/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenSim.Framework;
using OpenMetaverse;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Services.Interfaces
{
public interface ISimulationService
{
IScene GetScene(ulong regionHandle);
ISimulationService GetInnerService();
#region Agents
///
/// Ask the simulator hosting the destination to create an agent on that region.
///
///
///
///
/// Reason message in the event of a failure.
bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason);
///
/// Full child agent update.
///
///
///
///
bool UpdateAgent(GridRegion destination, AgentData data);
///
/// Short child agent update, mostly for position.
///
///
///
///
bool UpdateAgent(GridRegion destination, AgentPosition data);
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason);
///
/// Message from receiving region to departing region, telling it got contacted by the client.
/// When sent over REST, it invokes the opaque uri.
///
///
///
///
///
bool ReleaseAgent(UUID originRegion, UUID id, string uri);
///
/// Close child agent.
///
///
///
///
bool CloseChildAgent(GridRegion destination, UUID id);
///
/// Close agent.
///
///
///
///
bool CloseAgent(GridRegion destination, UUID id);
#endregion Agents
#region Objects
///
/// Create an object in the destination region. This message is used primarily for prim crossing.
///
///
///
///
///
bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall);
///
/// Create an object from the user's inventory in the destination region.
/// This message is used primarily by clients.
///
///
///
///
///
bool CreateObject(GridRegion destination, UUID userID, UUID itemID);
#endregion Objects
}
}