/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Threading; using log4net; using log4net.Appender; using log4net.Repository.Hierarchy; using OpenSim.GridLaunch.GUI; using OpenSim.GridLaunch.GUI.Network; namespace OpenSim.GridLaunch { class Program { public static readonly string ConfigFile = "OpenSim.GridLaunch.ini"; internal static Dictionary<string, AppExecutor> AppList = new Dictionary<string, AppExecutor>(); private static readonly int delayBetweenExecuteSeconds = 10; //private static readonly int consoleReadIntervalMilliseconds = 50; ////private static readonly Timer readTimer = new Timer(readConsole, null, Timeout.Infinite, Timeout.Infinite); //private static Thread timerThread; //private static object timerThreadLock = new object(); private static IGUI GUIModule; private static string GUIModuleName = ""; public static readonly CommandProcessor Command = new CommandProcessor(); public static readonly Settings Settings = new Settings(); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public delegate void AppConsoleOutputDelegate(string App, string Text); public static event AppConsoleOutputDelegate AppConsoleOutput; public delegate void AppConsoleErrorDelegate(string App, string Text); public static event AppConsoleErrorDelegate AppConsoleError; public delegate void AppCreatedDelegate(string App); public static event AppCreatedDelegate AppCreated; public delegate void AppRemovedDelegate(string App); public static event AppRemovedDelegate AppRemoved; internal static void FireAppConsoleOutput(string App, string Text) { if (AppConsoleOutput != null) AppConsoleOutput(App, Text); } internal static void FireAppConsoleError(string App, string Text) { if (AppConsoleError != null) AppConsoleError(App, Text); } private static readonly object startStopLock = new object(); public static string Name { get { return "OpenSim Grid executor"; } } #region Start/Shutdown static void Main(string[] args) { log4net.Config.XmlConfigurator.Configure(); // Startup m_log.Info(Name); m_log.Info(new string('-', Name.Length)); // Read settings Settings.LoadConfig(ConfigFile); // Command line arguments override settings Settings.ParseCommandArguments(args); // Start GUI module StartGUIModule(); // Start the processes ThreadPool.QueueUserWorkItem(startProcesses); // Hand over thread control to whatever GUI module GUIModule.StartGUI(); // GUI module returned, we are done Shutdown(); } private static void StartGUIModule() { // Create GUI module GUIModuleName = Settings["GUI"]; switch (GUIModuleName.ToLower()) { case "winform": GUIModuleName = "WinForm"; GUIModule = new GUI.WinForm.ProcessPanel(); break; case "service": GUIModuleName = "Service"; GUIModule = new Service(); break; case "tcpd": GUIModuleName = "TCPD"; GUIModule = new TCPD(); break; case "console": default: GUIModuleName = "Console"; GUIModule = new GUI.Console.Console(); break; } m_log.Info("GUI type: " + GUIModuleName); } internal static void Shutdown() { // Stop the processes stopProcesses(); lock (startStopLock) { // Stop GUI module if (GUIModule != null) { GUIModule.StopGUI(); GUIModule = null; } } } internal static void SafeDisposeOf(object obj) { IDisposable o = obj as IDisposable; try { if (o != null) o.Dispose(); } catch { } } #endregion #region Start / Stop applications private static void startProcesses(Object stateInfo) { // Stop before starting stopProcesses(); // Start console read timer //timer_Start(); // Start the applications foreach (string file in new ArrayList(Settings.Components.Keys)) { // Is this file marked for startup? if (Settings.Components[file]) { AppExecutor app = new AppExecutor(file); app.Start(); AppList.Add(file, app); if (AppCreated != null) AppCreated(app.File); System.Threading.Thread.Sleep(1000*delayBetweenExecuteSeconds); } } } private static void stopProcesses() { // Stop timer //timer_Stop(); // Lock so we don't collide with any timer still executing on AppList lock (AppList) { // Start the applications foreach (AppExecutor app in AppList.Values) { try { m_log.Info("Stopping: " + app.File); app.Stop(); } catch (Exception ex) { m_log.ErrorFormat("Exception while stopping \"{0}\": {1}", app.File, ex.ToString()); } finally { if (AppRemoved != null) AppRemoved(app.File); app.Dispose(); } } AppList.Clear(); } } #endregion public static void Write(string App, string Text) { // Check if it is a commands bool isCommand = Command.Process(App, Text); // Write to stdInput of app if (!isCommand && AppList.ContainsKey(App)) AppList[App].Write(Text); } public static void WriteLine(string App, string Text) { // Check if it is a commands bool isCommand = Command.Process(App, Text); // Write to stdInput of app if (!isCommand && AppList.ContainsKey(App)) AppList[App].WriteLine(Text); } } }