/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Reflection; using System.Runtime; using CSJ2K; using Nini.Config; using log4net; using Warp3D; using Mono.Addins; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; ////using OpenSim.Region.PhysicsModules.SharedBase; ////using OpenSim.Services.Interfaces; using OpenMetaverse; using OpenMetaverse.Assets; using OpenMetaverse.Imaging; using OpenMetaverse.Rendering; using OpenMetaverse.StructuredData; using WarpRenderer = Warp3D.Warp3D; using System.Drawing.Drawing2D; [assembly: Addin("Warp3DCachedImageModule", "1.1")] [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] namespace OpenSim.Region.CoreModules.World.Warp3DMap { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "Warp3DCachedImageModule")] public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule { private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); // private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 128); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); #pragma warning disable 414 private static string LogHeader = "[WARP 3D CACHED IMAGE MODULE]"; #pragma warning restore 414 private const float m_cameraHeight = 4096f; internal Scene m_scene; private IRendering m_primMesher; internal IJ2KDecoder m_imgDecoder; // caches per rendering private Dictionary m_warpTextures = new Dictionary(); private Dictionary m_colors = new Dictionary(); private IConfigSource m_config; private bool m_drawPrimVolume = true; // true if should render the prims on the tile private bool m_textureTerrain = true; // true if to create terrain splatting texture private bool m_textureAverageTerrain = false; // replace terrain textures by their average color private bool m_texturePrims = true; // true if should texture the rendered prims private float m_texturePrimSize = 48f; // size of prim before we consider texturing it private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes private float m_renderMinHeight = -100f; private float m_renderMaxHeight = 4096f; private String m_cacheDirectory = ""; //// private bool m_enable_date = false; //// private bool m_enable_regionName = false; private bool m_enable_regionPosition = false; private bool m_enable_refreshEveryMonth = false; //// private bool m_enable_HostedBy = false; //// private String m_enable_HostedByText = ""; private bool m_Enabled = false; // private Bitmap lastImage = null; private DateTime lastImageTime = DateTime.MinValue; #region Region Module interface public void Initialise(IConfigSource source) { m_config = source; string[] configSections = new string[] { "Map", "Startup" }; if (Util.GetConfigVarFromSections( m_config, "MapImageModule", configSections, "MapImageModule") != "Warp3DCachedImageModule") return; m_Enabled = true; m_drawPrimVolume = Util.GetConfigVarFromSections(m_config, "DrawPrimOnMapTile", configSections, m_drawPrimVolume); m_textureTerrain = Util.GetConfigVarFromSections(m_config, "TextureOnMapTile", configSections, m_textureTerrain); m_textureAverageTerrain = Util.GetConfigVarFromSections(m_config, "AverageTextureColorOnMapTile", configSections, m_textureAverageTerrain); if (m_textureAverageTerrain) m_textureTerrain = true; m_texturePrims = Util.GetConfigVarFromSections(m_config, "TexturePrims", configSections, m_texturePrims); m_texturePrimSize = Util.GetConfigVarFromSections(m_config, "TexturePrimSize", configSections, m_texturePrimSize); m_renderMeshes = Util.GetConfigVarFromSections(m_config, "RenderMeshes", configSections, m_renderMeshes); m_cacheDirectory = Util.GetConfigVarFromSections(m_config, "CacheDirectory", configSections, System.IO.Path.Combine(Util.cacheDir(), "MapImageCache")); //// m_enable_date = Util.GetConfigVarFromSections(m_config, "enableDate", configSections, false); //// m_enable_regionName = Util.GetConfigVarFromSections(m_config, "enableName", configSections, false); m_enable_regionPosition = Util.GetConfigVarFromSections(m_config, "enablePosition", configSections, false); m_enable_refreshEveryMonth = Util.GetConfigVarFromSections(m_config, "RefreshEveryMonth", configSections, true); //// m_enable_HostedBy = Util.GetConfigVarFromSections(m_config, "enableHostedBy", configSections, false); //// m_enable_HostedByText = Util.GetConfigVarFromSections(m_config, "HosterText", configSections, String.Empty); m_renderMaxHeight = Util.GetConfigVarFromSections(m_config, "RenderMaxHeight", configSections, m_renderMaxHeight); m_renderMinHeight = Util.GetConfigVarFromSections(m_config, "RenderMinHeight", configSections, m_renderMinHeight); if (!Directory.Exists(m_cacheDirectory)) Directory.CreateDirectory(m_cacheDirectory); if (m_renderMaxHeight < 100f) m_renderMaxHeight = 100f; else if (m_renderMaxHeight > m_cameraHeight - 10f) m_renderMaxHeight = m_cameraHeight - 10f; if (m_renderMinHeight < -100f) m_renderMinHeight = -100f; else if (m_renderMinHeight > m_renderMaxHeight - 10f) m_renderMinHeight = m_renderMaxHeight - 10f; } public void AddRegion(Scene scene) { if (!m_Enabled) return; m_scene = scene; List renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); if (renderers.Count > 0) m_log.Info("[WARP 3D CACHED IMAGE MODULE]: Loaded prim mesher " + renderers[0]); else m_log.Info("[WARP 3D CACHED IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled"); m_scene.RegisterModuleInterface(this); } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; m_imgDecoder = m_scene.RequestModuleInterface(); } public void RemoveRegion(Scene scene) { } public void Close() { } public string Name { get { return "Warp3DCachedImageModule"; } } public Type ReplaceableInterface { get { return null; } } #endregion #region IMapImageGenerator Members private Vector3 cameraPos; private Vector3 cameraDir; private int viewWitdh = 256; private int viewHeight = 256; private float fov; private bool orto; /* public static string fillInt(int _i, int _l) { String _return = _i.ToString(); while (_return.Length < _l) { _return = 0 + _return; } return _return; } public static int getCurrentUnixTime() { return (Int32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds; } public static String unixTimeToDateString(int unixTime) { DateTime unixStart = new DateTime(1970, 1, 1, 0, 0, 0, 0, System.DateTimeKind.Utc); long unixTimeStampInTicks = (long)(unixTime * TimeSpan.TicksPerSecond); DateTime _date = new DateTime(unixStart.Ticks + unixTimeStampInTicks, System.DateTimeKind.Utc); return fillInt(_date.Day, 2) + "." + fillInt(_date.Month, 2) + "." + fillInt(_date.Year, 4) + " " + fillInt(_date.Hour, 2) + ":" + fillInt(_date.Minute, 2); } private void writeDateOnMap(ref Bitmap _map) { RectangleF rectf = new RectangleF(2, 1, 200, 25); Graphics g = Graphics.FromImage(_map); g.SmoothingMode = SmoothingMode.AntiAlias; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.PixelOffsetMode = PixelOffsetMode.HighQuality; g.DrawString(unixTimeToDateString(getCurrentUnixTime()), new Font("Arial", 8), Brushes.White, rectf); g.Flush(); } private void writeNameOnMap(ref Bitmap _map) { RectangleF rectf = new RectangleF(2, m_scene.RegionInfo.RegionSizeX - 15, 200, 25); Graphics g = Graphics.FromImage(_map); g.SmoothingMode = SmoothingMode.AntiAlias; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.PixelOffsetMode = PixelOffsetMode.HighQuality; g.DrawString(m_scene.Name, new Font("Arial", 8), Brushes.White, rectf); g.Flush(); } */ private void writePositionOnMap(ref Bitmap _map) { RectangleF rectf = new RectangleF(m_scene.RegionInfo.RegionSizeY - 85, m_scene.RegionInfo.RegionSizeX - 15, 80, 25); Graphics g = Graphics.FromImage(_map); g.SmoothingMode = SmoothingMode.AntiAlias; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.PixelOffsetMode = PixelOffsetMode.HighQuality; g.DrawString(m_scene.RegionInfo.RegionLocX + ", " + m_scene.RegionInfo.RegionLocY, new Font("Arial", 8), Brushes.White, rectf); g.Flush(); } /* private void writeHostedByOnMap(ref Bitmap _map) { RectangleF rectf = new RectangleF(2, m_scene.RegionInfo.RegionSizeX - 15, 200, 25); Graphics g = Graphics.FromImage(_map); g.SmoothingMode = SmoothingMode.AntiAlias; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.PixelOffsetMode = PixelOffsetMode.HighQuality; g.DrawString(m_enable_HostedByText, new Font("Arial", 8), Brushes.Gray, rectf); g.Flush(); } */ public Bitmap CreateMapTileForce() { m_log.Info("[WARP 3D CACHED IMAGE MODULE]: Forcing a map tile regenerate."); File.Delete(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")); return CreateMapTile(); } public Bitmap CreateMapTile() { if ((File.GetCreationTime(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")).Month != DateTime.Now.Month) && (m_enable_refreshEveryMonth == true)) { m_log.InfoFormat("[WARP 3D CACHED IMAGE MODULE]: Clearing old map tile out of cache {0} {1}.", File.GetCreationTime(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")).Month, DateTime.Now.Month); File.Delete(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")); } if (File.Exists(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp"))) { return new Bitmap(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")); } else { m_log.Info("[WARP 3D CACHED IMAGE MODULE]: Actually generating a map tile."); List renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); if (renderers.Count > 0) { m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); } cameraPos = new Vector3( (m_scene.RegionInfo.RegionSizeX) * 0.5f, (m_scene.RegionInfo.RegionSizeY) * 0.5f, m_cameraHeight); cameraDir = -Vector3.UnitZ; viewWitdh = (int)m_scene.RegionInfo.RegionSizeX; viewHeight = (int)m_scene.RegionInfo.RegionSizeY; orto = true; // fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f)); // orto = false; Bitmap tile = GenImage(); //// if (m_enable_date) //// writeDateOnMap(ref tile); //// if (m_enable_regionName) //// writeNameOnMap(ref tile); if (m_enable_regionPosition) writePositionOnMap(ref tile); //// if (m_enable_HostedBy) //// writeHostedByOnMap(ref tile); tile.Save(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")); // image may be reloaded elsewhere, so no compression format string filename = System.IO.Path.Combine(m_cacheDirectory, "MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png"); m_log.Info("[WARP 3D CACHED IMAGE MODULE]: Generating map tile " + filename); tile.Save(filename, ImageFormat.Png); m_primMesher = null; return tile; } } public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float pfov, int width, int height, bool useTextures) { List renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); if (renderers.Count > 0) { m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); } cameraPos = camPos; cameraDir = camDir; viewWitdh = width; viewHeight = height; fov = pfov; orto = false; Bitmap tile = GenImage(); m_primMesher = null; return tile; } private Bitmap GenImage() { m_colors.Clear(); m_warpTextures.Clear(); WarpRenderer renderer = new WarpRenderer(); if (!renderer.CreateScene(viewWitdh, viewHeight)) return new Bitmap(viewWitdh, viewHeight); #region Camera warp_Vector pos = ConvertVector(cameraPos); warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir)); if (orto) renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeight); else renderer.Scene.defaultCamera.setFov(fov); renderer.Scene.defaultCamera.setPos(pos); renderer.Scene.defaultCamera.lookAt(lookat); #endregion Camera renderer.Scene.setAmbient(warp_Color.getColor(192, 191, 173)); renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0f, 1f, 8f), warp_Color.White, 0, 320, 40)); CreateWater(renderer); CreateTerrain(renderer); if (m_drawPrimVolume) CreateAllPrims(renderer); renderer.Render(); Bitmap bitmap = renderer.Scene.getImage(); renderer.Scene.destroy(); renderer.Reset(); renderer = null; m_colors.Clear(); m_warpTextures.Clear(); GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce; GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default; return bitmap; } public byte[] WriteJpeg2000Image() { try { using (Bitmap mapbmp = CreateMapTile()) return OpenJPEG.EncodeFromImage(mapbmp, false); } catch (Exception e) { // JPEG2000 encoder failed m_log.Error("[WARP 3D CACHED IMAGE MODULE]: Failed generating terrain map: ", e); } return null; } #endregion #region Rendering Methods // Add a water plane to the renderer. private void CreateWater(WarpRenderer renderer) { float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX * 0.5f, waterHeight, m_scene.RegionInfo.RegionSizeY * 0.5f); warp_Material waterMaterial = new warp_Material(ConvertColor(WATER_COLOR)); renderer.Scene.addMaterial("WaterMat", waterMaterial); renderer.SetObjectMaterial("Water", "WaterMat"); } // Add a terrain to the renderer. // Note that we create a 'low resolution' 257x257 vertex terrain rather than trying for // full resolution. This saves a lot of memory especially for very large regions. private void CreateTerrain(WarpRenderer renderer) { ITerrainChannel terrain = m_scene.Heightmap; float regionsx = m_scene.RegionInfo.RegionSizeX; float regionsy = m_scene.RegionInfo.RegionSizeY; // 'diff' is the difference in scale between the real region size and the size of terrain we're buiding int bitWidth; int bitHeight; const double log2inv = 1.4426950408889634073599246810019; bitWidth = (int)Math.Ceiling((Math.Log(terrain.Width) * log2inv)); bitHeight = (int)Math.Ceiling((Math.Log(terrain.Height) * log2inv)); if (bitWidth > 8) // more than 256 is very heavy :( bitWidth = 8; if (bitHeight > 8) bitHeight = 8; int twidth = (int)Math.Pow(2, bitWidth); int theight = (int)Math.Pow(2, bitHeight); float diff = regionsx / twidth; int npointsx = (int)(regionsx / diff); int npointsy = (int)(regionsy / diff); float invsx = 1.0f / (npointsx * diff); float invsy = 1.0f / (npointsy * diff); npointsx++; npointsy++; // Create all the vertices for the terrain warp_Object obj = new warp_Object(); warp_Vector pos; float x, y; float tv; for (y = 0; y < regionsy; y += diff) { tv = y * invsy; for (x = 0; x < regionsx; x += diff) { pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); obj.addVertex(new warp_Vertex(pos, x * invsx, tv)); } pos = ConvertVector(x, y, (float)terrain[(int)(x - diff), (int)y]); obj.addVertex(new warp_Vertex(pos, 1.0f, tv)); } int lastY = (int)(y - diff); for (x = 0; x < regionsx; x += diff) { pos = ConvertVector(x, y, (float)terrain[(int)x, lastY]); obj.addVertex(new warp_Vertex(pos, x * invsx, 1.0f)); } pos = ConvertVector(x, y, (float)terrain[(int)(x - diff), lastY]); obj.addVertex(new warp_Vertex(pos, 1.0f, 1.0f)); // create triangles. int limx = npointsx - 1; int limy = npointsy - 1; for (int j = 0; j < limy; j++) { for (int i = 0; i < limx; i++) { int v = j * npointsx + i; // Make two triangles for each of the squares in the grid of vertices obj.addTriangle( v, v + 1, v + npointsx); obj.addTriangle( v + npointsx + 1, v + npointsx, v + 1); } } renderer.Scene.addObject("Terrain", obj); UUID[] textureIDs = new UUID[4]; float[] startHeights = new float[4]; float[] heightRanges = new float[4]; OpenSim.Framework.RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings; textureIDs[0] = regionInfo.TerrainTexture1; textureIDs[1] = regionInfo.TerrainTexture2; textureIDs[2] = regionInfo.TerrainTexture3; textureIDs[3] = regionInfo.TerrainTexture4; startHeights[0] = (float)regionInfo.Elevation1SW; startHeights[1] = (float)regionInfo.Elevation1NW; startHeights[2] = (float)regionInfo.Elevation1SE; startHeights[3] = (float)regionInfo.Elevation1NE; heightRanges[0] = (float)regionInfo.Elevation2SW; heightRanges[1] = (float)regionInfo.Elevation2NW; heightRanges[2] = (float)regionInfo.Elevation2SE; heightRanges[3] = (float)regionInfo.Elevation2NE; warp_Texture texture; using (Bitmap image = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, m_scene.RegionInfo.WorldLocX, m_scene.RegionInfo.WorldLocY, m_scene.AssetService, m_imgDecoder, m_textureTerrain, m_textureAverageTerrain, twidth, twidth)) texture = new warp_Texture(image); warp_Material