/*
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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using OpenMetaverse;
using OpenSim.Framework;
using System;
using System.Collections.Generic;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Friends;
using OpenSim.Data;
using Nini.Config;
using log4net;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
namespace OpenSim.Services.HypergridService
{
public class HGFriendsService : FriendsService, IFriendsService
{
public HGFriendsService(IConfigSource config) : base(config)
{
}
///
/// Overrides base.
/// Storing new friendships from the outside is a tricky, sensitive operation, and it
/// needs to be done under certain restrictions.
/// First of all, if the friendship already exists, this is a no-op. In other words,
/// we cannot change just the flags, it needs to be a new friendship.
/// Second, we store it as flags=0 always, independent of what the caller sends. The
/// owner of the friendship needs to confirm when it gets back home.
///
///
///
///
///
public override bool StoreFriend(string PrincipalID, string Friend, int flags)
{
UUID userID;
if (UUID.TryParse(PrincipalID, out userID))
{
FriendsData[] friendsData = m_Database.GetFriends(userID.ToString());
List fList = new List(friendsData);
if (fList.Find(delegate(FriendsData fdata)
{
return fdata.Friend == Friend;
}) != null)
return false;
}
else
return false;
FriendsData d = new FriendsData();
d.PrincipalID = PrincipalID;
d.Friend = Friend;
d.Data = new Dictionary();
d.Data["Flags"] = "0";
return m_Database.Store(d);
}
}
}