/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Tests.Common
{
public class MockScriptEngine : INonSharedRegionModule, IScriptModule, IScriptEngine
{
public IConfigSource ConfigSource { get; private set; }
public IConfig Config { get; private set; }
private Scene m_scene;
///
/// Expose posted events to tests.
///
public Dictionary> PostedEvents { get; private set; }
///
/// A very primitive way of hooking text cose to a posed event.
///
///
/// May be replaced with something that uses more original code in the future.
///
public event Action PostEventHook;
public void Initialise(IConfigSource source)
{
ConfigSource = source;
// Can set later on if required
Config = new IniConfig("MockScriptEngine", ConfigSource);
PostedEvents = new Dictionary>();
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.StackModuleInterface(this);
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
}
public string Name { get { return "Mock Script Engine"; } }
public string ScriptEngineName { get { return Name; } }
public Type ReplaceableInterface { get { return null; } }
#pragma warning disable 0067
public event ScriptRemoved OnScriptRemoved;
public event ObjectRemoved OnObjectRemoved;
#pragma warning restore 0067
public string GetXMLState (UUID itemID)
{
throw new System.NotImplementedException ();
}
public bool SetXMLState(UUID itemID, string xml)
{
throw new System.NotImplementedException ();
}
public void CancelScriptEvent(UUID itemID, string eventName)
{
}
public bool PostScriptEvent(UUID itemID, string name, object[] args)
{
// Console.WriteLine("Posting event {0} for {1}", name, itemID);
return PostScriptEvent(itemID, new EventParams(name, args, null));
}
public bool PostScriptEvent(UUID itemID, EventParams evParams)
{
List eventsForItem;
if (!PostedEvents.ContainsKey(itemID))
{
eventsForItem = new List();
PostedEvents.Add(itemID, eventsForItem);
}
else
{
eventsForItem = PostedEvents[itemID];
}
eventsForItem.Add(evParams);
if (PostEventHook != null)
PostEventHook(itemID, evParams);
return true;
}
public bool PostObjectEvent(uint localID, EventParams evParams)
{
return PostObjectEvent(m_scene.GetSceneObjectPart(localID), evParams);
}
public bool PostObjectEvent(UUID itemID, string name, object[] args)
{
return PostObjectEvent(m_scene.GetSceneObjectPart(itemID), new EventParams(name, args, null));
}
private bool PostObjectEvent(SceneObjectPart part, EventParams evParams)
{
foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems(InventoryType.LSL))
PostScriptEvent(item.ItemID, evParams);
return true;
}
public void SuspendScript(UUID itemID)
{
throw new System.NotImplementedException ();
}
public void ResumeScript(UUID itemID)
{
throw new System.NotImplementedException ();
}
public ArrayList GetScriptErrors(UUID itemID)
{
throw new System.NotImplementedException ();
}
public bool HasScript(UUID itemID, out bool running)
{
throw new System.NotImplementedException ();
}
public bool GetScriptState(UUID itemID)
{
throw new System.NotImplementedException ();
}
public void SaveAllState()
{
throw new System.NotImplementedException ();
}
public void StartProcessing()
{
throw new System.NotImplementedException ();
}
public float GetScriptExecutionTime(List itemIDs)
{
throw new System.NotImplementedException ();
}
public Dictionary GetObjectScriptsExecutionTimes()
{
throw new System.NotImplementedException ();
}
public IScriptWorkItem QueueEventHandler(object parms)
{
throw new System.NotImplementedException ();
}
public DetectParams GetDetectParams(UUID item, int number)
{
throw new System.NotImplementedException ();
}
public void SetMinEventDelay(UUID itemID, double delay)
{
throw new System.NotImplementedException ();
}
public int GetStartParameter(UUID itemID)
{
throw new System.NotImplementedException ();
}
public void SetScriptState(UUID itemID, bool state, bool self)
{
throw new System.NotImplementedException ();
}
public void SetState(UUID itemID, string newState)
{
throw new System.NotImplementedException ();
}
public void ApiResetScript(UUID itemID)
{
throw new System.NotImplementedException ();
}
public void ResetScript (UUID itemID)
{
throw new System.NotImplementedException ();
}
public IScriptApi GetApi(UUID itemID, string name)
{
throw new System.NotImplementedException ();
}
public Scene World { get { return m_scene; } }
public IScriptModule ScriptModule { get { return this; } }
public string ScriptEnginePath { get { throw new System.NotImplementedException (); }}
public string ScriptClassName { get { throw new System.NotImplementedException (); } }
public string ScriptBaseClassName { get { throw new System.NotImplementedException (); } }
public string[] ScriptReferencedAssemblies { get { throw new System.NotImplementedException (); } }
public ParameterInfo[] ScriptBaseClassParameters { get { throw new System.NotImplementedException (); } }
public void ClearPostedEvents()
{
PostedEvents.Clear();
}
public void SleepScript(UUID itemID, int delay)
{
}
}
}