material = new warp_Material(texture); renderer.Scene.addMaterial("TerrainMat", material); renderer.SetObjectMaterial("Terrain", "TerrainMat"); } private void CreateAllPrims(WarpRenderer renderer) { if (m_primMesher == null) return; m_scene.ForEachSOG( delegate (SceneObjectGroup group) { foreach (SceneObjectPart child in group.Parts) CreatePrim(renderer, child); } ); } private void UVPlanarMap(Vertex v, Vector3 scale, out float tu, out float tv) { Vector3 scaledPos = v.Position * scale; float d = v.Normal.X; if (d >= 0.5f) { tu = 2f * scaledPos.Y; tv = scaledPos.X * v.Normal.Z - scaledPos.Z * v.Normal.X; } else if (d <= -0.5f) { tu = -2f * scaledPos.Y; tv = -scaledPos.X * v.Normal.Z + scaledPos.Z * v.Normal.X; } else if (v.Normal.Y > 0f) { tu = -2f * scaledPos.X; tv = scaledPos.Y * v.Normal.Z - scaledPos.Z * v.Normal.Y; } else { tu = 2f * scaledPos.X; tv = -scaledPos.Y * v.Normal.Z + scaledPos.Z * v.Normal.Y; } tv *= 2f; } private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim) { if ((PCode)prim.Shape.PCode != PCode.Prim) return; Vector3 ppos = prim.GetWorldPosition(); if (ppos.Z < m_renderMinHeight || ppos.Z > m_renderMaxHeight) return; warp_Vector primPos = ConvertVector(ppos); warp_Quaternion primRot = ConvertQuaternion(prim.GetWorldRotation()); warp_Matrix m = warp_Matrix.quaternionMatrix(primRot); float screenFactor = renderer.Scene.EstimateBoxProjectedArea(primPos, ConvertVector(prim.Scale), m); if (screenFactor < 0) return; int p2 = (int)(-(float)Math.Log(screenFactor) * 1.442695f * 0.5 - 1); if (p2 < 0) p2 = 0; else if (p2 > 3) p2 = 3; DetailLevel lod = (DetailLevel)(3 - p2); FacetedMesh renderMesh = null; Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset); if (m_renderMeshes) { if (omvPrim.Sculpt != null && omvPrim.Sculpt.SculptTexture != UUID.Zero) { // Try fetchinng the asset byte[] sculptAsset = m_scene.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString()); if (sculptAsset != null) { // Is it a mesh? if (omvPrim.Sculpt.Type == SculptType.Mesh) { AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset); FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, lod, out renderMesh); meshAsset = null; } else // It's sculptie { if (m_imgDecoder != null) { Image sculpt = m_imgDecoder.DecodeToImage(sculptAsset); if (sculpt != null) { renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, lod); sculpt.Dispose(); } } } } else { m_log.WarnFormat("[WARP 3D CACHED IMAGE MODULE] failed to get mesh or sculpt asset {0} of prim {1} at {2}", omvPrim.Sculpt.SculptTexture.ToString(), prim.Name, prim.GetWorldPosition().ToString()); } } } // If not a mesh or sculptie, try the regular mesher if (renderMesh == null) { renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, lod); } if (renderMesh == null) return; string primID = prim.UUID.ToString(); // Create the prim faces // TODO: Implement the useTextures flag behavior for (int i = 0; i < renderMesh.Faces.Count; i++) { Face face = renderMesh.Faces[i]; string meshName = primID + i.ToString(); // Avoid adding duplicate meshes to the scene if (renderer.Scene.objectData.ContainsKey(meshName)) continue; warp_Object faceObj = new warp_Object(); Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); Color4 faceColor = teFace.RGBA; if (faceColor.A == 0) continue; string materialName = String.Empty; if (m_texturePrims) { // if(lod > DetailLevel.Low) { // materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, lod == DetailLevel.Low); materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, false, prim); if (String.IsNullOrEmpty(materialName)) continue; int c = renderer.Scene.material(materialName).getColor(); if ((c & warp_Color.MASKALPHA) == 0) continue; } } else materialName = GetOrCreateMaterial(renderer, faceColor); if (renderer.Scene.material(materialName).getTexture() == null) { // uv map details dont not matter for color; for (int j = 0; j < face.Vertices.Count; j++) { Vertex v = face.Vertices[j]; warp_Vector pos = ConvertVector(v.Position); warp_Vertex vert = new warp_Vertex(pos, v.TexCoord.X, v.TexCoord.Y); faceObj.addVertex(vert); } } else { float tu; float tv; float offsetu = teFace.OffsetU + 0.5f; float offsetv = teFace.OffsetV + 0.5f; float scaleu = teFace.RepeatU; float scalev = teFace.RepeatV; float rotation = teFace.Rotation; float rc = 0; float rs = 0; if (rotation != 0) { rc = (float)Math.Cos(rotation); rs = (float)Math.Sin(rotation); } for (int j = 0; j < face.Vertices.Count; j++) { warp_Vertex vert; Vertex v = face.Vertices[j]; warp_Vector pos = ConvertVector(v.Position); if (teFace.TexMapType == MappingType.Planar) UVPlanarMap(v, prim.Scale, out tu, out tv); else { tu = v.TexCoord.X - 0.5f; tv = 0.5f - v.TexCoord.Y; } if (rotation != 0) { float tur = tu * rc - tv * rs; float tvr = tu * rs + tv * rc; tur *= scaleu; tur += offsetu; tvr *= scalev; tvr += offsetv; vert = new warp_Vertex(pos, tur, tvr); } else { tu *= scaleu; tu += offsetu; tv *= scalev; tv += offsetv; vert = new warp_Vertex(pos, tu, tv); } faceObj.addVertex(vert); } } for (int j = 0; j < face.Indices.Count; j += 3) { faceObj.addTriangle( face.Indices[j + 0], face.Indices[j + 1], face.Indices[j + 2]); } faceObj.scaleSelf(prim.Scale.X, prim.Scale.Z, prim.Scale.Y); faceObj.transform(m); faceObj.setPos(primPos); renderer.Scene.addObject(meshName, faceObj); renderer.SetObjectMaterial(meshName, materialName); } } private int GetFaceColor(Primitive.TextureEntryFace face) { int color; Color4 ctmp = Color4.White; if (face.TextureID == UUID.Zero) return warp_Color.White; if (!m_colors.TryGetValue(face.TextureID, out color)) { bool fetched = false; // Attempt to fetch the texture metadata string cacheName = "MAPCLR" + face.TextureID.ToString(); AssetBase metadata = m_scene.AssetService.GetCached(cacheName); if (metadata != null) { OSDMap map = null; try { map = OSDParser.Deserialize(metadata.Data) as OSDMap; } catch { } if (map != null) { ctmp = map["X-RGBA"].AsColor4(); fetched = true; } } if (!fetched) { // Fetch the texture, decode and get the average color, // then save it to a temporary metadata asset AssetBase textureAsset = m_scene.AssetService.Get(face.TextureID.ToString()); if (textureAsset != null) { int width, height; ctmp = GetAverageColor(textureAsset.FullID, textureAsset.Data, out width, out height); OSDMap data = new OSDMap { { "X-RGBA", OSD.FromColor4(ctmp) } }; metadata = new AssetBase { Data = System.Text.Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(data)), Description = "Metadata for texture color" + face.TextureID.ToString(), Flags = AssetFlags.Collectable, FullID = UUID.Zero, ID = cacheName, Local = true, Temporary = true, Name = String.Empty, Type = (sbyte)AssetType.Unknown }; m_scene.AssetService.Store(metadata); } else { ctmp = new Color4(0.5f, 0.5f, 0.5f, 1.0f); } } color = ConvertColor(ctmp); m_colors[face.TextureID] = color; } return color; } private string GetOrCreateMaterial(WarpRenderer renderer, Color4 color) { string name = color.ToString(); warp_Material material = renderer.Scene.material(name); if (material != null) return name; renderer.AddMaterial(name, ConvertColor(color)); return name; } public string GetOrCreateMaterial(WarpRenderer renderer, Color4 faceColor, UUID textureID, bool useAverageTextureColor, SceneObjectPart sop) { int color = ConvertColor(faceColor); string idstr = textureID.ToString() + color.ToString(); string materialName = "MAPMAT" + idstr; if (renderer.Scene.material(materialName) != null) return materialName; warp_Material mat = new warp_Material(); warp_Texture texture = GetTexture(textureID, sop); if (texture != null) { if (useAverageTextureColor) color = warp_Color.multiply(color, texture.averageColor); else mat.setTexture(texture); } else color = warp_Color.multiply(color, warp_Color.Grey); mat.setColor(color); renderer.Scene.addMaterial(materialName, mat); return materialName; } private warp_Texture GetTexture(UUID id, SceneObjectPart sop) { warp_Texture ret = null; if (id == UUID.Zero) return ret; if (m_warpTextures.TryGetValue(id.ToString(), out ret)) return ret; byte[] asset = m_scene.AssetService.GetData(id.ToString()); if (asset != null) { try { using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset)) ret = new warp_Texture(img, 8); // reduce textures size to 256x256 } catch (Exception e) { m_log.WarnFormat("[WARP 3D CACHED IMAGE MODULE]: Failed to decode texture {0} for prim {1} at {2}, exception {3}", id.ToString(), sop.Name, sop.GetWorldPosition().ToString(), e.Message); } } else m_log.WarnFormat("[WARP 3D CACHED IMAGE MODULE]: missing texture {0} data for prim {1} at {2}", id.ToString(), sop.Name, sop.GetWorldPosition().ToString()); m_warpTextures[id.ToString()] = ret; return ret; } #endregion Rendering Methods #region Static Helpers // Note: axis change. private static warp_Vector ConvertVector(float x, float y, float z) { return new warp_Vector(x, z, y); } private static warp_Vector ConvertVector(Vector3 vector) { return new warp_Vector(vector.X, vector.Z, vector.Y); } private static warp_Quaternion ConvertQuaternion(Quaternion quat) { return new warp_Quaternion(quat.X, quat.Z, quat.Y, -quat.W); } private static int ConvertColor(Color4 color) { int c = warp_Color.getColor((byte)(color.R * 255f), (byte)(color.G * 255f), (byte)(color.B * 255f), (byte)(color.A * 255f)); return c; } private static Vector3 SurfaceNormal(Vector3 c1, Vector3 c2, Vector3 c3) { Vector3 edge1 = new Vector3(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); Vector3 edge2 = new Vector3(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); Vector3 normal = Vector3.Cross(edge1, edge2); normal.Normalize(); return normal; } public Color4 GetAverageColor(UUID textureID, byte[] j2kData, out int width, out int height) { ulong r = 0; ulong g = 0; ulong b = 0; ulong a = 0; int pixelBytes; try { using (MemoryStream stream = new MemoryStream(j2kData)) using (Bitmap bitmap = (Bitmap)J2kImage.FromStream(stream)) { width = bitmap.Width; height = bitmap.Height; BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, bitmap.PixelFormat); pixelBytes = (bitmap.PixelFormat == PixelFormat.Format24bppRgb) ? 3 : 4; // Sum up the individual channels unsafe { if (pixelBytes == 4) { for (int y = 0; y < height; y++) { byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); for (int x = 0; x < width; x++) { b += row[x * pixelBytes + 0]; g += row[x * pixelBytes + 1]; r += row[x * pixelBytes + 2]; a += row[x * pixelBytes + 3]; } } } else { for (int y = 0; y < height; y++) { byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); for (int x = 0; x < width; x++) { b += row[x * pixelBytes + 0]; g += row[x * pixelBytes + 1]; r += row[x * pixelBytes + 2]; } } } } } // Get the averages for each channel const decimal OO_255 = 1m / 255m; decimal totalPixels = (decimal)(width * height); decimal rm = ((decimal)r / totalPixels) * OO_255; decimal gm = ((decimal)g / totalPixels) * OO_255; decimal bm = ((decimal)b / totalPixels) * OO_255; decimal am = ((decimal)a / totalPixels) * OO_255; if (pixelBytes == 3) am = 1m; return new Color4((float)rm, (float)gm, (float)bm, (float)am); } catch (Exception ex) { m_log.WarnFormat( "[WARP 3D CACHED IMAGE MODULE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}", textureID, j2kData.Length, ex.Message); width = 0; height = 0; return new Color4(0.5f, 0.5f, 0.5f, 1.0f); } } #endregion Static Helpers } public static class ImageUtils { /// /// Performs bilinear interpolation between four values /// /// First, or top left value /// Second, or top right value /// Third, or bottom left value /// Fourth, or bottom right value /// Interpolation value on the X axis, between 0.0 and 1.0 /// Interpolation value on fht Y axis, between 0.0 and 1.0 /// The bilinearly interpolated result public static float Bilinear(float v00, float v01, float v10, float v11, float xPercent, float yPercent) { return Utils.Lerp(Utils.Lerp(v00, v01, xPercent), Utils.Lerp(v10, v11, xPercent), yPercent); } } }