/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Xml; using OpenSim.Framework; using OpenSim.Services.Base; using OpenSim.Services.Interfaces; using log4net; using Nini.Config; using OpenMetaverse; namespace OpenSim.Services.InventoryService { /// <summary> /// Basically a hack to give us a Inventory library while we don't have a inventory server /// once the server is fully implemented then should read the data from that /// </summary> public class LibraryService : ServiceBase, ILibraryService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private InventoryFolderImpl m_LibraryRootFolder; public InventoryFolderImpl LibraryRootFolder { get { return m_LibraryRootFolder; } } private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000"); /// <summary> /// Holds the root library folder and all its descendents. This is really only used during inventory /// setup so that we don't have to repeatedly search the tree of library folders. /// </summary> protected Dictionary<UUID, InventoryFolderImpl> libraryFolders = new Dictionary<UUID, InventoryFolderImpl>(); public LibraryService(IConfigSource config) : base(config) { string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml"); string pLibName = "OpenSim Library"; IConfig libConfig = config.Configs["LibraryService"]; if (libConfig != null) { pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation); pLibName = libConfig.GetString("LibraryName", pLibName); } m_log.Debug("[LIBRARY]: Starting library service..."); m_LibraryRootFolder = new InventoryFolderImpl(); m_LibraryRootFolder.Owner = libOwner; m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000"); m_LibraryRootFolder.Name = pLibName; m_LibraryRootFolder.ParentID = UUID.Zero; m_LibraryRootFolder.Type = (short)8; m_LibraryRootFolder.Version = (ushort)1; libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder); LoadLibraries(pLibrariesLocation); } public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description, int assetType, int invType, UUID parentFolderID) { InventoryItemBase item = new InventoryItemBase(); item.Owner = libOwner; item.CreatorId = libOwner.ToString(); item.ID = inventoryID; item.AssetID = assetID; item.Description = description; item.Name = name; item.AssetType = assetType; item.InvType = invType; item.Folder = parentFolderID; item.BasePermissions = 0x7FFFFFFF; item.EveryOnePermissions = 0x7FFFFFFF; item.CurrentPermissions = 0x7FFFFFFF; item.NextPermissions = 0x7FFFFFFF; return item; } /// <summary> /// Use the asset set information at path to load assets /// </summary> /// <param name="path"></param> /// <param name="assets"></param> protected void LoadLibraries(string librariesControlPath) { m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath); LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig); } /// <summary> /// Read a library set from config /// </summary> /// <param name="config"></param> protected void ReadLibraryFromConfig(IConfig config, string path) { string basePath = Path.GetDirectoryName(path); string foldersPath = Path.Combine( basePath, config.GetString("foldersFile", String.Empty)); LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig); string itemsPath = Path.Combine( basePath, config.GetString("itemsFile", String.Empty)); LoadFromFile(itemsPath, "Library items", ReadItemFromConfig); } /// <summary> /// Read a library inventory folder from a loaded configuration /// </summary> /// <param name="source"></param> private void ReadFolderFromConfig(IConfig config, string path) { InventoryFolderImpl folderInfo = new InventoryFolderImpl(); folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString())); folderInfo.Name = config.GetString("name", "unknown"); folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString())); folderInfo.Type = (short)config.GetInt("type", 8); folderInfo.Owner = libOwner; folderInfo.Version = 1; if (libraryFolders.ContainsKey(folderInfo.ParentID)) { InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID]; libraryFolders.Add(folderInfo.ID, folderInfo); parentFolder.AddChildFolder(folderInfo); // m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID); } else { m_log.WarnFormat( "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!", folderInfo.Name, folderInfo.ID, folderInfo.ParentID); } } /// <summary> /// Read a library inventory item metadata from a loaded configuration /// </summary> /// <param name="source"></param> private void ReadItemFromConfig(IConfig config, string path) { InventoryItemBase item = new InventoryItemBase(); item.Owner = libOwner; item.CreatorId = libOwner.ToString(); item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString())); item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString())); item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString())); item.Name = config.GetString("name", String.Empty); item.Description = config.GetString("description", item.Name); item.InvType = config.GetInt("inventoryType", 0); item.AssetType = config.GetInt("assetType", item.InvType); item.CurrentPermissions = (uint)config.GetLong("currentPermissions", (uint)PermissionMask.All); item.NextPermissions = (uint)config.GetLong("nextPermissions", (uint)PermissionMask.All); item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", (uint)PermissionMask.All - (uint)PermissionMask.Modify); item.BasePermissions = (uint)config.GetLong("basePermissions", (uint)PermissionMask.All); item.Flags = (uint)config.GetInt("flags", 0); if (libraryFolders.ContainsKey(item.Folder)) { InventoryFolderImpl parentFolder = libraryFolders[item.Folder]; try { parentFolder.Items.Add(item.ID, item); } catch (Exception) { m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name); } } else { m_log.WarnFormat( "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", item.Name, item.ID, item.Folder); } } private delegate void ConfigAction(IConfig config, string path); /// <summary> /// Load the given configuration at a path and perform an action on each Config contained within it /// </summary> /// <param name="path"></param> /// <param name="fileDescription"></param> /// <param name="action"></param> private static void LoadFromFile(string path, string fileDescription, ConfigAction action) { if (File.Exists(path)) { try { XmlConfigSource source = new XmlConfigSource(path); for (int i = 0; i < source.Configs.Count; i++) { action(source.Configs[i], path); } } catch (XmlException e) { m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e); } } else { m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path); } } /// <summary> /// Looks like a simple getter, but is written like this for some consistency with the other Request /// methods in the superclass /// </summary> /// <returns></returns> public Dictionary<UUID, InventoryFolderImpl> GetAllFolders() { Dictionary<UUID, InventoryFolderImpl> fs = new Dictionary<UUID, InventoryFolderImpl>(); fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder); List<InventoryFolderImpl> fis = TraverseFolder(m_LibraryRootFolder); foreach (InventoryFolderImpl f in fis) { fs.Add(f.ID, f); } //return libraryFolders; return fs; } private List<InventoryFolderImpl> TraverseFolder(InventoryFolderImpl node) { List<InventoryFolderImpl> folders = node.RequestListOfFolderImpls(); List<InventoryFolderImpl> subs = new List<InventoryFolderImpl>(); foreach (InventoryFolderImpl f in folders) subs.AddRange(TraverseFolder(f)); folders.AddRange(subs); return folders; } } }