member> <member name="F:OpenMetaverse.FaceType.OuterSide1"> <summary></summary> </member> <member name="F:OpenMetaverse.FaceType.OuterSide2"> <summary></summary> </member> <member name="F:OpenMetaverse.FaceType.OuterSide3"> <summary></summary> </member> <member name="T:OpenMetaverse.ObjectCategory"> <summary> </summary> </member> <member name="F:OpenMetaverse.ObjectCategory.Invalid"> <summary></summary> </member> <member name="F:OpenMetaverse.ObjectCategory.None"> <summary></summary> </member> <member name="F:OpenMetaverse.ObjectCategory.Owner"> <summary></summary> </member> <member name="F:OpenMetaverse.ObjectCategory.Group"> <summary></summary> </member> <member name="F:OpenMetaverse.ObjectCategory.Other"> <summary></summary> </member> <member name="F:OpenMetaverse.ObjectCategory.Selected"> <summary></summary> </member> <member name="F:OpenMetaverse.ObjectCategory.Temporary"> <summary></summary> </member> <member name="T:OpenMetaverse.AttachmentPoint"> <summary> Attachment points for objects on avatar bodies </summary> <remarks> Both InventoryObject and InventoryAttachment types can be attached </remarks> </member> <member name="F:OpenMetaverse.AttachmentPoint.Default"> <summary>Right hand if object was not previously attached</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.Chest"> <summary>Chest</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.Skull"> <summary>Skull</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder"> <summary>Left shoulder</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder"> <summary>Right shoulder</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftHand"> <summary>Left hand</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightHand"> <summary>Right hand</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot"> <summary>Left foot</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightFoot"> <summary>Right foot</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.Spine"> <summary>Spine</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.Pelvis"> <summary>Pelvis</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.Mouth"> <summary>Mouth</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.Chin"> <summary>Chin</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftEar"> <summary>Left ear</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightEar"> <summary>Right ear</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball"> <summary>Left eyeball</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball"> <summary>Right eyeball</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.Nose"> <summary>Nose</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm"> <summary>Right upper arm</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightForearm"> <summary>Right forearm</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm"> <summary>Left upper arm</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm"> <summary>Left forearm</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightHip"> <summary>Right hip</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg"> <summary>Right upper leg</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg"> <summary>Right lower leg</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftHip"> <summary>Left hip</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg"> <summary>Left upper leg</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg"> <summary>Left lower leg</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.Stomach"> <summary>Stomach</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.LeftPec"> <summary>Left pectoral</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.RightPec"> <summary>Right pectoral</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2"> <summary>HUD Center position 2</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight"> <summary>HUD Top-right</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.HUDTop"> <summary>HUD Top</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft"> <summary>HUD Top-left</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter"> <summary>HUD Center</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft"> <summary>HUD Bottom-left</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom"> <summary>HUD Bottom</summary> </member> <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight"> <summary>HUD Bottom-right</summary> </member> <member name="T:OpenMetaverse.Tree"> <summary> Tree foliage types </summary> </member> <member name="F:OpenMetaverse.Tree.Pine1"> <summary>Pine1 tree</summary> </member> <member name="F:OpenMetaverse.Tree.Oak"> <summary>Oak tree</summary> </member> <member name="F:OpenMetaverse.Tree.TropicalBush1"> <summary>Tropical Bush1</summary> </member> <member name="F:OpenMetaverse.Tree.Palm1"> <summary>Palm1 tree</summary> </member> <member name="F:OpenMetaverse.Tree.Dogwood"> <summary>Dogwood tree</summary> </member> <member name="F:OpenMetaverse.Tree.TropicalBush2"> <summary>Tropical Bush2</summary> </member> <member name="F:OpenMetaverse.Tree.Palm2"> <summary>Palm2 tree</summary> </member> <member name="F:OpenMetaverse.Tree.Cypress1"> <summary>Cypress1 tree</summary> </member> <member name="F:OpenMetaverse.Tree.Cypress2"> <summary>Cypress2 tree</summary> </member> <member name="F:OpenMetaverse.Tree.Pine2"> <summary>Pine2 