/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.IO.Compression; using System.Net; using System.Net.Sockets; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Threading; using log4net; using Nini.Config; namespace OpenSim.Tools.Configger { public static class Util { public static string[] Glob(string path) { string vol=String.Empty; if (Path.VolumeSeparatorChar != Path.DirectorySeparatorChar) { string[] vcomps = path.Split(new char[] {Path.VolumeSeparatorChar}, 2, StringSplitOptions.RemoveEmptyEntries); if (vcomps.Length > 1) { path = vcomps[1]; vol = vcomps[0]; } } string[] comps = path.Split(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, StringSplitOptions.RemoveEmptyEntries); // Glob path = vol; if (vol != String.Empty) path += new String(new char[] {Path.VolumeSeparatorChar, Path.DirectorySeparatorChar}); else path = new String(new char[] {Path.DirectorySeparatorChar}); List<string> paths = new List<string>(); List<string> found = new List<string>(); paths.Add(path); int compIndex = -1; foreach (string c in comps) { compIndex++; List<string> addpaths = new List<string>(); foreach (string p in paths) { string[] dirs = Directory.GetDirectories(p, c); if (dirs.Length != 0) { foreach (string dir in dirs) addpaths.Add(Path.Combine(path, dir)); } // Only add files if that is the last path component if (compIndex == comps.Length - 1) { string[] files = Directory.GetFiles(p, c); foreach (string f in files) found.Add(f); } } paths = addpaths; } return found.ToArray(); } } }