/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Data; namespace OpenSim.Tests.Common.Mock { /// <summary> /// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins /// to load any plugins when running unit tests has proven impossible so far. Currently no locking since unit /// tests are single threaded. /// </summary> public class TestUserDataPlugin : IUserDataPlugin { public string Version { get { return "0"; } } public string Name { get { return "TestUserDataPlugin"; } } /// <summary> /// User profiles keyed by name /// </summary> private Dictionary<string, UserProfileData> m_userProfilesByName = new Dictionary<string, UserProfileData>(); /// <summary> /// User profiles keyed by uuid /// </summary> private Dictionary<UUID, UserProfileData> m_userProfilesByUuid = new Dictionary<UUID, UserProfileData>(); /// <summary> /// User profiles and their agents /// </summary> private Dictionary<UUID, UserAgentData> m_agentByProfileUuid = new Dictionary<UUID, UserAgentData>(); /// <summary> /// Friends list by uuid /// </summary> private Dictionary<UUID, List<FriendListItem>> m_friendsListByUuid = new Dictionary<UUID, List<FriendListItem>>(); public void Initialise() {} public void Dispose() {} public void AddTemporaryUserProfile(UserProfileData userProfile) { // Not interested } public void AddNewUserProfile(UserProfileData user) { UpdateUserProfile(user); } public UserProfileData GetUserByUUID(UUID user) { UserProfileData userProfile = null; m_userProfilesByUuid.TryGetValue(user, out userProfile); return userProfile; } public UserProfileData GetUserByName(string fname, string lname) { UserProfileData userProfile = null; m_userProfilesByName.TryGetValue(fname + " " + lname, out userProfile); return userProfile; } public UserProfileData GetUserByUri(Uri uri) { return null; } public bool UpdateUserProfile(UserProfileData user) { m_userProfilesByUuid[user.ID] = user; m_userProfilesByName[user.FirstName + " " + user.SurName] = user; return true; } public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) { return null; } public UserAgentData GetAgentByUUID(UUID user) { UserAgentData userAgent = null; m_agentByProfileUuid.TryGetValue(user, out userAgent); return userAgent; } public UserAgentData GetAgentByName(string name) { UserProfileData userProfile = null; m_userProfilesByName.TryGetValue(name, out userProfile); UserAgentData userAgent = null; m_agentByProfileUuid.TryGetValue(userProfile.ID, out userAgent); return userAgent; } public UserAgentData GetAgentByName(string fname, string lname) { UserProfileData userProfile = GetUserByName(fname,lname); UserAgentData userAgent = null; m_agentByProfileUuid.TryGetValue(userProfile.ID, out userAgent); return userAgent; } public void StoreWebLoginKey(UUID agentID, UUID webLoginKey) {} public void AddNewUserAgent(UserAgentData agent) { m_agentByProfileUuid[agent.ProfileID] = agent; } public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { FriendListItem newfriend = new FriendListItem(); newfriend.FriendPerms = perms; newfriend.Friend = friend; newfriend.FriendListOwner = friendlistowner; if (!m_friendsListByUuid.ContainsKey(friendlistowner)) { List<FriendListItem> friendslist = new List<FriendListItem>(); m_friendsListByUuid[friendlistowner] = friendslist; } m_friendsListByUuid[friendlistowner].Add(newfriend); } public void RemoveUserFriend(UUID friendlistowner, UUID friend) { if (m_friendsListByUuid.ContainsKey(friendlistowner)) { List<FriendListItem> friendslist = m_friendsListByUuid[friendlistowner]; foreach (FriendListItem frienditem in friendslist) { if (frienditem.Friend == friend) { friendslist.Remove(frienditem); break; } } } } public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { if (m_friendsListByUuid.ContainsKey(friendlistowner)) { List<FriendListItem> friendslist = m_friendsListByUuid[friendlistowner]; foreach (FriendListItem frienditem in friendslist) { if (frienditem.Friend == friend) { frienditem.FriendPerms = perms; break; } } } } public List<FriendListItem> GetUserFriendList(UUID friendlistowner) { if (m_friendsListByUuid.ContainsKey(friendlistowner)) { return m_friendsListByUuid[friendlistowner]; } else return new List<FriendListItem>(); } public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) { return null; } public bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return false; } public bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return false; } public void Initialise(string connect) { return; } public AvatarAppearance GetUserAppearance(UUID user) { return null; } public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {} public void ResetAttachments(UUID userID) {} public void LogoutUsers(UUID regionID) {} } }