/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenSim.Framework; using System; using System.Collections.Generic; using OpenSim.Services.Interfaces; using OpenSim.Data; using Nini.Config; using log4net; using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; namespace OpenSim.Services.Friends { public class FriendsService : FriendsServiceBase, IFriendsService { public FriendsService(IConfigSource config) : base(config) { } public FriendInfo[] GetFriends(UUID PrincipalID) { FriendsData[] data = m_Database.GetFriends(PrincipalID); List<FriendInfo> info = new List<FriendInfo>(); foreach (FriendsData d in data) { FriendInfo i = new FriendInfo(); i.PrincipalID = d.PrincipalID; i.Friend = d.Friend; i.MyFlags = Convert.ToInt32(d.Data["Flags"]); i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]); info.Add(i); } return info.ToArray(); } public bool StoreFriend(UUID PrincipalID, string Friend, int flags) { FriendsData d = new FriendsData(); d.PrincipalID = PrincipalID; d.Friend = Friend; d.Data = new Dictionary<string, string>(); d.Data["Flags"] = flags.ToString(); return m_Database.Store(d); } public bool Delete(UUID PrincipalID, string Friend) { return m_Database.Delete(PrincipalID, Friend); } } }