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IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Tests.Common { /// <summary> /// Utility functions for carrying out user profile related tests. /// </summary> public static class UserAccountHelpers { // /// <summary> // /// Create a test user with a standard inventory // /// </summary> // /// <param name="commsManager"></param> // /// <param name="callback"> // /// Callback to invoke when inventory has been loaded. This is required because // /// loading may be asynchronous, even on standalone // /// </param> // /// <returns></returns> // public static CachedUserInfo CreateUserWithInventory( // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) // { // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); // return CreateUserWithInventory(commsManager, userId, callback); // } // // /// <summary> // /// Create a test user with a standard inventory // /// </summary> // /// <param name="commsManager"></param> // /// <param name="userId">User ID</param> // /// <param name="callback"> // /// Callback to invoke when inventory has been loaded. This is required because // /// loading may be asynchronous, even on standalone // /// </param> // /// <returns></returns> // public static CachedUserInfo CreateUserWithInventory( // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) // { // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); // } // // /// <summary> // /// Create a test user with a standard inventory // /// </summary> // /// <param name="commsManager"></param> // /// <param name="firstName">First name of user</param> // /// <param name="lastName">Last name of user</param> // /// <param name="userId">User ID</param> // /// <param name="callback"> // /// Callback to invoke when inventory has been loaded. This is required because // /// loading may be asynchronous, even on standalone // /// </param> // /// <returns></returns> // public static CachedUserInfo CreateUserWithInventory( // CommunicationsManager commsManager, string firstName, string lastName, // UUID userId, OnInventoryReceivedDelegate callback) // { // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); // } // // /// <summary> // /// Create a test user with a standard inventory // /// </summary> // /// <param name="commsManager"></param> // /// <param name="firstName">First name of user</param> // /// <param name="lastName">Last name of user</param> // /// <param name="password">Password</param> // /// <param name="userId">User ID</param> // /// <param name="callback"> // /// Callback to invoke when inventory has been loaded. This is required because // /// loading may be asynchronous, even on standalone // /// </param> // /// <returns></returns> // public static CachedUserInfo CreateUserWithInventory( // CommunicationsManager commsManager, string firstName, string lastName, string password, // UUID userId, OnInventoryReceivedDelegate callback) // { // LocalUserServices lus = (LocalUserServices)commsManager.UserService; // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); // // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); // userInfo.OnInventoryReceived += callback; // userInfo.FetchInventory(); // // return userInfo; // } public static UserAccount CreateUserWithInventory(Scene scene) { return CreateUserWithInventory(scene, TestHelpers.ParseTail(99)); } public static UserAccount CreateUserWithInventory(Scene scene, UUID userId) { return CreateUserWithInventory(scene, "Bill", "Bailey", userId, "troll"); } public static UserAccount CreateUserWithInventory(Scene scene, int userId) { return CreateUserWithInventory(scene, "Bill", "Bailey", TestHelpers.ParseTail(userId), "troll"); } public static UserAccount CreateUserWithInventory( Scene scene, string firstName, string lastName, UUID userId, string pw) { UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName }; CreateUserWithInventory(scene, ua, pw); return ua; } public static UserAccount CreateUserWithInventory( Scene scene, string firstName, string lastName, int userId, string pw) { UserAccount ua = new UserAccount(TestHelpers.ParseTail(userId)) { FirstName = firstName, LastName = lastName }; CreateUserWithInventory(scene, ua, pw); return ua; } public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw) { // FIXME: This should really be set up by UserAccount itself ua.ServiceURLs = new Dictionary<string, object>(); scene.UserAccountService.StoreUserAccount(ua); scene.InventoryService.CreateUserInventory(ua.PrincipalID); scene.AuthenticationService.SetPassword(ua.PrincipalID, pw); } } }