/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 */

using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;

namespace OpenSim.Tests.Common.Mock
{
    /// <summary>
    /// Land channel for test purposes
    /// </summary>
    public class TestLandChannel : ILandChannel
    {
        public List<ILandObject> ParcelsNearPoint(Vector3 position) { return null; }
        public List<ILandObject> AllParcels() { return null; }
        public ILandObject GetLandObject(int x, int y) { return null; }
        public ILandObject GetLandObject(int localID) { return null; }
        public ILandObject GetLandObject(float x, float y) { return null; }
        public bool IsLandPrimCountTainted() { return false; }
        public bool IsForcefulBansAllowed() { return false; }
        public void UpdateLandObject(int localID, LandData data) {}
        public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) {}
        public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) {}
        public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) {}
        public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) {}
    }
}