/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared; namespace OpenSim.Tests.Common { public class MockScriptEngine : INonSharedRegionModule, IScriptModule, IScriptEngine { public IConfigSource ConfigSource { get; private set; } public IConfig Config { get; private set; } private Scene m_scene; /// /// Expose posted events to tests. /// public Dictionary> PostedEvents { get; private set; } /// /// A very primitive way of hooking text cose to a posed event. /// /// /// May be replaced with something that uses more original code in the future. /// public event Action PostEventHook; public void Initialise(IConfigSource source) { ConfigSource = source; // Can set later on if required Config = new IniConfig("MockScriptEngine", ConfigSource); PostedEvents = new Dictionary>(); } public void Close() { } public void AddRegion(Scene scene) { m_scene = scene; m_scene.StackModuleInterface(this); } public void RemoveRegion(Scene scene) { } public void RegionLoaded(Scene scene) { } public string Name { get { return "Mock Script Engine"; } } public string ScriptEngineName { get { return Name; } } public Type ReplaceableInterface { get { return null; } } #pragma warning disable 0067 public event ScriptRemoved OnScriptRemoved; public event ObjectRemoved OnObjectRemoved; #pragma warning restore 0067 public string GetXMLState (UUID itemID) { throw new System.NotImplementedException (); } public bool SetXMLState(UUID itemID, string xml) { throw new System.NotImplementedException (); } public void CancelScriptEvent(UUID itemID, string eventName) { } public bool PostScriptEvent(UUID itemID, string name, object[] args) { // Console.WriteLine("Posting event {0} for {1}", name, itemID); return PostScriptEvent(itemID, new EventParams(name, args, null)); } public bool PostScriptEvent(UUID itemID, EventParams evParams) { List eventsForItem; if (!PostedEvents.ContainsKey(itemID)) { eventsForItem = new List(); PostedEvents.Add(itemID, eventsForItem); } else { eventsForItem = PostedEvents[itemID]; } eventsForItem.Add(evParams); if (PostEventHook != null) PostEventHook(itemID, evParams); return true; } public bool PostObjectEvent(uint localID, EventParams evParams) { return PostObjectEvent(m_scene.GetSceneObjectPart(localID), evParams); } public bool PostObjectEvent(UUID itemID, string name, object[] args) { return PostObjectEvent(m_scene.GetSceneObjectPart(itemID), new EventParams(name, args, null)); } private bool PostObjectEvent(SceneObjectPart part, EventParams evParams) { foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems(InventoryType.LSL)) PostScriptEvent(item.ItemID, evParams); return true; } public void SuspendScript(UUID itemID) { throw new System.NotImplementedException (); } public void ResumeScript(UUID itemID) { throw new System.NotImplementedException (); } public ArrayList GetScriptErrors(UUID itemID) { throw new System.NotImplementedException (); } public bool HasScript(UUID itemID, out bool running) { throw new System.NotImplementedException (); } public bool GetScriptState(UUID itemID) { throw new System.NotImplementedException (); } public void SaveAllState() { throw new System.NotImplementedException (); } public void StartProcessing() { throw new System.NotImplementedException (); } public float GetScriptExecutionTime(List itemIDs) { throw new System.NotImplementedException (); } public Dictionary GetObjectScriptsExecutionTimes() { throw new System.NotImplementedException (); } public IScriptWorkItem QueueEventHandler(object parms) { throw new System.NotImplementedException (); } public DetectParams GetDetectParams(UUID item, int number) { throw new System.NotImplementedException (); } public void SetMinEventDelay(UUID itemID, double delay) { throw new System.NotImplementedException (); } public int GetStartParameter(UUID itemID) { throw new System.NotImplementedException (); } public void SetScriptState(UUID itemID, bool state, bool self) { throw new System.NotImplementedException (); } public void SetState(UUID itemID, string newState) { throw new System.NotImplementedException (); } public void ApiResetScript(UUID itemID) { throw new System.NotImplementedException (); } public void ResetScript (UUID itemID) { throw new System.NotImplementedException (); } public IScriptApi GetApi(UUID itemID, string name) { throw new System.NotImplementedException (); } public Scene World { get { return m_scene; } } public IScriptModule ScriptModule { get { return this; } } public string ScriptEnginePath { get { throw new System.NotImplementedException (); }} public string ScriptClassName { get { throw new System.NotImplementedException (); } } public string ScriptBaseClassName { get { throw new System.NotImplementedException (); } } public string[] ScriptReferencedAssemblies { get { throw new System.NotImplementedException (); } } public ParameterInfo[] ScriptBaseClassParameters { get { throw new System.NotImplementedException (); } } public void ClearPostedEvents() { PostedEvents.Clear(); } public void SleepScript(UUID itemID, int delay) { } } }