tree</summary> </member> <member name="F:OpenMetaverse.Tree.Plumeria"> <summary>Plumeria</summary> </member> <member name="F:OpenMetaverse.Tree.WinterPine1"> <summary>Winter pinetree1</summary> </member> <member name="F:OpenMetaverse.Tree.WinterAspen"> <summary>Winter Aspen tree</summary> </member> <member name="F:OpenMetaverse.Tree.WinterPine2"> <summary>Winter pinetree2</summary> </member> <member name="F:OpenMetaverse.Tree.Eucalyptus"> <summary>Eucalyptus tree</summary> </member> <member name="F:OpenMetaverse.Tree.Fern"> <summary>Fern</summary> </member> <member name="F:OpenMetaverse.Tree.Eelgrass"> <summary>Eelgrass</summary> </member> <member name="F:OpenMetaverse.Tree.SeaSword"> <summary>Sea Sword</summary> </member> <member name="F:OpenMetaverse.Tree.Kelp1"> <summary>Kelp1 plant</summary> </member> <member name="F:OpenMetaverse.Tree.BeachGrass1"> <summary>Beach grass</summary> </member> <member name="F:OpenMetaverse.Tree.Kelp2"> <summary>Kelp2 plant</summary> </member> <member name="T:OpenMetaverse.Grass"> <summary> Grass foliage types </summary> </member> <member name="F:OpenMetaverse.Grass.Grass0"> <summary></summary> </member> <member name="F:OpenMetaverse.Grass.Grass1"> <summary></summary> </member> <member name="F:OpenMetaverse.Grass.Grass2"> <summary></summary> </member> <member name="F:OpenMetaverse.Grass.Grass3"> <summary></summary> </member> <member name="F:OpenMetaverse.Grass.Grass4"> <summary></summary> </member> <member name="F:OpenMetaverse.Grass.Undergrowth1"> <summary></summary> </member> <member name="T:OpenMetaverse.ClickAction"> <summary> Action associated with clicking on an object </summary> </member> <member name="F:OpenMetaverse.ClickAction.Touch"> <summary>Touch object</summary> </member> <member name="F:OpenMetaverse.ClickAction.Sit"> <summary>Sit on object</summary> </member> <member name="F:OpenMetaverse.ClickAction.Buy"> <summary>Purchase object or contents</summary> </member> <member name="F:OpenMetaverse.ClickAction.Pay"> <summary>Pay the object</summary> </member> <member name="F:OpenMetaverse.ClickAction.OpenTask"> <summary>Open task inventory</summary> </member> <member name="F:OpenMetaverse.ClickAction.PlayMedia"> <summary>Play parcel media</summary> </member> <member name="F:OpenMetaverse.ClickAction.OpenMedia"> <summary>Open parcel media</summary> </member> <member name="T:OpenMetaverse.Vector2"> <summary> A two-dimensional vector with floating-point values </summary> </member> <member name="F:OpenMetaverse.Vector2.X"> <summary>X value</summary> </member> <member name="F:OpenMetaverse.Vector2.Y"> <summary>Y value</summary> </member> <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)"> <summary> Test if this vector is equal to another vector, within a given tolerance range </summary> <param name="vec">Vector to test against</param> <param name="tolerance">The acceptable magnitude of difference between the two vectors</param> <returns>True if the magnitude of difference between the two vectors is less than the given tolerance, otherwise false</returns> </member> <member name="M:OpenMetaverse.Vector2.IsFinite"> <summary> Test if this vector is composed of all finite numbers </summary> </member> <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)"> <summary> IComparable.CompareTo implementation </summary> </member> <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)"> <summary> Builds a vector from a byte array </summary> <param name="byteArray">Byte array containing two four-byte floats</param> <param name="pos">Beginning position in the byte array</param> </member> <member name="M:OpenMetaverse.Vector2.GetBytes"> <summary> Returns the raw bytes for this vector </summary> <returns>An eight-byte array containing X and Y</returns> </member> <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)"> <summary> Writes the raw bytes for this vector to a byte array </summary> <param name="dest">Destination byte array</param> <param name="pos">Position in the destination array to start writing. Must be at least 8 bytes before the end of the array</param> </member> <member name="M:OpenMetaverse.Vector2.Parse(System.String)"> <summary> Parse a vector from a string </summary> <param name="val">A string representation of a 2D vector, enclosed in arrow brackets and separated by commas</param> </member> <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)"> <summary> Interpolates between two vectors using a cubic equation </summary> </member> <member name="M:OpenMetaverse.Vector2.ToString"> <summary> Get a formatted string representation of the vector </summary> <returns>A string representation of the vector</returns> </member> <member name="M:OpenMetaverse.Vector2.ToRawString"> <summary> Get a string representation of the vector elements with up to three decimal digits and separated by spaces only </summary> <returns>Raw string representation of the vector</returns> </member> <member name="F:OpenMetaverse.Vector2.Zero"> <summary>A vector with a value of 0,0</summary> </member> <member name="F:OpenMetaverse.Vector2.One"> <summary>A vector with a value of 1,1</summary> </member> <member name="F:OpenMetaverse.Vector2.UnitX"> <summary>A vector with a value of 1,0</summary> </member> <member name="F:OpenMetaverse.Vector2.UnitY"> <summary>A vector with a value of 0,1</summary> </member> </members> </doc>