/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Threading; using System.Timers; using OpenMetaverse; using OpenMetaverse.Assets; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; using Timer=System.Timers.Timer; namespace pCampBot { public class PhysicsBot { public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events public IConfig startupConfig; // bot config, passed from BotManager public string firstname; public string lastname; public string password; public string loginURI; public string saveDir; public string wear; public event AnEvent OnConnected; public event AnEvent OnDisconnected; protected Timer m_action; // Action Timer protected List<uint> objectIDs = new List<uint>(); protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here //New instance of a SecondLife client public GridClient client = new GridClient(); protected string[] talkarray; /// <summary> /// /// </summary> /// <param name="bsconfig">nini config for the bot</param> public PhysicsBot(IConfig bsconfig) { startupConfig = bsconfig; readconfig(); talkarray = readexcuses(); } //We do our actions here. This is where one would //add additional steps and/or things the bot should do void m_action_Elapsed(object sender, ElapsedEventArgs e) { while (true) { int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number, // the greater the bot's chances to walk instead of run. client.Self.Jump(false); if (walkorrun == 0) { client.Self.Movement.AlwaysRun = true; } else { client.Self.Movement.AlwaysRun = false; } // TODO: unused: Vector3 pos = client.Self.SimPosition; Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255)); client.Self.Movement.TurnToward(newpos); client.Self.Movement.AtPos = true; Thread.Sleep(somthing.Next(3000,13000)); client.Self.Movement.AtPos = false; client.Self.Jump(true); string randomf = talkarray[somthing.Next(talkarray.Length)]; if (talkarray.Length > 1 && randomf.Length > 1) client.Self.Chat(randomf, 0, ChatType.Normal); Thread.Sleep(somthing.Next(1000, 10000)); } } /// <summary> /// Read the Nini config and initialize /// </summary> public void readconfig() { firstname = startupConfig.GetString("firstname", "random"); lastname = startupConfig.GetString("lastname", "random"); password = startupConfig.GetString("password", "12345"); loginURI = startupConfig.GetString("loginuri"); wear = startupConfig.GetString("wear","no"); } /// <summary> /// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes. /// </summary> public void shutdown() { client.Network.Logout(); } /// <summary> /// This is the bot startup loop. /// </summary> public void startup() { client.Settings.LOGIN_SERVER = loginURI; client.Settings.ALWAYS_DECODE_OBJECTS = false; client.Settings.AVATAR_TRACKING = false; client.Settings.OBJECT_TRACKING = false; client.Settings.SEND_AGENT_THROTTLE = true; client.Settings.SEND_PINGS = true; client.Settings.STORE_LAND_PATCHES = false; client.Settings.USE_ASSET_CACHE = false; client.Settings.MULTIPLE_SIMS = true; client.Throttle.Asset = 100000; client.Throttle.Land = 100000; client.Throttle.Task = 100000; client.Throttle.Texture = 100000; client.Throttle.Wind = 100000; client.Throttle.Total = 400000; client.Network.LoginProgress += this.Network_LoginProgress; client.Network.SimConnected += this.Network_SimConnected; client.Network.Disconnected += this.Network_OnDisconnected; client.Objects.ObjectUpdate += Objects_NewPrim; //client.Assets.OnAssetReceived += Asset_ReceivedCallback; if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name")) { if (OnConnected != null) { m_action = new Timer(somthing.Next(1000, 10000)); m_action.Enabled = true; m_action.AutoReset = false; m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed); m_action.Start(); OnConnected(this, EventType.CONNECTED); if (wear == "save") { client.Appearance.SetPreviousAppearance(); SaveDefaultAppearance(); } else if (wear != "no") { MakeDefaultAppearance(wear); } client.Self.Jump(true); } } else { MainConsole.Instance.Output(firstname + " " + lastname + " Can't login: " + client.Network.LoginMessage); if (OnDisconnected != null) { OnDisconnected(this, EventType.DISCONNECTED); } } } public void SaveDefaultAppearance() { saveDir = "MyAppearance/" + firstname + "_" + lastname; if (!Directory.Exists(saveDir)) { Directory.CreateDirectory(saveDir); } Array wtypes = Enum.GetValues(typeof(WearableType)); foreach (WearableType wtype in wtypes) { UUID wearable = client.Appearance.GetWearableAsset(wtype); if (wearable != UUID.Zero) { client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback); client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback); } } } public void SaveAsset(AssetWearable asset) { if (asset != null) { try { if (asset.Decode()) { File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}", asset.AssetType.ToString().ToLower(), asset.WearableType)), asset.AssetData); } else { MainConsole.Instance.Output(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID)); } } catch (Exception e) { MainConsole.Instance.Output(String.Format("Exception: {0}",e.ToString())); } } } public WearableType GetWearableType(string path) { string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim(); switch (type) { case "Eyes": return WearableType.Eyes; case "Hair": return WearableType.Hair; case "Pants": return WearableType.Pants; case "Shape": return WearableType.Shape; case "Shirt": return WearableType.Shirt; case "Skin": return WearableType.Skin; default: return WearableType.Shape; } } public void MakeDefaultAppearance(string wear) { try { if (wear == "yes") { //TODO: Implement random outfit picking MainConsole.Instance.Output("Picks a random outfit. Not yet implemented."); } else if (wear != "save") saveDir = "MyAppearance/" + wear; saveDir = saveDir + "/"; string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly); string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly); InventoryFolder clothfolder = FindClothingFolder(); UUID transid = UUID.Random(); List<InventoryBase> listwearables = new List<InventoryBase>(); for (int i = 0; i < clothing.Length; i++) { UUID assetID = UUID.Random(); AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i])); asset.Decode(); asset.Owner = client.Self.AgentID; asset.WearableType = GetWearableType(clothing[i]); asset.Encode(); transid = client.Assets.RequestUpload(asset,true); client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing, transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) { if (success) { listwearables.Add(item); } else MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name)); } ); } for (int i = 0; i < bodyparts.Length; i++) { UUID assetID = UUID.Random(); AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i])); asset.Decode(); asset.Owner = client.Self.AgentID; asset.WearableType = GetWearableType(bodyparts[i]); asset.Encode(); transid = client.Assets.RequestUpload(asset,true); client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart, transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) { if (success) { listwearables.Add(item); } else MainConsole.Instance.Output(String.Format("Failed to create item {0}",item.Name)); } ); } Thread.Sleep(1000); if (listwearables == null || listwearables.Count == 0) MainConsole.Instance.Output("Nothing to send on this folder!"); else { MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count)); client.Appearance.WearOutfit(listwearables, false); } } catch (Exception ex) { Console.WriteLine(ex.ToString()); } } public InventoryFolder FindClothingFolder() { UUID rootfolder = client.Inventory.Store.RootFolder.UUID; List<InventoryBase> listfolders = client.Inventory.Store.GetContents(rootfolder); InventoryFolder clothfolder = new InventoryFolder(UUID.Random()); foreach (InventoryBase folder in listfolders) { if (folder.Name == "Clothing") { clothfolder = (InventoryFolder)folder; break; } } return clothfolder; } public void Network_LoginProgress(object sender, LoginProgressEventArgs args) { if (args.Status == LoginStatus.Success) { if (OnConnected != null) { OnConnected(this, EventType.CONNECTED); } } } public void Network_SimConnected(object sender, SimConnectedEventArgs args) { } public void Network_OnDisconnected(object sender, DisconnectedEventArgs args) { if (OnDisconnected != null) { OnDisconnected(this, EventType.DISCONNECTED); } } public void Objects_NewPrim(object sender, PrimEventArgs args) { Primitive prim = args.Prim; if (prim != null) { if (prim.Textures != null) { if (prim.Textures.DefaultTexture.TextureID != UUID.Zero) { client.Assets.RequestImage(prim.Textures.DefaultTexture.TextureID, ImageType.Normal, Asset_TextureCallback_Texture); } for (int i = 0; i < prim.Textures.FaceTextures.Length; i++) { if (prim.Textures.FaceTextures[i] != null) { if (prim.Textures.FaceTextures[i].TextureID != UUID.Zero) { client.Assets.RequestImage(prim.Textures.FaceTextures[i].TextureID, ImageType.Normal, Asset_TextureCallback_Texture); } } } } if (prim.Sculpt.SculptTexture != UUID.Zero) { client.Assets.RequestImage(prim.Sculpt.SculptTexture, ImageType.Normal, Asset_TextureCallback_Texture); } } } public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture) { //TODO: Implement texture saving and applying } public void Asset_ReceivedCallback(AssetDownload transfer,Asset asset) { if (wear == "save") { SaveAsset((AssetWearable) asset); } } public string[] readexcuses() { string allexcuses = ""; string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt"); if (File.Exists(file)) { StreamReader csr = File.OpenText(file); allexcuses = csr.ReadToEnd(); csr.Close(); } return allexcuses.Split(Environment.NewLine.ToCharArray()); } } }