/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using log4net; using Mono.Addins; using Nini.Config; using System.Reflection; using OpenSim.Services.Base; using OpenSim.Services.Interfaces; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Services.Connectors { public class SimulationDataService : ServiceBase, ISimulationDataService { // private static readonly ILog m_log = // LogManager.GetLogger( // MethodBase.GetCurrentMethod().DeclaringType); protected ISimulationDataStore m_database; public SimulationDataService(IConfigSource config) : base(config) { string dllName = String.Empty; string connString = String.Empty; // Try reading the [DatabaseService] section, if it exists IConfig dbConfig = config.Configs["DatabaseService"]; if (dbConfig != null) { dllName = dbConfig.GetString("StorageProvider", String.Empty); connString = dbConfig.GetString("ConnectionString", String.Empty); } // Try reading the [SimulationDataStore] section IConfig simConfig = config.Configs["SimulationDataStore"]; if (simConfig != null) { dllName = simConfig.GetString("StorageProvider", dllName); connString = simConfig.GetString("ConnectionString", connString); } // We tried, but this doesn't exist. We can't proceed if (dllName == String.Empty) throw new Exception("No StorageProvider configured"); m_database = LoadPlugin<ISimulationDataStore>(dllName, new Object[] { connString }); if (m_database == null) throw new Exception("Could not find a storage interface in the given module"); } public void StoreObject(SceneObjectGroup obj, UUID regionUUID) { m_database.StoreObject(obj, regionUUID); } public void RemoveObject(UUID uuid, UUID regionUUID) { m_database.RemoveObject(uuid, regionUUID); } public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) { m_database.StorePrimInventory(primID, items); } public List<SceneObjectGroup> LoadObjects(UUID regionUUID) { return m_database.LoadObjects(regionUUID); } public void StoreTerrain(double[,] terrain, UUID regionID) { m_database.StoreTerrain(terrain, regionID); } public double[,] LoadTerrain(UUID regionID) { return m_database.LoadTerrain(regionID); } public void StoreLandObject(ILandObject Parcel) { m_database.StoreLandObject(Parcel); } public void RemoveLandObject(UUID globalID) { m_database.RemoveLandObject(globalID); } public List<LandData> LoadLandObjects(UUID regionUUID) { return m_database.LoadLandObjects(regionUUID); } public void StoreRegionSettings(RegionSettings rs) { m_database.StoreRegionSettings(rs); } public RegionSettings LoadRegionSettings(UUID regionUUID) { return m_database.LoadRegionSettings(regionUUID); } public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) { return m_database.LoadRegionWindlightSettings(regionUUID); } public void StoreRegionWindlightSettings(RegionLightShareData wl) { m_database.StoreRegionWindlightSettings(wl); } public void RemoveRegionWindlightSettings(UUID regionID) { m_database.RemoveRegionWindlightSettings(regionID); } } }